zealex.9410
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Everything posted by zealex.9410
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is cerus cm possible? [Merged]
zealex.9410 replied to Assolador.3598's topic in Instanced Group Content
Anet W??? Lesgooo -
Charr Obsidian Legendary Armor: Updated Preview
zealex.9410 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
Ears ye, horns no. -
Ive done less metas for Archipelago and yet i have twice the map currency i do for Amnytas, you need a serious amout of both if you plan on going for the legendary armor and its rather disheartening how much less amnytas rewards, especially considering ive been skipping half the Archipelago meta while doing the entire Amnytas one.
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Between events im noticing that my participation is dropping.
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Not gonna comment on the gameplay or difficulty, i have more technical issues with the meta, those being that you cant right click the chests you get every 1 minute and that you drop participation way too fast. What gives with these choices by the devs?
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QoL for Coms in 10 man squads
zealex.9410 replied to Valfore.8416's topic in Guild Wars 2 Discussion
At starting the encounter for the group. Ready check is fine but it can be a while between the first person who presses ready and the last and that can lead to someone being alt tabbed because someone else took 5 minutes to ready up. -
QoL for Coms in 10 man squads
zealex.9410 replied to Valfore.8416's topic in Guild Wars 2 Discussion
Not locking squad functionality behind a gold cost would also be nice. Also, the ability to set a countdown, the ability to use squad functionality in 5 man groups as well.- 13 replies
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The expac has been out for a month and every time i visit amnytas and the tower i have to avert my gaze lest my frames drop to unplayability. Seriously as soon as i look towards the maps instead of the edges if the maps my frame nearly halve if not more than halve. This kind of performance is honestly a joke and it boggles my mind we havent seen it addressed. I dont know myself whats wrong and ive heard various claims, such as culling being broken in these maps, but whatever it is it makes the game unplayable.
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For some the boss just materializes while others are so long you have to wait 6 or so seconds after the timer has ran out for the boss to be killable. This is especially annoying in t1 rifts were the boss takes a third of the time to kill that it takes for the timer to run out and the animation to play. These animations should happen while the timer is still ticking down not after, rifts are already not that great of an experience and the way you have the animations play out slows it down and makes it less fun.
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You generally want to let torch 5 do the whole animation if the enemy is alive because its dmg is back loaded, if the target dies or you need to use a diff skill i believe most skills interrupt it so you dont need to wait for it to end.
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Yes they moved the bulk of the rewards from just logging in to logging in and playing the game for abit. I think its much better for the health of the game this way and if you actually engage with the system the rewards are much much better with far less fomo. You also dont need to complete all the dailies ebery day to clear the vault which allows for more flexibility compared to the old system.
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Rewards and motivations aside the gameplay isnt fun, these should have been bounties 2.0 not bounties 0.3. I hope the subsequent updates wont only add t4s but also go back and rework t1-3s. Afaik t4 will be instanced content so the ow train content which is t1s to 3s will not be affected and they definitely need the love both in terms of rewards and in terms of gameplay.
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Currently motivations (uncommon and rare) go for 4 and 8 ish gold and you dont get anywhere near that value from a rift hunt. Theres not much fun from this system as it currently stands. Coupled with rifts not being an improvement over bounties and its a negative on top of a negative. Balancing out how rewarding the soto content is would mellow out some of the other negatives which need more work to make them fun.