Jump to content
  • Sign Up

Vayreon.5846

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Vayreon.5846

  1. There is a reason, skill 3 triggers the mech punch on all weapons now, and they wanted it on Net shot rather than Blunderbuss.
  2. Yeah It should not stay this way (curious if it looks like this on other races as well, I too play a Charr Engineer). But please, do not go back to the Hip Shot animation...
  3. Here's my suggestion: - F5 summons the orb from Hammer 3 based on your current attunement (change the Hammer 3s to be something else, the weapon sure as hell needs more) - you can even still call them Jade spheres - you can have up to one sphere for each element - the spheres orbit on a distance based on your weapon (Staff: far, Scepter/Hammer: midrange, Dagger: melee) - spheres do stuff based on the element to foes/allies (damage, conditions, boons, etc.) - your job is to make sure to position yourself so the spheres have the maximum effect - Each sphere drains energy (like upkeep, the more spheres you have the more they drain) - Other skills/utilities generate energy (could also be tied to traits) - Grand finale is the F6 that is available when you have reached an upper energy threshold (so you have to build more energy than the spheres are draining in order to use it). - Grandmaster traits alter what grand finale does - Obviously, Grand finale is the big payoff, so it's effect needs to be massive
×
×
  • Create New...