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Tiberius.3802

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  1. Eh. Regen's a weak and extremely redundant boon when it's applied by almost everything.
  2. Huh? The majority of people in here refer to themselves as casuals and are self-aware enough to admit that they don't possess a ton of skill.
  3. Good grief, do any of you get tired over the insane hoops you jump through to defend ANY objectively bad decision by Anet? It was a BETA - meaning a phase purposely created to TEST FEATURES on and GATHER FEEDBACK from. What do you think that means exactly? The excuse you farted out on the spot would've been hilarious if you weren't meaning for it to be taken seriously...
  4. I mean, sure, yeah. But I thought it was just going to be nerfs to traits, which I was and still am all for, even as a player with a renegade character that utilized the Battle Scars trait. I didn't personally use it, but the deletion of rune of torment's passive was uncalled for though. There were so many comments about it throughout the years that offered up ideas on how to balance it a tad bit (such as nerfing it by 33%-50%, or tacking on the passive of outputting less damage), but nope! Delete! And that's the thing that should worry and/or annoy players more. The fact that they didn't even try to balance a feature, but just outright delete it. But oh, well, I guess. "lol git gud" is the only response any discussion around it is met with.
  5. This is where I'm at. But it's either "THIS RUNE CHANGE RUINED THE GAME FOR ME" or "THIS CHANGE IS FINE" and no in between. The rune's healing could have been lowered when attacking players, or, hell, lowered altogether in every game mode. But to outright delete the effect from the game and replace it with a redundant boon? Idiotic to say the least, but nobody wants to approach this in an unbiased way and with a shred of nuance on these forums it seems.
  6. Nobody is acting this way. You're assuming again. Which may be the likely basis for your unnecessary aggression here.
  7. You're assuming I'm mad without addressing a single point I made against you. You may not be crazy, but you're intellectually lazy with your haphazard and weak retorts.
  8. So then why did nerfing self-sustain matter to them? What exactly are you even arguing against if story chains that can be soloed were already "extremely low intensity"?
  9. So why not, I don't know, develop OW pve content to reflect the difficulty that was ramping up in IBS then? You needed to actually play around enemy mechanics or face being one-shot or whatever else. But maybe you didn't play that, otherwise you'd know about it. There's also instanced pve content - the only pve content that truly matters - that requires you to engage with enemy mechanics. But maybe you don't play that either? It'd be nice if you somewhat knew what you were talking about and argued in good faith rather than being an annoying contrarian against the self-sustain of quality-of-life builds in OW content that was irrelevant in content that actually matters.
  10. Completely changed heal per application of torment to grants regen for 3s with a 5s internal cooldown.
  11. Sure, but judging by how sustain was nerfed across the board for most classes, it's kind of killing the excitement people had for this expansion, thus the thread the OP made.
  12. I'm so sorry that this change killed your excitement towards your builds you had planned. My excitement is in the gutter too after these changes. I don't even want to play my Revenant (whom I solely used to casually explore the world, do HPs, and help others with) anymore and it's unfortunate because I LOVE the class and adored that specific character. Oh, well. What can we even do at this point? 😕
  13. Specific human male is bugged around the eyebrow area. https://imgur.com/a/NFUbivv https://imgur.com/a/DJvaryg
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