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Gazareth.7230

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  1. There would still be a lot of logistics to work out, such as whether it affects all characters, and whether you can revert to having full masteries etc.. But like I said, this is still less than genuinely new content such as maps or enemies, whilst providing even more replay value to existing expansions. As mentioned earlier, you can't easily emulate things like having low gliding stamina or lower skimmer hover. But also, that's not really the point. There's a distinct difference between having the masteries and choosing not to press the buttons vs not even being able to. There's inherent fun in the act of unlocking masteries and becoming incrementally more able to traverse and interact with the world as you play. If this were not true Anet would just give us all masteries from the beginning of the expansion.
  2. Adding account unlocks isn't that much compared to e.g. creating new regions, encounters etc. It would be done by different team members as well; it would have more of a focus on database & UI as opposed to 3D artists & game programmers.
  3. It's hard to emulate things like having low glider stamina, or only the short raptor jump. Also, there would be achievements and rewards associated, so it's not just for the sake of challenge. It being a legitimate part of the game makes it more appealing, imo.
  4. Well that's exactly why you should agree with me. The point of this is to re-use older content. As opposed to making new. It's aimed at being an incredibly efficient way of providing much more for people to do in the game. Wanna re-run an expansion? Press a button and off you go.
  5. I have recently been watching Preach Gaming play through Heart of Thorns for the first time and my oh my has it been entrancing. The zones are so inspired, and so well executed as to capture the vision of the game at that time. It blows me away to this day. It's one of the best gameplay experiences I've ever had. But I can no longer experience that. I already have all the masteries for Heart of Thorns, so I can easily explore and reach all the secrets, which trivialises it all, and means I don't have to grind the events to get to new places. Yes, I could make a new account, but that would mean leaving behind my characters, my account upgrades, and potentially having to replay the core story, season 1 and season 2, in order for it to feel "right" in my head. What I would propose is a feature to "reset" your masteries for a particular expansion. This way you can get the authentic day1 experience of playing through an expansion, while keeping your character build and gameplay intact. It would just feel like another endgame activity. I think that doing this would permanently reset your masteries. So you have to grind them out again. Why would someone do this? Bearing in mind this could potentially lead to people giving up their mounts and not realising how profoundly they relied on them: simple, you would also get compensated for this. Similarly to how 'prestige'-ing in Call of Duty allowed you to unlock new ranking symbols and callsigns, GW2 could provide additional titles and cosmetics. Or even currency to unlock existing rewards, like working towards a permanent wardrobe unlock, or remote bank access etc. Additionally, more rewards would be offered for giving up more masteries. I.e. if you go through heart of thorns without mounts, that should provide more rewards since it will take longer and be more challenging! I'm sure this idea has come up before but it's something that really excited me so wanted to share.
  6. Not to sound like an Entitled Gamer™, but honestly the way it currently works is unacceptable. I recently introduced a couple of my friends to the game off the back of the Twitch sale and one of them got booted out of the instance so many times and we kept having to restart to the point where they ended up just doing the mission on their own. So we were split as two separate groups, with one guy doing the same mission we just did 3 times, on his own! Pretty unfun!
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