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Kusumura.8642

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  1. I understand this frustration very easily and agree that locking map accesses behind event chains is obnoxious as sin. While it doesn't affect me (Not a map completionist unless there's an alterior motive), I can completely empathise with the aggravation that it is to people of that playstyle. Shock and horror - this is a is a third time I'm actually agreeing with you, Kharmin, without any qualifications. Yes, I've kept count over the years. +1.
  2. I thought I was into some wild and crazy girls. This takes the cake.
  3. As a HAM, I couldn't tell you where my heals/buffs are coming from half of the time, except that they are coming. xD. I'm stuck with being melee, and the mech is melee and being dragged around with me anyway.
  4. As a support-scrapper, I can say this quite safely: It's not going to do anything to make me take it. I CURRENTLY have it on my build, since it actually is kind of useful and gives me just enough of a buffer to get some self-heals happening on hardcore hits that I couldn't dodge/get away from/was busy piloting an imaginary starship in my head. If it's just a straight-up low-tier regen for 50hp/s that makes ZERO difference in an actual fight? Ehh... I'm going to be forced into taking Object in Motion at that tier - which is a shame, since Scrapper doesn't have any frelling Might to speak of aside from a HGH build (But in that case, why are you running HGH? Just ditch the Scrapper and run core so you can get Firearms/Explosives+Alchemy+Tools for maximum Might output... or run Mech heals). This whole update, on the Engie side, feels REALLY ill thought-out in terms of how we're actually meant to play with it or make use of it.
  5. I mean, if you're offering. As much as I'm still an Engie main, I'll take it all to boost up my Deadeye that I've more or less shifted to as a main at this point because yeah, I'm doing sitting around and waiting for any kind of improvement to come since it isn't going to happen xD.
  6. Bold and underlined are the BASELINE CHANGES THAT ACTUALLY MAKE THINGS PLAYABLE AT A MINIMUM. Yeah, Engie update is still DOA. I'll stick to Deadeye.
  7. Honestly not a lot missed. There was nothing all that game changing for Scrapper; Applied Force now gives +20 Power/Condi instead of just +15, and something minor about Superspeed I've forgotten that really isn't worth writing home about.
  8. Ignore the above advice. Yes, they absolutely do work with the Mech F1-4 skills, and the Tools line makes them quite potent to use since you can cleanse yourself, keep yourself stacked with dodge stamina, as well as pop them off that much quicker, too.
  9. TBH, I only found out that you could set the mech skills to auto post-update via all the naysaying complaints about the class, so I mean... Heh. Having played the class for half a year without that feature, I can't say I'd ever really use it and can't imagine a situation where I would let anything be auto-cast by the Mech instead of keeping full situational control of it all - I just wish that the mech wasn't so... special about where it wants to run off to in the middle of a fight or how it wants to position.
  10. Don't say that! IF I WANTED TO CRY, I'D GO AND WATCH DAYS OF OUR LIVES! But unfortunately.. that is the reality of it, I fear. I don't foresee Engie pistol ever getting work done on it to make it a viable option for more than niche builds.
  11. Yep. DE 3 even has two fire modes - one for when standing where it fires two shots (In a FAR LESS glitchy-looking animation), and three when crouched with the exact same animation as Engie 1 had on rifle for a few glorious months (Copy+Pasta, and it worked fine!). DE 3 even adds stupid amounts of Might to the DE that casts it - sure, it costs Initiative, but Initiative is about the same cost as a sip of Kool-Aid. Negligible at a push, and a forced few moments to stop spamming the button at most.
  12. The numbers ARE waaaaaayyyy lower than the hipshot, but the animation is... something. I actually agree with you that the three-round-burst animation wasn't particularly my favourite, but it.. suited the skill they turned it into, if that makes sense. It flowed, as ridiculous as it looked. Now it 'flows' about as well as a root canal without anesthesia. It looks horribly jank and as though some unpaid intern that didn't have any training under a mentor was given the task of, "Oh. We're changing this to fire two rounds instead of three. Do as little as you can to represent that change."
  13. There was a straight buff to precisely one skill - notably, the one that everybody is complaining about being nerfed entirely into the ground to the point of uselessness and even had the animation changed to the point where it induces motion sickness and just looks glitched - that skill being rifle AA. Which is, as others have pointed out, not a Mechanist-specific skill, but carries over a VERY large impact to the way the rest of the class plays, since it is one of only two mainhand weapons that core Engineer has access to. Now, Engie is forced into using an elite spec weapon to be relevant - Pistol has always been on the meeeehhh side, won't say it's irrelevant, but it is niche, while rifle has always been the most used weapon across all builds because it's just... really the only thing that works without having to think too hard about it. You equip a rifle, you shoot things, it does Power damage. Things die. Tada. Every other class has at least three versions of such a weapon. It was weak before the recent change to becoming the three-round-burst, but it was a manageable weak. Now it's just horrible, and suddenly core Engie has no relevant weapon to use aside from kits. Everything else has either been a nerf, or a backhanded 'balanced' buff that brought two negative changes for any one positive change made to a thing. Go back to the General/Necro boards where you're from according to your history. You were having more productive discussions on them than you were here - though the salt baiting just seems to be your preferred game anyway.
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