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RevaN.9316

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  1. Gw2 community was born as PVP game, but now all is about PVE. GW2 needs a boost of PVP modes, more maps, more modes and more tournament like 2on2, 3on3 daily. The problem is about pvers feedback which is bad because are low skilled players and so the feedback is not trustable . You have the same players as in the past 3 years in platinum 2 + matches. You can transform this game in a truly PVP competitive if you take care more of PVP .
  2. it's 5/10 . The idea is great , but you should change many things for a competitive PVP class like : remove f1 cooldown when u use f2, more smooth animations, decrease cast of f2, increase range of number 2 skill of Gunblade. F1 must be consider as a swapping weapon and f2 as burst skill, but not sharing cooldown with f1, this breaks PVP and class.
  3. Dragon trigger ( f2 ) charge is too long. It's very useless in PVP since you deal so low damage with it. It requires so much time charging dragon trigger for spending all the flow, and for that low damage is not worth. You should consider decreasing cast of dragon trigger and increase a bit of damage. The scenario in PVP is that you watch the enemy while you charge it for 3 seconds for 3k damage? And this also gives you cooldown to the swap weapon..
  4. I noticed it's better to increase "Blooming Fire" range ( number 2 skill of gunblade) in PVP is very useless at 130 distance. And also decrease cast times, combining skills is very slow and bugging.
  5. I tested a lot in PVP and i noticed that after leaving dragon stance ( F2 ) you can't swap the weapons since the F1 ( Gunblade ) shares cooldown and so you are unable to swap to normal weapon. While playing i often was forced to stay in Gunblade because of cooldown shared with Dragonstance ( F2 )
  6. When you use number 2 skill of Dragon Slash you get stucked in the wall very often in PVP matches. This breaks PVP.
  7. When you use number 2 skill of Dragon Slash you get stucked in the wall very often in PVP matches. This breaks PVP.
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