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Borked.6824

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Everything posted by Borked.6824

  1. How about we just knock insta-gap closers down a peg instead? I really enjoy the "weightiness" of warrior closers, which tbh are pretty plentiful. Yes, they objectively are inferior as a biproduct, but they feel right. Insta-anything is lazy design. See Specter for my point.
  2. I run mace MH+Torch WB because I find the animation lock on sword 3 to be the most aggravating QoL thing in this game. It's less dps, I know that, but I'll die before I use MH sword ever again unless they fix S3. Why not use scepter then? Please... Mace!... the least bad!
  3. I also had this happen a couple weeks ago. Did another Dragon's End a few days later and it gave me the credit. So far this is the only EoD specialization weapon I've had a non-registering bug out of the 5 I've completed.
  4. Is this a troll? For the sake of the OP's fragile forum body that's about to get maimed it better be.
  5. The baseline expectation is 100% uptime anyway. It's basically baked into the group via spamming, gearing, or traits. Your neurotic leader expects it. Your lazy (and neurotic) groupmates expect it. Your grandmother that knows nothing about GW2 and boons expects it. God expects it. So if it's the baseline expectation, things like adding duration and making the QoL are implored here. Doing otherwise is literally just insulting and creating agony where it doesn't need to exist.
  6. Where does gap-closing fit in this conversation? These days I gravitate more toward ranged classes. I'm sure most people do. But Spellbreaker dagger seems to create an acceptable alternative. Playing the Peak Performance build allows and encourages a lot of "in-out" gameplay. I like it a lot actually. Spam spam, move out for mitigation, Bull Charge, spam spam, out, Breaching Strike, spam spam, out, Aura Slicer. You're never more than a 1/2 second away from dpsing regardless of where you are. I agree that Warrior range is hot garbage, but I'm curious if scenarios like this speak the same language of a ranged class for a "weaponmaster" class like Warrior.
  7. Just taking some literality, it's pretty criminal that we haven't seen the rebirth of the Dervish and Paragon.
  8. Ya know, every day I sit here and sperg out min-maxing my rotation in strikes, usually putting myself at risk and at the expense of my fellow teammates just to get my rightful place at the top of the little magic stacky bar thing of might and wonder and glory, but every time I'm done I'm like "half the people in that group probably didn't even see what you just did there..." I feel like most GW2 instance content is like a geeky dude jamming out flailing his arms to a polka song while everyone just stands around in confusion. There's no point to a damage meter in this game. We know this; especially when minimum requirement for group content is 100% uptime of every buff in existence.
  9. That's why I added "disproportionately". You could knock a few of these classes down a peg or five and they'd still be first pick.
  10. It's less about Warrior being bad and more about a small group of specs that are disproportionately more advantaged. Imbalance is expected, but current meta classes are well beyond "overpowered" for their purposes. I'd dare say that Warrior as a whole right now is not as terrible as people perceive them.
  11. Using this purely as an example, as I know many other specs have similar issues. I'll cut to the chase: Willbender is literally pointless. I finally accepted this fact earlier as I discovered I was just habitually playing my Harbinger more and more, and hadn't even logged onto my main class in days because I keep getting goaded into playing specs I don't like (we know which ones). It's a problem, because I really don't like the idea of getting shamed into not playing classes you enjoy. What's the difference? One has use, and the other does not, at all. And that's actually a stretch with the exception of the few clear meta specs. When specs like Virtuoso and Mechanist exist, there's again, literally no point to play a dps-only class, that by the way doesn't even do good dps. These guys are pulling 3-4 times more dps than the average profession, and providing at least some utility to groups. Vast doesn't even describe the ocean of difference between the best and the worst here. So what's my point here? This pointless spec could easily have a modicum of purpose by making a couple tweaks. Phoenix Protocol doesn't work. It was stated numerous times before release a half a year ago. Nobody uses it. Adjust it to have more duration, or add F3 activation to it...something. Put alac on OH sword attacks... Doesn't hurt anything, mostly because Mechanist exists, which is probably the real problem here. There's any number of tiny little things that take a couple afternoons of ideating and coding to implement. Why do we need to wait months to have harmless changes made? This kind of thing should have been hotfixed months ago. The fix is going to happen anyway, and you know why...This spec has literally no purpose and hasn't had purpose since its birth. I'm a designer by trade myself. If I make pointless things, I get fired. Why do I not get fired? Because I solve problems and don't let them fester. I test and get feedback in days, not half years. How does one go home at the end of the week at Anet and feel they've done a good job? We're not solving kitten here. Nobody dies if you're wrong. Especially if you're wrong coming out of the gate... Sounds like I'm being impatient, but it's actually just more confusion as to what's going on behind the curtain.
  12. I personally hate that axe builds (non-BZ/BSW) dps relies so much on whirling axe. I'd rather they replace that lost damage elsewhere in the kit. A straight nerf without redistribution is pretty uncalled for though.
  13. So I'm a little dumbfounded and more than a little agitated, because this seems to be a very prevalent issue with lots of people sourcing it over the last 8 years or so. A simple google search with no clear fix but lots of people claiming the problem. I normally control my camera movement with right mouse click, but as of about 6 weeks ago I've noticed consistent problems where the camera will stop tracking the mouse location. I'm very certain it's not a hardware issue, because it's predictable in certain conditions in game. It tends to happen in the presence of a large scale hit box or large obstructing object like a building. I'm testing it right now next to a hut in Crystal Desert, and I can right click, drag my mouse across the screen, expecting my character to turn, but the camera won't follow. This becomes increasingly annoying in places like strikes, where there's large enemies. I'd love some feedback lest I stop looking like a keyboard turner when it happens. But honestly I'm a little more perturbed why this has been a problem for most of the game's life.
  14. Reminds me of a recent discussion Venruki was having about retail WoW, where he basically equated that 90% of all current dps comes from sources that aren't of the class, and are borrowed power related (covenants and gear). Classes are literally just husks to create the illusion of unique identity. This boon homogenization is gathering hints of that, and we really, really don't want to get to that point. It's pathetic over there. Balance is one thing, but feeling like garbage about every angle of the game as a tradeoff is another.
  15. What a great problem to have! Sounds like something solved with skill, organization, patience, and execution 😉
  16. I'm not sure applying boons differently is an ok excuse to just give everyone boon generation. It just ends up in boon vomit anyway, at the expense of classes vomitting boons more efficiently than others, making the inefficient vomiters sad and confused why they're not getting invited to groups. Doing it creatively and intrinsically to the profession is what's being asked here. For the longest time, Warrior was one of the few classes that could dump out might reliably. It was nice and exciting to be one back then, for that reason.
  17. I think it's more to do with disparate time alignments than people not pursuing achievements. I, for instance will post an occasional achievement-specific goal in LFG, but if I don't get a bite in 5 minutes, I move onto something else like a OW meta or something. I have a hunch it's the same for most others. There's just a LOT to do. Everything's a moving target.
  18. No, you're right. There's almost no refutation that a global currency is the best way to earn rewards. But it's the principle and existential philosophy of the thing. You'll find more happiness in life with a little diversity, goal-oriented work, and surprises along the way. Let go of your control over everything and let "fate" do the driving a bit. Games are games for discovery, not for efficacy.
  19. I do the currency build+spend in real life. I'd rather do something immersive and authentic for my rewards here. The "just use your gold" argument is a lazy excuse for a lazy system.
  20. Or an 'angry choya on a broom handle'! But yes, everything about DD is just visual pleasure. Even Asuras look good as DD with their kitty-slaps. If it can make an asura looks good, it's good.
  21. As petty as it sounds, negative emoji reactions (especially divisive confused-but-actually-not confused, but really just bitter but not really ones) do mess with your head for an inordinate amount of time. Stalwart or not, they'll get to you.
  22. Just stop being flavor of the month. Nobody actually cares. My beloved thief has been staff DD for over a year without shame. I haven't even swapped his gear template in months for PvE content. He'll be staff DD for a few years more because I said so.
  23. What? DH longbow is one of the few non-gimmicky longbow specs in the game, and there aren't many. It's power-based, chunks stuff down, and has good variety. Compared to warrior bow which is just a "wtf is this here for" simulator. As mentioned above, specs without their weapons are sacrilege, and if anything needs to get away from DH, it's the GS before the LB.
  24. What about a bow that shoots horses? Music? or bannable, perhaps prison-worthy noise?
  25. If you're having burnout with elite specializations, you're certainly not going to enjoy much else in the game. Legendary grinds being the zenith of that pain. IMO, unpredictability or not, the specialization grind is the fun part. I've leveled copy professions just for the sake of doing it over again. Rewire your brain. There are no other MMOs like this.
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