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ItsBooscuits.6791

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  1. I understand a lot of the benefits of cele is for the new player experience ( which I have my own opinion because it doesn't teach a new player how stats work but at the same time most new people to the game as a whole aren't jumping into wvw ) I also understand that it's decent for people who do not play small-scale often and I also understand that cele does not effect zerg play. It's unhealthy only in small scale fights, and it kills smallscale build diversity there is 0 reason play something else unless you are playing support for a small group which even then you could just use cele and change a few traits to keep a small group alive on let's say tempest and playing power into cele feels like an uphill battle. I would argue even that cele is not the problem but maybe that boons are too accessible now and concentration may just be too strong in its current state because of the easy access too boons However it seems like devs are working in a direction where everything has access to most boons so I don't see them changing that either, maybe lowering the concentration would be a good change maybe lowering the power scaling on cele or even the healing power I don't know what the best solution is but in small scale it is very much overturned I get it people like it and people dislike being 1 shot as well by roamers in glass but on the other side it's not fun for a roamer to have to run cele if they encounter another roamer running cele because if both players or groups are good it often ends in a stalemate and to roamers who enjoy playing power bursting someone who didn't dodge eats the full burst puts everything on cd and then watch the person who had 0 interaction heal to full and continue pressuring you, and if you think that doesn't happen you don't small-scale enough and so if it isn't an issue for zerg play then why is everyone so against finding a better solution for small scale which exist whether you want it to or not. And I'm sure a ton of people will dislike that which is fine because none of us can come to a middle ground because someone has to be right or wrong discussions are difficult. Maybe it's finally time to separate wvw stats from pve as well. Because cele is fine In pve as well.
  2. So I mainly play WvW so this is only an opinion for that game mode. So ive tested it and only it for the entire beta 2. What ive come to realize in WvW the pay off for using the burst skills are almost punishing, i ran scholars and even on zerker scholars I was better off only using the dragon skills as cc because for it to deal as much damage as a normal ability i would have to get about 4 charges, which btw the charge system as fun as it may be is very unrealistic for any pvp scenario due to the amount of time it takes to get any relevant damage from it. Either make the charge quicker for pvp scenarios or increase the damage across the board of the dragon 1 2 and 3 skills as of now i only use it for cc to follow up into my normal gunblade skills or other weapon. Also remove the seperate weapon cooldowm from entering the stance Its annoying that I can go from gunblade to axe for example no problem but its frustraiting that if i go from axe to enter gunblade so that i can use the f2 skill that i cant use my f2 skill then swap back to axe. Your punished both in damage and warrior mechanics for using the f2 skills. Also if we can swap from gunblade to our normal weapon just by a weapon swap that would be cool rather than using f1 it makes it so your muscle memory is horrid for any other warrior spec. Thats just my opinion be brutal if you want too ive dueled and roamed on the spec for about 15 or more hours in game time and thats just what ive experienced.
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