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Wolfenky.2951

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  1. Here is my feedback from an extremely limited first impressions with the goal of making a good healer build (NOT a comprehensive look at everything): First issue - dual legends swap on skills on use. If one wants to focus on support/healing teammates, you feel punished when you use a skill and it swaps to the selfish side, as now you are down a support skill and if you use your f2 to switch it back to a support skill, the others that you didn't use are now unable to be used to support your team. -- suggest fix: change f2 to be the only way to flip your alliance skills. Like a mode swap for the stance. Second Issue - general lack of boon support for healing With the goal of improving rev ability to be a healer, it hard to justify using alliance legend as it just doesn't give any meaningful boon support. Its main boons are regen/vigor (if trait for vigor on dodge) and that's about it if you want to have the healing dodge. If you want the boon support dodge, you lose out of the meaningful healing/unique group shielding (normally scourge's domain) which makes choosing a vindicator rev healer over other healers less viable as they can only give meaningful healing or give out meaningful boons, while other healers like firebrand, druid, and scrapper can do both. -- suggested fix: make a trait the make selfish skills share their boons to party members which would allow the vindicator to have a wider array of boons to give out. Third issue: boons only available to one legend makes you feel like you have to stay in that legend and ignore your other legends. For example, alacrity from centaur can only be maintain by staying in centaur, if you switch for any reason, you cannot maintain that boon. It not a bad idea from a creative design perspective but in practice, it limits revs when it comes to boon support when other class do not have to pay said price. Renegade is a good example of boon application as it is legend agnostic with its alacrity, but the rest of rev is not so lucky. Suggested fix: With vindicator have a support choice, expand the boon duration increase trait to be on both the healing and the boon dodge and maybe make a trait the further increases the duration of boon on you and your party/squad. For example: for every second you have an upkeep skill going you add 2 secs to your boons and your allies’ boons. Likewise, when you legend/f2 swap, add like 4 secs to the current boons you and your party have These are just the first few ideas I had on the support design, and I hope of this helps and thank you for reading this.
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