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Aesalas.6759

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Everything posted by Aesalas.6759

  1. I think that Catalyst has a solid foundation, but could use some work to reach its full potential. The ability to combine hammer skills, the sphere, and utilities for a period of burst damage was fun and felt like the different elements of the specialization were working together. I generally like hammer, I think the combination of melee and ranged works well on Elementalist. However, I believe hammer needs more of an incentive to enter melee. The sphere boons work well with increased boon duration and/or Sphere Specialist, encouraging attunement swapping and giving boons that last long after the sphere has ended. On the other hand, the fixed cooldown and recalling the sphere removing any remaining energy limits its use, discouraging using it for brief durations. I like how the utilities tie into the sphere and encourage attunement swapping, but I think they could be improved by adding some kind of benefit for using them outside the sphere, like gaining energy, to give them more fexibility. Alternatively, if they affected the sphere (increased size, added damage, etc) rather than buffing the player character, it could make controlling the sphere feel more like a key aspect of the specialization, adding to its identity. Also, the elite's weapon skill recharge feels like it goes against the attunement swapping incentives from other aspects of the specialization and is just kind of strange on Elementalist of all classes. I like some of the traits, like the bottom row and Elemental Epitome. However, the aura damage reduction and boosting traits feel too similar to gaining Elemental Empowerment, as it also increases defense and damage.
  2. Overall I liked the Vindicator, I enjoyed having access to damage and healing, with the ability to focus on one or the other. The flip-over utilities combined with the F2 were interesting to play with and added an element of planning. I also found greatsword fun, with the 4 and 5 skills having a big impact. On the other hand, I feel like the Forerunner of Death dodge could use an addition to give it more of an immediate impact and use beyond maintaining the damage buff (and dodging). The damage buff is good, but easy enough to maintain that it doesn't have much impact on how the Vindicator is played or have the multiple effects of the Vassals of the Empire dodge. That said, the dodge in general does feel very distinct from the regular dodge roll with the delay, added aoe, and damage and/or beneficial effects. Lastly, I think Balance in Discord should have an effect representing Viktor, since it is a minor trait.
  3. I really like the Bladesworn overall. Dragon Trigger is fun and creates a period of anticipation before big damage. I also like how ammo ties the gunsaber, pistol, and utilities together. Pistol seems designed for occasional use, which works well with the gunsaber and Dragon Trigger. My only issue is the Master Traits, having them all activate on using a final ammo makes them feel too similar in my option. Additionally Fierce as Fire seems weak and out of place since it is the only condi damage Bladesworn has.
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