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InspectorCaracal.2970

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  1. I got moved to the right team! Thank you Anet devs 😄
  2. Anet should swap the two of us, problem solved, no population imbalances introduced 😆
  3. Ah THIS is the place Account: this one From: Darkhaven Current team: First Haven Needed team: Skrittsburgh WvW Guild: Murda Inc [QQ]
  4. *raises hand* I'm on the wrong team, I got put on First Haven with pretty much nobody I know and my selected guild is on Skrittsburgh. Not to mention, the beta tab for World Restructuring shows absolutely no guild team assignments for me.
  5. Unsure where to report this.... I set my WvW guild well before the deadline on Thursday, but I did not get sorted with my guild's team. I'm on First Haven; my guild Murda Inc is on Skrittsburgh.
  6. I don't think we need an easy way to get defense credit, but it would be nice to get credit for doing things that actually defend the objective, like destroying enemy siege and pushing the attackers back until they give up without necessarily defeating them. Slowing down an attack doesn't really mean much if they still take the objective in the end - and if they don't, and they leave, you should be able to destroy their siege.
  7. Yeah. I keep wishing that you could get defense credit for at least just doing damage if they don't die - like, as proof you were doing things, you know? - because when you're defending, it doesn't actually matter ultimately (except for their participation calculations) if the attackers die. What matters is if they give up and go away. If they do, we successfully defended! We should get credit for it! 😞
  8. To be fair, while the flat WXP gain from actual actions is pretty low, I get the 250 WXP rewards from event boxes really frequently - it's probably about 60% of my WXP gain right now. Which means repairing walls for like twenty WXP when you could actually participate is a pretty bad tradeoff.
  9. These! I was really excited about the defense weeklies because I like defending objectives more than capping them, but since I'm not in a big guild and tend to play support builds more than DPS, they've been a pain to actually get. It doesn't help that what actions get you defense event participation is cryptic at best. As far as I know, the only things were killing players and repairing walls, so now the only thing I know of is killing players? But then what happens when you drive away the attackers but nobody dies?
  10. This is not exactly the same issue, but due to the extremely poor communication on the current beta starting, I didn't have a chance to set my WvW guild in time and did not get put with the guild I wanted to be with. If I could please be moved to Griffonfall to join my guild, I would appreciate it.
  11. Yeah!! I love that idea! I think it would fit the concept of the class even better, honestly, because it plays into the idea of you and your pet swapping offense/defense roles which the Primal Whatsits swap is built as. I think it would be a really fun mechanic that gives a positive incentive to keeping track of where your pet is, keeps the shadowstep mobility concept, and additionally gives the ranger a much needed tool for pet-position management.
  12. Okay so this is extremely belated re: beta testing but a convo with my SO recently reminded me of a throwaway idea I'd had when we were speculating on what the ranger espec would do, and what with the focus on shadow-stepping I want to toss this back out here: Swapping position with your pet. Like Mesmer clone swaps. I think that could be a lot more interesting than just having "shadowstep to target" on both. (yes I realize this has nothing to do with any of the identified issues with the spec but I've given up on ranger pets getting nice things lol)
  13. The main purpose of the currently non-existent alliance system is to let people in small guilds organize and compete against big guilds, not to let the big guilds organize into even bigger groups. That's not to say there aren't potential issues and stuff with it, but the point remains that the reason you feel like it's not benefiting your guild is because it's not supposed to.
  14. I mean, I agree in general that roamers tend to get the short end of the stick when it comes to dev attention and focus, but honestly, I've heard a lot more about this Blobs Forever thing than I've seen. The main imbalance I've noticed is actually completely counter to this "big guilds covering all the timezones" thing - my team is dead during my timezone. I've been on Giant's Rise (NA) and, despite the team being in the lead for the skirmish basically the whole week, we've been consistently in third place during my usual play hours. It's incredibly disheartening when I'm getting kitten pips and there's nothing I can do about it because 90% of my team is active at completely different time. And unlike before, I can't scurry around flipping camps on an Outnumbered map to make up the pips from being in distant third because no one's around to organize against the other teams. This isn't saying we're losing because they're blobbing and we're not, either. It feels like exactly the same level of big guild groups and small roamer groups from the other teams, just more of both. And less of both on my own team during the hours I play. I've been assuming this is because this beta didn't have any active-timezone balancing in it, which I sure hope is the case because it's either that or their player activity balancing just doesn't work.
  15. Reading through the last couple pages after having some time to think more and I think I've pinpointed a big part of why it still just doesn't feel like it delivers, and why I kept just not bothering to Unleash myself. tl;dr: the spec can't make up its mind if it wants to be condi or strike DPS To be clear: I'm not talking about traits. A lot of the EoD specs have the traits lined up like "here are the condi traits", "here are the power traits", "here are the support traits" - sure, that's fine, go ahead I guess? The thing I'm talking about is the Untamed skills. The idea behind the Unleashed mechanic is that you do more damage in Unleashed mode, right? All your hammer skills convert their CCs to direct hits. You get a straight-up damage bonus. But what about the Unleashed pet skills? They all do condi. What about the new "Ambush" skills? They also do condi. As for utilities, they don't really do damage at all - they're mostly boons. Exploding Spores is the only one that does damage - a bit of both (and the only one that has a decent chance of doing a CC but that's a different topic). So we have one half of the mechanic giving us condi, and the other half of the mechanic giving us strike damage. What are we supposed to do with that? If I'm running a condi build, why would I ever use the Unleashed hammer? If I'm running a power build, why would I ever use the Ambush skills? If I'm running Untamed, shouldn't I want to make good use of the whole spec mechanic? I don't know how to fix that, but I think either focusing on one or the other or tying condi vs strike damage to a trait choice might help? I don't know. I could also go on a lengthy speech about how it feels really bad for a CC-focused spec to have basically no utility CCs except one extremely tricky-to-pull-off combo that requires hitting your target with a different CC to begin with, but this post is already too long.
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