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Sylvia.4870

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Sylvia.4870's Achievements

  1. (Ignites the fireworks on enemies, lays down the smokebomb to obstruct the projectiles and to hurt the enemies' sight, flanks the mages, the archers, the riflemen, the healers, creates confusion among the enemy's force by dancing around them, etc.)
  2. Now and days, I don't call any of them the so-called developers anymore.
  3. A new PvP mode? You should have kept on caring the gamemode continuously, not abandoning it as a dead forest for a long time and getting back to it. That opportunity passed long ago. My apologies. You failed to impress me. You had one "job", ArenaNet.
  4. It appears they are worse than I thought.
  5. Why? Because they are lazy. Ignores all of good suggestions. Nerfs things to oblivion. Creates more problems, runs away instead of solving them. Cowards in the flesh. I am done with this company.
  6. (When one sees the enemy army has too many boons on themselves) Summons a squad of the Necromancers for converting their boons to conditions.
  7. Question with pure curiosity: How about dual shields?
  8. (In the Past - when I was new to the game and saw the mechanics of stealth from the Thief profession) Me: Huh? Where is that assassin now? Oh no. I-I have no clues where he is. I don't see his traces. Darn it. Where?Where? *Shocked and faints* (In the Present - when I comprehend how the stealth works) Me: Come out! Come out! Where are you hiding? *Tracks the Hidden one down with Area of Effect capabilities while learning his whereabouts with my instinct and prepares to avoid his incoming strike from the shadow with the defensive maneuvers*
  9. ....When I discover the Disappearance of the Daily 2 Gold Coins per day for doing the Daily activities are gone... Me: commences the opera theme and pays respect to it sincerely.
  10. ...In the Past (as a newbie)... Me: Stealth? Where? Where is that person? starts to be shocked and doesn't do anything but seems afraid to chase the Hidden one. ...In the Present.... Me: Stealth? Come out, come out wherever you are! autoattacks, places area of effect abilities on the ground, pops the fireworks, attempts to predict the time the Hidden one might strike, evades the Hidden one's incoming, significant skill(s), keeps on fighting till the end of the combat(Victory or Death!)
  11. Mecha Wars 2: The Rise of Golemancers (Special Edition)
  12. ... Only if there were more options for selecting difficulties aside Normal mode and Challenge Mode... Choose the Difficulty on the Raid Stages: Rookie (Very Easy) Veteran (Easy) Elite (Normal) Champion (Hard) Legendary (Very Hard) Apocalyptic (Hardcore!) Hellfire (Nightmare!)
  13. Before the rework of the Defense traitline for the Warrior profession, there was someone who recommended me to take Rousing Resilience for gaining more toughness against a foe's damage(in fact, healing is more important once the player gets out of being stunned). That person claimed that it was helpful for decreasing an amount of damage from an enemy's strike. I was like, "You have got to be kidding me.Toughness is a lie." When the person saw my message, he was stunned and confused a lot. Toughness is useful for drawing a monster's attention to the player. The more toughness one has, the more attractive one is in the monster's eyes. As for toughness toward a hostile player, it barely works. Evasive maneuvers, healing from various sources of the professions' and other defensive tools are far more reliable. Correct me if I am wrong. Thank you in advance.
  14. Necromancer: Hahaha! You can't shoot any projectiles on me now. *Lands the Corrossive Poison Cloud* Me: (In mind: Okay, sorcerer. I can wait for a bit, try to lure you out from it or touch you by close combat instead.)
  15. (Activates Scorpion, Hanzo Hasashi from Mortal Kombat) Me: (pulls an enemy when he/she is about to use a charging skill) Come here! Also me: (pulls the opponent while he/she is trying to heal) Get over here!
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