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zealex.9410

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Posts posted by zealex.9410

  1. 9 minutes ago, Noidea Incognito.9607 said:

    @zealex.9410

    I'm not against the idea for that in raids fractal strike/ cm's.

    But in generic lfg openworld squad/party stuff this could pose a problem for potential gating/kicking just about everyone that doesnt have the EXACT gear the lfg commie demands/wants.

    A random commander X: "Hello there, ive just checked your gear, but its not optimal for this train.

    Player X: "Cant i just play with my own gear? I just crafted this set, surely its not a problem? ive done the meta before."

    A random commander X: "you wanna play this openworld meta as yourself? in MY squad??? tough luck my friend; we are a community; get proper meta builds/gear like the rest of the community, we go for efficiency. You should be happy i checked your gear and spotted the flaws in your own choices before you went at it.

    Player X: "eh ok... thanks i guess..."

    A random commander X: "Dont go off rails please next time, learn to play the game properly and maybe.... maaaaybe i will allow you to join the meta train next time. "

    Player X: "ok ok" *ehhhhh, guess ill look somewhere else for another squad*

    A random commander X: "Btw, Ive also checked the armor skins yer using; looks weird and out of place. Might i also suggest better skins for fashion? your character looks like s***t,  Look at that guy over there in my squad? see that style? thats THE style. i strongly recommend you copy his style so you can avoid being an embarrass to the community" 

    Player X: "TY"

    Why would anyone check for your gear in open world? It only matters where you make squads with very particular requirements and expertise such as instanced content (strikes, fractals, raids to a lesser extend dungeons) theres prob a handful of commanders throughout the entire game that are waiting for gear check to pseudo gatekeep ppl out of the game, hell in ow you arent even required to be in the tag to partake, just follow it.

    Every meta that players care about has multiple commanders and instances if one of them ends up being a prick block and try the next lfg post.

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  2. On 4/9/2024 at 4:05 AM, recipesw.7453 said:

    I think pistol/pistol set was released for Firebrands due to lack of a proper ranged weapon. The set heavily relies on condition damage which is the key element of the Firebrand. 

    Pistol does alot of multi hitting which is the willbender's field, ofc pistol mainhand last i check was solid for both but yeah id say it was designed with willy in mind.

    • Like 1
  3. On 4/10/2024 at 8:15 AM, DanAlcedo.3281 said:

    Qheal Zerker is really good. Just outclassed by more busted heal builds at the moment. 

    Druid kinda stacked currently. 

    And Aheal + Qdps is often the better combo. Good luck finding a pug Adps. 

    The main thing is youd rather have the alacrity giver do the healing and q dps zerker is really strong so you kinda handicap it with giving it healing but yeah, in terms of performance it outclasses alac bsw as do most every boon heal provider.

  4. 9 hours ago, Forgotten Legend.9281 said:

    so, if i understand your point correctly:

    1) offhand pistol is inferior to torch, because of Radiant Fire trait buffing torch so much.

    2) the trait ruins torch on many builds, because it essentially removes the primary skill, by forcing use of only the flip-over skill.

    3) the trait ruins many builds because you can't use the flip-over skill when torch is not the current offhand weapon, thereby wasting DPS potential.

    My personal opinion of the trait is that the devs intended to force us to make a choice with the trait. use the flip-over skill by equipping torch. or choose different weapons for different purposes. The trait was designed in such a way to STILL give (melee range) DPS benefit for other weapons, but MORE benefit for using torch. They have done this concept with other weapon traits, also. Give a benefit for use with all weapons, and MORE benefit for using the specified weapon. (look at the traits the give say 120 stat, +120 MORE of the same stat when equipping the specified weapon.)

    as for usability issues, i am FOR changes that would make the trait better for torch-bearers, instead of the trait making torch super clunky.

    however, i must say that this is the first time in 11+ years that i remember seeing someone post about how clunky is the traited torch.

    They can still have the trait benefit all condi builds and torch specifically. Just make it so when you crit you proc the zealot's flame effect (the pulsing aoe around you) but without it flipping torch 4, further more make it so picking this trait gives you another charge or zealot's fire.

    • Like 1
  5. 4 hours ago, Valfore.8416 said:

    Where does the countdown come in handy 🤔

    At starting the encounter for the group. Ready check is fine but it can be a while between the first person who presses ready and the last and that can lead to someone being alt tabbed because someone else took 5 minutes to ready up.

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  6. The expac has been out for a month and every time i visit amnytas and the tower i have to avert my gaze lest my frames drop to unplayability. Seriously as soon as i look towards the maps instead of the edges if the maps my frame nearly halve if not more than halve.

    This kind of performance is honestly a joke and it boggles my mind we havent seen it addressed. I dont know myself whats wrong and ive heard various claims, such as culling being broken in these maps, but whatever it is it makes the game unplayable.

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  7. For some the boss just materializes while others are so long you have to wait 6 or so seconds after the timer has ran out for the boss to be killable.

    This is especially annoying in t1 rifts were the boss takes a third of the time to kill that it takes for the timer to run out and the animation to play. These animations should happen while the timer is still ticking down not after, rifts are already not that great of an experience and the way you have the animations play out slows it down and makes it less fun.

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  8. You generally want to let torch 5 do the whole animation if the enemy is alive because its dmg is back loaded, if the target dies or you need to use a diff skill i believe most skills interrupt it so you dont need to wait for it to end.

  9. 35 minutes ago, Astralporing.1957 said:

    "if you actually engage with the system".

    That's exactly how FOMO works, if you haven't noticed.

    By that token the entire game is a big ol fomo trap, you had to engage enough to log in for the old system as well and every missed day mean lost lost rewards.

    If you dont log in for a day or a week thats fine you can still enough enough aa to get everything you want out of the vault.

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