Okay, so, I never posted on this forum and this particular issue made me finally do it because... it's just awful.
I actually really enjoyed Staff Mirage after the staff changes made on May. It flowed a lot better, the damage was obviously overtuned but it was getting toned down to acceptable levels, and it was fine! But then... One week ago, I had to stop playing it, because I just wasn't enjoying it. It just doesn't feel good at all.
Dear Anet, if you think Staff Mirage needs a nerf, then nerf the damage, nerf the alacrity duration, nerf the might, I don't care. To those things we can adapt and build differently.
But this? You are literally placing the main feature of Staff Mirage on practically melee range...? It's a staff. A ranged weapon. Designed to be used as a... you guessed it, ranged weapon. It's RANGED. Not to mention the activation doesn't even work properly the way it is now because of this target selection method, no matter if I'm close or far or... wherever.
Besides, you have something called Renegade, who can press F4 and have permanent alacrity regardless if they're in combat, out of combat, sitting, dancing, singing, floating in the air or flying, whatever. Just press F4 and auto-attack. Alacrigade simplified. In other modes, same thing, every Renegade gets easy access to Alacrity whenever they want.
When you have this in the game... Alacrity/Staff Mirage was already difficult to play properly, in comparison. Now it's just... Cringe.
If this is a feature... Who thought this would be a good idea? Did you even playtest it? Try it! It feels terrible! Might as well make Mirages use staves like Daredevils do!
If it's a bug, then you're forgiven and the mesmers shall be appeased once it is confirmed to be a bug and eventually fixed. I'm personally hoping it is, but... We'll see.