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Narayana.1485

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  1. I appreciate these changes quite a lot. Now all we need is one like this but focused on PvP, recude damage and sustain a bit, reduce AoE stuns by a lot, and reinforce the cooperation of players to spike opponents to get kills. Bringing back the gameplay of pre-HoT gw2 pvp.
  2. The lack of changes to Vital Draw in PvP makes me mad. Every match is a Harbinger spam fest... this changes nothing to fix that... The game needs less AoE hard CC PvP and they actually added more for some reason. This is why PvP died when HoT came out!
  3. Great so the Catalyst has no purpose now, doesn't share any requested boons (alacrity or quickness) and now has reduced damage. Was fun to use the new spec a few months. Sinse I don't like the Templest play style, time to gear another character...
  4. Just fix Vital Draw from Harbinger Shroud. Hard CC that ticks and you can't see, it's often unstunbreakable... and once you're floating it's gg. Also has a 20 second cooldown for some reason. Elites that do the 3 ticks of hard CC AND you can see on the ground, have upwards to 90 seconds cooldown. Just change the skill from 3 tick of cc to 1 for the 3 seconds so people have a counter play.
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