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Borked.6824

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Everything posted by Borked.6824

  1. That can't involve something a little less hollow? What's wrong with just accumulating currency from all the known open world events we already have? Why invent a whole new system (completely foreign and divisive to GW2 ethos)? All rifts do is discredit all of the actually valuable open world content we've enjoyed for years, at the expense of player sanity.
  2. Could at least have some soul to it. Maybe some variety? There's a decade worth of world out there and the most creative thing they could come up with is "here do this gold sink disguised as a downgraded bounty."
  3. Having just made a push on a GoB, I'm all for it, but I think it would kill WvW. This is my bias showing, but I'm pretty sure 80% of the people in there copingly say they enjoy it, but they just want the shiny. WvW would tank overnight.
  4. I don't think they expected WvW would become as obnoxious as it is either. It's not about doing PvE things inside of WvW either. That's not the problem. Just being in WvW is enough to turn people off. I could have had multiple leggies built by now if it weren't for needing this stupid Gift.
  5. Other than the text, the UI is fine. Clean. This is a "you think you do, but you don't" situation.
  6. Maybe that's why I like my warrior so much. Didn't consider it until I saw this...
  7. For those of us that don't plan to do CMs, chunky bosses are a nice replacement for difficulty. Feels more like a raid boss. Loot spergs stick to IBS pinatas please.
  8. I agree. What I really mean is his behavior and stance on the community is enabling degeneracy and create more problems than they fix. As an elitist-gone-casual, I respect him a lot. His crusade to defend the Soo-Wan meta was monumental, and I wish he would have won that battle. It would have changed a lot for the better. But the people that misinterpret and take his principles to extremes are what's eroding the community... and peddling that the entirety of GW2 is an army of peepos with 45 IQs that drool all over the place and speak in moans just because they refuse to do instanced content.
  9. Sounds like a neurotic fix for neurotic people that need to lighten up. Are you actually trying to minmax dailies?!
  10. Teapot, his principles, and band of followers are unhealthy for GW2. I watch him a lot and believe in what he says about being competitive, but it's all cope. Every other minute we hear complaints about how commanders are abused for having stupid expectations, like 100% alac uptime on trivial content like IBS 5 or whatever. The elephant in the room is that other than CM content, literally NOTHING requires any alac, any quickness, or anything less than 10 bodies to put in the instance. If you've ever been booted for queueing dps into a group for ez-roll content, you have Teapot's followers to thank for that. The elitist legacy has made a mountain out of a mole hill, and the casuals are the ones getting left in the dust because of the ego it creates. I appreciate his enthusiasm and drive to be a well-tuned MMO-player, but the majority of this game is not the place for it. And tbh, most gamers are too old, busy, and tired to genuinely care about competitive play anymore.
  11. My guess is meaningful choices over capitalist choices.
  12. Well, technically your choice is still there. You get to custom tune your reward track. I'm personally having zero trouble building AA just playing the game as normal.
  13. To be fair about the misinterpretation, Anet does a terrible job at homogenizing their information delivery. Any one announcement could be hidden away on Twitter, some obscure corner of the forums, hidden in a 2 hr YT live stream. I like to think I pay a lot of attention to the game, but I got blind-sided by the weapons fine print as well.
  14. Please do. Way too many people proud about cultish etiquette. Make some waves.
  15. To not sound hyperbolic, just think laterally and for the health of the game. What if despite the unabashed sense you make, what if people just, didn't do the sensible thing? What if they just decided to disappear? My overall point is that this is about reality, and how people actually behave in MMOs in 2023, and frankly in the world-at-large. We can formulate how-tos and manifestos, but is it actually connecting with people? I ask, because I know it's not connecting with me. That's where the veteran GW2 shills load up the confused faces. But again, that's my point. Sometimes having to be unduly shoved into a position of responsibility, even for 10 minutes, regardless of how easy it seems is enough to get people to nope out and do something else entirely. There's too much alternative out there to risk alienating large groups of people for as long as this game has. Most of us simply just want to operate a little more on fate and not in a darwinistic peer experiment at every turn.
  16. People keep saying this and imagine that dozens of sheltered folks all of the sudden turn around and say "hmm ya know what?! I'm gonna start my own groups!!! Thanks fren!" Except what they're gonna do is log off and go play something else...perhaps never coming back. I'm perfectly capable of building/running groups and to a good caliber, but I literally have never made one in the combined 5 years I've played this game... I herd cats at work all day long, and the last thing I want to do is the same in my hobbies. The moment I realize I've hit a wall with content until I am forced into becoming a leader against my will is precisely when I put the game down for another 6 months. That is precisely why GW2 will never flourish the way it should. Because the community-enabled ignorance loses to opportunity cost every time.
  17. Couldn't be any clearer. I work as a licensed creative professional, and I learned really fast that almost creative tasks are not about means, methods, beauty, passion, or the cool thing. They're about muddy problem solving. I spend 90% of my week sitting in calls and on spreadsheets trying to figure out which of the dozen options causes the least friction at the expense of what I really wanna do. And I'm kitten good at it because if I don't I get loaded with 3 dozen more problems at best. And I don't get an angry scowl and fowl words from clients like we have here if I veer off into neverland. I get fired. Imagine if that's what was at stake here...Anet would perish in 2 weeks. Developers need to make ample use of the tools and data available to them and not sit in the clouds fabricating alternate realities. Trust me, I try it all the time with ideas and they literally never work.
  18. I see where you are with this. I agree for the most part, but the protocols are the only interesting part of jade bots for me, and I'd dare to say they make the mile wide inch deep expansion a teeny bit more interesting. If buffs were to go away, I'd rather the bots just went away.
  19. Engineer: Thematically a turn-off. Why play a guy that can shoot a rusty gun and toss garbage around when I can play a guy that shoots lightning bolts? Necromancer: Poor mobility, and the community basically equates Necro=Scourge...which is an acquired taste. Thief: Elite abilities are boring across the board. Not bad, just very boring. Elementalist: Piano gameplay and self flagellation that incurs from playing this piano, err, class too much. Sometimes you just wanna camp an attunement, but that don't work unless you wanna sit in downstate for the rest of your life. Warrior: Boon meta crippled the identity too much and it's never been able to crawl out of being a dps-only class Ranger: Never played one but have 10 characters at max level, so do the math on how much I care about Ranger. Mesmer: Clones are dumb. The theme and finesse around everything else is nice and cool, but it being dependent blowing up AI copies of yourself ad infinitum is yuck. Good idea on paper that hasn't aged well with me. Guardian: Firebrand. As long as Firebrand exists this class will never be free from the clutches of the community's complusions. Revenant: Fixed utility skills=snooze Late edit: Replacing my most hated thing in Mesmer with my all-time-hated class thing in GW2. Whirling Wrath (Guardian Greatsword 2). If you've ever used it at least once, you know how clunky and boring and agonizing it is to have it in your normal rotation. Such an un-inspired ability.
  20. Something manage to put me into GW2 hibernation for the last 7 months, so obviously the game's not fine. This game is one of the most volatile MMOs out there where cyclically people come in for the half dozen flawless A+ features and leave for the 3 dozen D- features. They know it. Gotta knock down those crap features to get this game out of "cute sidegame" mode. Is this the route to do it? Doubt it, but doing nothing is just a death sentence.
  21. Given that Daredevil is a near perfect implementation of melee staff, no joke I want the staff to be some wonky ranged/magic/ammo thing. You're never gonna rise above it, or possibly bastardize DD, so please don't try.
  22. As they should. Mounts are one of the few things in this game that don't need fixing/improving. There are several dozen other things that do, however.
  23. It's loads of fun, until you have to panic Water attune, watch your dps go to zero, spam buttons for dear life, see your health barely recover, then get blapped. Which is basically every fight.
  24. Man, that might be the truest statement I've ever found about this game. Belongs on the box.
  25. They can continue to use that argument along with "oh we can't do race changes because personal story", and watch people walk away from the game...or they can actually get creative and do something about it. The alternative is to continue to wade the kitten that is the abysmal group finder we've always been using.
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