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Everything posted by Ziegrif.5964
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Could I interest you in buffing the hammers a bit more so it get more use in raids? Specifically the Rev hammer as it's slow, very slow.
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Design Notes for June 28 Professions Update
Ziegrif.5964 replied to Josh Davis.7865's topic in Professions
Last night did some raid training. Me as Specter, tank as Mesmer. Everyone else? 4 mechanist, 4 firebrands. I'd like it if your balance changes promoted some class diversity and not make the game Mechanists and Firebrands. When they finally find me in my apartment I'll be in a corner in the fetal position mumbling "Mechanists and Firebrands, MECHANISTS AND FIREBRANDS!"- 239 replies
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But i wanna beyblade.
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Been using tornado on elly to isolate and down one enemy then focus the other. Unless you have a rez signet you're pretty sol in this mode.
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Follow up to the June 28 Balance Update Preview
Ziegrif.5964 replied to Josh Davis.7865's topic in Professions
I like that they gave bullet points. My scattered kitten enjoys "to the point" messages. More TLDRs in official messages please. -
Game Update Notes Preview: Profession Skills
Ziegrif.5964 replied to Rubi Bayer.8493's topic in Professions
As an elementalist enjoyer, these patch notes make me spill my tea in consternation. -
Harmbringers & Willblenders is overtuned please nerf
Ziegrif.5964 replied to Trevor Boyer.6524's topic in Player vs. Player
Call me the hamburglar cuz I came in and stole your point. -
For my fellow engineer, in this meta...
Ziegrif.5964 replied to Guirssane.7082's topic in Player vs. Player
I saw a scrapper hammer build that chunked the hell out of me with hammer 5 and follow up. Really interested in wtf that was. -
Why Did You Nerf Engi Shield Skills Across the Board?
Ziegrif.5964 replied to Enduronex.4865's topic in Player vs. Player
I feel like the ranks I slum in have moved on from mechanist in lieu of Willbender, harby and Untamed I don't really get this nerf. It's like it was designed a few weeks ago and only shipped now to make sure the grave engi was digging was nice and deep. The message is clear though, stop playing bunkers. -
CEEEEEEELEBRATE GOOD TIMES COME ON!
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That one NPC that we love too much.
Ziegrif.5964 replied to JayHog.3280's topic in Guild Wars 2 Discussion
Explorer Hiffa! She sings by herself and it's adorable. -
how has willbender flown under the radar?
Ziegrif.5964 replied to nagreatereu.7865's topic in Player vs. Player
Saw 4 willbenders in one game, starting to think I should pick it up too. Try to make a 5v5 willbender game happen. -
Guardian has a few very good cleanses but I think the king might be Tempest right now as you have water overload that is a longish aoe cleanse and heal.
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Been playing Quick Catalyst in raids. It's solid stuff! Only thing I want is more energy so i can have more boons around or just throw away the energy mechanic or not have the mechanic tied to damage but just skill usage.
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I do know combat log but what's this death record?
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I'd love to have a better breakdown on what killed me. Once upon a time I got hit from full shroud to downed in about 1 second. That's about a 50k burst that I have no idea where the hell it came from. It's less about being mad about being one shot and more about knowing "the kitten was that?!" I think one of the things that hit me was a revenant.
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Just smile and wave boys, just smile and wave.
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Unranked isn't worth it as you only get the chest rewards for ranked play. So if a player is there for leggy armor or backpack ranked is the only game mode that matters.
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perma-evade thief how do I fight it
Ziegrif.5964 replied to Ziegrif.5964's topic in Player vs. Player
Is there a place I can go and test the evade window? Like would a pulsing dmg field show that window? -
So I'm relatively new to PVP and met a group of thieves that did two things. Spam death blossom and evades on Daredevil. Had a hard time hitting them and mostly they just wasted time but that time wasting won them the game. How do I handle that as a necro for example?
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I love racial mentions in eod!
Ziegrif.5964 replied to Blue D Phoenix.7260's topic in End of Dragons Discussion (Archived)
Apparently the ancient Norn in Joons mansion is a shopping list. -
Hammer Air 4 keeps launching me inside walls. Such as this. Such as in this picture that links to IMGUR. There's a wall there. It also happened once in another bit of Sandswept isles.
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Some preliminary thoughts. Things that I very much like: - I can move while using pretty much all of my abilities. - The block utility skill is actually very useful. - It's nice to have quickness, might generation and it makes some of the animations funny. - Hammer is just fun, I can just go wheeeeee! And spin around the battlefield. What I don't like. - Might generation without a fire spec is bad and seem to disappear really quick so you kind of want to always go from any other element to fire element to refresh your stacks that you lose REALLY fast. - F5 the jade sphere is punishing if you screw up even a little. You CANNOT reposition it so if the enemy moves your well is useless unless you're just gonna sit in it and get your might stacks and then move on. - I can't see it under all the color vomit. So I don't at times know where to bloody stand if I want to use the fun movement stuff on the hammer. - A couple of moves hurl you out of the way so you can pretty easily lose sight of your circle. - I need to dodge roll to get out of most hammer 2 abilities. I'd like to cancel all of them with something. Some actually might benefit from cancelling as well like Air Hammer 2. - When you switch from one buff to another you can't keep the other up, like I'd love to be able to have quickness up while I use fire skills to generate more might, but I guess I can't have everything. - I can't use any of the 3 skills for hammer when I'm stuck in a long animation. It'd be great if these abilities were insta cast at any time. - I can't utility block and rez at the same time. This would be a perfect niche for it. - Hammer 2, is so slooooooooow. So slow in fact I don't think I can keep up might stacks for it with just full berserkers. I feel like the animations need some speed or fluidity where you can flow from one ability to the next and can use the hammer 3 skill at any time like Air Scepter 2 and 3. I also think that Earth needs more impact and speed, especially the hammer 2 skill. Earth hammer 4 is interesting but getting any other buff other than earth is clunky as you need to quickly press 4 change attunement and hopefully get hit during the duration. It's generally very unforgiving as a spec and someone will eventually optimize the ability rotation because it feels like it needs a specific rotation to function properly. Also Air Hammer 4 keeps getting me stuck in walls.