After playing Vindicator during all the beta events and waiting until this last balance patch and reading through the majority of this thread and agreeing with plenty of thoughts and suggestions, here are my thoughts and suggestion on/for Vindicator:
Utilities:
Remove the swap between red/blue. Give us the option to select our own utilities from both red and blue skills potentially opening up some group utility rather than completely locking yourself out of a set of utilities for 10 seconds, also the Alliance Tactics just doesn't feel good but more like a band-aid for what was the original flip mechanic that's just still there.
10 new skills but only one upkeep? Upkeep is part of the profession identity/mechanic, maybe make Scavenger Burst/Tree Song a pulsing upkeep that also shares it's boons adding more group utility.
Remove/Change Elites. Maybe remove torment from Spear of Archemorus and add a taunt/pull/knockback/knockdown/immob, something to add some CC to the spec aside from 1.5 second daze from Reaver's Rage. (A thought is maybe have a spectral Vizu pop up behind the enemy to immob/stun them). Another thought could be to turn both the elites into upkeep skills that summons the corresponding legend to join you in battle like... an alliance. They could either be like a pet doing damage or healing and/or a mobile spirit providing buffs.
Greatsword:
Fix Phanton Onslaught; either give it the stated 900 range or fix the tooltip.
Eternity's Requiem:
Could be changed to a large aoe pulsing blast centered on the Vindicator (like the EMP from Legion Waystation) doing reduced damage each pulse. This makes it a reliable damage dealer regardless of hitbox.
Alternative could be every enemy within range is affected by the attack and marked by a rift that explodes x amount of times each time dealing reduced damage after the first (like the final auto for sword but multiple strikes and applied to AoE)
Dodge:
Give back the second dodge.
Reduce the effects of the traits and the entire animation to be in line with regular dodges if need be.
That aside, an alternative to the pain point of a long animation that locks us out of doing damage (odd to keep dps out of a fight), a thought comes to mind; give us the distort effect like a Mirage dodge and have a shadow (or the real us and the distortion be a shadow) do the jump effect, this allows us to stay in the fight. Building upon this idea, the shadow version can be the legend that your current elite skill is set to or maybe based on the trait you have selected; Archemorus or Viktor, one does damage while the other heals/barriers.