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Aldran.8574

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  1. Initial toughs: Sword needs to either be remade or give something to the other sub-specs outside of holosmith. From what I see 2 and 3 both lost any mention of heat mechanics. Skill 1 still references it in the tooltip but there are no actual buffs. Hammer is good. Nothing surprising there. It was always a good weapon. I would also consider the following still in the scope of the beta: Pistol needs a look at. Off-hand has no issues technically because we have no alternative, but main hand is hurting. Condition mace seems to be the go to now. There might be an argument for pistol in PvP, but mace provides confusion which usually comes ahead in that content. Rifle range should also be looked into. Hammer now competes with it for all the sub-specs of engineer.
  2. I really think it is important that this is said. Right now Med Kit is not usable on Mechanist. I do not like the fact that a heal skill for med kit is completely removed due to the tool belt removal. To fix this I propose that mechanist keeps the heal skill toolbelt skill. We have 3 mech skill + the return. That is 4 out of the usual 5 toolbelt skill we have. Allow the mechanist to use it as the heal tool belt. This restore the basic functionality of the med kit as a heal skill. As for underwater, we need the mech to work in water or at least have something better then depth charge. Underwater completely guts out the engineer. Condition and support builds lose their all functionally as the mech is just gone, and power builds have a small CD to use. The mech should just get a swim animation and allowed to fight. The biggest problem skills in there are mortar and sky circus. Change those to a more basic functionality, like a weaker depth charge for sky circus, etc. Thank you.
  3. Mech needs to work underwater. At the moment you only get depth charge which has no support or condition damage. This ability only works with power builds. Due to the above, the elite signet skill is also locked out. This means underwater Mechanist cannot get the signet cooldown reduction. As for Mace and Robit, pretty much a lot has been said that I do not want to repeat, but I did not see anyone talking about this major issue.
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