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Borked.6824

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Posts posted by Borked.6824

  1. 2 hours ago, IAmNotMatthew.1058 said:

    Well, this is what people asked for. Open World grinding that involve no challenge and only PvE.

    That can't involve something a little less hollow?  What's wrong with just accumulating currency from all the known open world events we already have?  Why invent a whole new system (completely foreign and divisive to GW2 ethos)?  All rifts do is discredit all of the actually valuable open world content we've enjoyed for years, at the expense of player sanity.

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  2. 16 minutes ago, IAmNotMatthew.1058 said:

    Since people started asking for more easy content where it doesn't matter how monotonous or long it is, the only thing matters is that it's easy.

    Could at least have some soul to it.  Maybe some variety?  There's a decade worth of world out there and the most creative thing they could come up with is "here do this gold sink disguised as a downgraded bounty."

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  3. 2 minutes ago, Danikat.8537 said:

    I think Anet always intended you to have to play WvW to get the Gift of Battle, but they must have known about the workarounds under the previous system and kept them in for years. If they thought it was a problem they could have removed the potions or changed how they worked years ago.

    I wonder if they'd be open to a similar 'work around' again - something which still requires players to go to WvW maps and do nominally WvW tasks but which can potentially be done without fighting other players.

    It used to be possible to do the 'PvE' WvW dailies like veteran slayer, monument capturer etc. (ones where you're unlikely to encounter enemy players) to get potions that progressed WvW reward tracks. It was very slow but eventually you could get enough to complete the reward track and get the Gift of Battle without ever actually playing WvW.

    Now those potions have been removed so it's no longer possible to complete the reward track without raising your participation, which can only be done by completing WvW objectives like fighting guards and other players and capturing locations.

    I don't think they expected WvW would become as obnoxious as it is either.  It's not about doing PvE things inside of WvW either. That's not the problem.  Just being in WvW is enough to turn people off.  I could have had multiple leggies built by now if it weren't for needing this stupid Gift.

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  4. 1 hour ago, IndigoSundown.5419 said:

    Not that I'm a big Teapot fan, but blaming him for elitist game behavior is unfair.  There have been complaints about elitism in GW2 going back to just after launch.  Elitist behavior was both attacked and defended in many other games long before GW2 launched.  I saw both sides of the elitism argument long before I ever heard of Teapot.

    From what few Teapot vids I've watched, he seems more of a moderate.  I've seen him do vids on low-intensity builds which are arguably more casual-friendly.  I've seen him call for his fellow elite players to be more inclusive.  Why?  Because doing so will grow the number of players who want harder content.

    I agree.  What I really mean is his behavior and stance on the community is enabling degeneracy and create more problems than they fix.  As an elitist-gone-casual, I respect him a lot.  His crusade to defend the Soo-Wan meta was monumental, and I wish he would have won that battle.  It would have changed a lot for the better.  But the people that misinterpret and take his principles to extremes are what's eroding the community... and peddling that the entirety of GW2 is an army of peepos with 45 IQs that drool all over the place and speak in moans just because they refuse to do instanced content.

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  5. Teapot, his principles, and band of followers are unhealthy for GW2.  I watch him a lot and believe in what he says about being competitive, but it's all cope.  Every other minute we hear complaints about how commanders are abused for having stupid expectations, like 100% alac uptime on trivial content like IBS 5 or whatever.  The elephant in the room is that other than CM content, literally NOTHING requires any alac, any quickness, or anything less than 10 bodies to put in the instance.  If you've ever been booted for queueing dps into a group for ez-roll content, you have Teapot's followers to thank for that.

    The elitist legacy has made a mountain out of a mole hill, and the casuals are the ones getting left in the dust because of the ego it creates.  I appreciate his enthusiasm and drive to be a well-tuned MMO-player, but the majority of this game is not the place for it.  And tbh, most gamers are too old, busy, and tired to genuinely care about competitive play anymore.  

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  6. 6 hours ago, Richie.1820 said:

    I dislike the new daily because it strips away choice. Before you could choose what you liked or what you could do and easily get the 3/3. But now if there's even 1 thing you can't do or don't like doing, then you can't get the 4/4 reward for that day. Personally this probably won't motivate me to do more but instead I might just skip the dailies. Give us more options.

    Well, technically your choice is still there.  You get to custom tune your reward track.  I'm personally having zero trouble building AA just playing the game as normal.

  7. 17 minutes ago, DirtyDan.4759 said:

    There is no leader in 5 man content. Try "t4, everyone welcome" and then the rest will be guided by destiny.

    To not sound hyperbolic, just think laterally and for the health of the game.  What if despite the unabashed sense you make, what if people just, didn't do the sensible thing?  What if they just decided to disappear?

    My overall point is that this is about reality, and how people actually behave in MMOs in 2023, and frankly in the world-at-large.  We can formulate how-tos and manifestos, but is it actually connecting with people?  I ask, because I know it's not connecting with me.  That's where the veteran GW2 shills load up the confused faces.  But again, that's my point.  Sometimes having to be unduly shoved into a position of responsibility, even for 10 minutes, regardless of how easy it seems is enough to get people to nope out and do something else entirely.  There's too much alternative out there to risk alienating large groups of people for as long as this game has.  Most of us simply just want to operate a little more on fate and not in a darwinistic peer experiment at every turn.

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  8. On 7/19/2023 at 7:50 AM, DirtyDan.4759 said:

    Make your own group/squad. This way you bypass gatekeep AND increase the lfg population.

    People keep saying this and imagine that dozens of sheltered folks all of the sudden turn around and say "hmm ya know what?!  I'm gonna start my own groups!!!  Thanks fren!"

    Except what they're gonna do is log off and go play something else...perhaps never coming back. 

    I'm perfectly capable of building/running groups and to a good caliber, but I literally have never made one in the combined 5 years I've played this game... I herd cats at work all day long, and the last thing I want to do is the same in my hobbies.  The moment I realize I've hit a wall with content until I am forced into becoming a leader against my will is precisely when I put the game down for another 6 months.  That is precisely why GW2 will never flourish the way it should.  Because the community-enabled ignorance loses to opportunity cost every time.

     

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  9. 21 minutes ago, Astralporing.1957 said:

    It's called basic job competence.

    Couldn't be any clearer.  I work as a licensed creative professional, and I learned really fast that almost creative tasks are not about means, methods, beauty, passion, or the cool thing.  They're about muddy problem solving.  I spend 90% of my week sitting in calls and on spreadsheets trying to figure out which of the dozen options causes the least friction at the expense of what I really wanna do.  And I'm kitten good at it because if I don't I get loaded with 3 dozen more problems at best.  And I don't get an angry scowl and fowl words from clients like we have here if I veer off into neverland. I get fired.  Imagine if that's what was at stake here...Anet would perish in 2 weeks.

    Developers need to make ample use of the tools and data available to them and not sit in the clouds fabricating alternate realities.  Trust me, I try it all the time with ideas and they literally never work.

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  10. Engineer: Thematically a turn-off.  Why play a guy that can shoot a rusty gun and toss garbage around when I can play a guy that shoots lightning bolts?

    Necromancer: Poor mobility, and the community basically equates Necro=Scourge...which is an acquired taste.

    Thief:  Elite abilities are boring across the board.  Not bad, just very boring.

    Elementalist: Piano gameplay and self flagellation that incurs from playing this piano, err, class too much.  Sometimes you just wanna camp an attunement, but that don't work unless you wanna sit in downstate for the rest of your life.

    Warrior: Boon meta crippled the identity too much and it's never been able to crawl out of being a dps-only class

    Ranger: Never played one but have 10 characters at max level, so do the math on how much I care about Ranger.

    Mesmer: Clones are dumb.  The theme and finesse around everything else is nice and cool, but it being dependent blowing up AI copies of yourself ad infinitum is yuck.  Good idea on paper that hasn't aged well with me.

    Guardian: Firebrand.  As long as Firebrand exists this class will never be free from the clutches of the community's complusions.

    Revenant: Fixed utility skills=snooze

     

    Late edit:  Replacing my most hated thing in Mesmer with my all-time-hated class thing in GW2.  Whirling Wrath (Guardian Greatsword 2).  If you've ever used it at least once, you know how clunky and boring and agonizing it is to have it in your normal rotation.  Such an un-inspired ability.

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  11. Something manage to put me into GW2 hibernation for the last 7 months, so obviously the game's not fine.  This game is one of the most volatile MMOs out there where cyclically people come in for the half dozen flawless A+ features and leave for the 3 dozen D- features.  They know it.  Gotta knock down those crap features to get this game out of "cute sidegame" mode.  Is this the route to do it?  Doubt it, but doing nothing is just a death sentence.

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  12. On 11/9/2022 at 9:45 AM, Justforvisit.3709 said:


    Welcome to Guild Wars 2, where we have the most versatile, dynamic and movement-based combat system.....

    ....that forces you to stay absolutely still  within your group for most of the time in serious fights, apart form 1 or 2 occassiinally dogdes 😄

    Man, that might be the truest statement I've ever found about this game.  Belongs on the box.

    • Like 1
  13. On 11/5/2022 at 7:43 AM, NotTooFoolish.7412 said:

    The thing about gw2 is, that the roles are not as straight forward as tank/healer/dps.
    We need to find a specific set of boons, some healers fill the tank role etc.

    Not sure if this is something Anet is able to address that with a simple group finder.

    They can continue to use that argument along with "oh we can't do race changes because personal story", and watch people walk away from the game...or they can actually get creative and do something about it.  The alternative is to continue to wade the kitten that is the abysmal group finder we've always been using.

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