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Stadsport.8714

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  1. I almost never see groups in LFG asking for KP on a regular IBS5 run. If they're doing those + EoD + SotO, maybe, but it's certainly not common enough I'd be starting a thread to complain about them. But as others said, there are way too many people who join groups in Experienced and hope no one notices when they clothesline the entire squad on Whisper, so I certainly don't object to commanders asking for some baseline confirmation that members know what they're doing. There are PLENTY of groups without KP requirements to join, or you can just start your own.
  2. You guys know there's more to the game than just doing dailies, right?
  3. To anyone wondering, the damage you take is based on your outgoing condition damage. Just switch to different armor or take off your armor completely and it'll be easy.
  4. No, you get a salad, a human, and a bird. In Tyria, all of them are normal. We cast spells and fly around on dragons here. You may want to adjust your definition of "normal." Besides, it's a light-hearted story segment, not a dating sim. In fact, even in the context of the story it's not a real date. You're also given options to be flirtatious with your imaginary pretend date, or keep it strictly business. Also, outside of Tyria, someone like Yao is also normal, and probably prefers to be referred to as a "person."
  5. What wing was it? Wing 5 has some pretty big gaps around the Statues area but they still don't *require* flying mounts.
  6. The communication is really appreciated. It's a 10 year old game, kitten happens. But getting to understand why and what happened is really interesting and it definitely helps us to understand what's going on behind the scenes.
  7. Yep, on NA. Maybe this is a difference between the two regions.
  8. Yeah, I've never seen a portal used in DS. I run it almost every day. For a while I was doing it several times a day for achievements. I can expect mesmer portals in Drakkar, for instance, but even then I ask at the start of the fight who can do portal 1 and who can do portal 2. It's not hard to establish it in advance, and it's not hard to ask instead of demand. Commander in OP's story sounds like a clown, would ignore and move on.
  9. To me, the biggest reason Strikes don't feel like an adequate substitute for Raids is because Strikes are re-hashing existing content. They're reworks of bosses from elsewhere in the game's lore and story, and you're just dropped right in front of them. Raids are wholly original content (save for re-using a few assets here and there, which is forgivable). They have lore behind them, original maps, original bosses, original mechanics, each one feels like its own special ADDITION to the game, rather than another way to re-play existing boss fights. The EoD strikes to deviate from the IBS strike format a bit and push it a *little* in the direction of raids, but it's really just because the fights are much longer and run through more phases along the way.
  10. I'm noticing some inconsistencies with Adrenaline generation lately, especially on Spellbreaker. On the training golem, when setting up the opener, Hammer 4 should generate enough Adrenaline to ready Hammer F1, but if you don't have your position to the golem's hitbox just right, it often doesn't generate enough adrenaline, so it ruins the opener (even if you got the rest of the opener right). You can reset and change your position slightly and it works fine. I suspect this is related to the same bug that causes the in-game DPS meter to not track all of the damage from Axe 5 depending on your hitbox placement, even though ArcDPS sees it. In Shiverpeaks Pass/Icebrood Construct, the adrenaline issue seems way worse. It pretty much ruins the entire SpB rotation. On the flipside, both Octovine and the Crystals in Dragonstorm refill adrenaline on a single autoattack hit. Makes spamming F1 real nice on power berserker at least. Also, I recognize these last two might be related to intentional encounter mechanics I'm not familiar with, but the inconsistencies with the training golem seem pretty straightfoward.
  11. I do think Berserker was somewhat intended as a condi spec (after all, torch). But the fact that the current condi zerker build spends so much time in longbow just tells me it's just a build the community made work despite the issues with the profession. On the flip side, axe/axe power berserker is so elegant, fluid, and fun to play, that if it wasn't done by design, it was a happy accident that ANet should lean into. They have at least acknowledged the existence of power berserker as a build, in one of the last few patches.
  12. I still can't figure out why a greed-DPS class (berserker) is doing less DPS than the one using the Defense traitline. It's really frustrating to have ANet actively telling players not to play berserker.
  13. Could not agree more. It makes absolutely no sense that Spellbreaker (which is tankier and has more utility), using the Defense traitline of all things, can comfortably out-DPS Power Berserker, which is thematically and mechanically designed to be a pure damage class. Spellbreaker is less punishing for getting the rotation wrong, and more rewarding for getting it right. Producing good DPS on Power Berserker requires precise management and timing of Rage skills and adrenaline AND exploiting weapon stows, but still can't produce the same numbers that the spec using Defense can, even when perfectly executed, and Spellbreaker isn't even meant to be a DPS-only class. @Cal Cohen.2358 Please please please consider the above. It's incredibly disheartening to constantly see my favorite class in my favorite game put into the corner and ignored to guarantee it's played by less than 1% of the players in raids, and less than 0.5% in Fractals. The neglect this class has been facing for months is in direct opposition to the supposed goal that anyone should be able to play what they want. It's exhausting.
  14. I'm going to continue to push for a meaningful change to Warrior/Berserker for PvE. Despite being a class that's thematically and mechanically designed from the ground up to be a raw damage dealer and nothing else, it's severely underperforming in damage output even compared to the other two specs; there's some irony in Spellbreaker using the Defense trait to produce higher damage output than Berserker. Over the last few months, there we changes made to how the Headbutt/Outrage chain works, and how F1 and F2 are handled, but they were ultimately arbitrary tweaks to the mechanics of these that didn't actually make any change to damage or gameplay. We're sometimes seeing traits and weapons adjusted that we don't use, and that's about it... All it needs is for Bloody Roar to have a higher multiplier. Others have done the math, but bringing it to ~33% would make Berserker comparable to other specs, AND the berserker time extensions provided by Rage skills have already been reduced over the last few patches. Please, ANet, it's such a simple change that would let us play an otherwise brilliantly designed class that's extremely fun and has a very linear skill-to-reward scale.
  15. Running DX11 on Win11 across three computers, and Win10 on one. No problems with performance, stability, or loading, on any of them.
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