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tmorrow.5189

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Everything posted by tmorrow.5189

  1. The rewards for the dailies are great. The event rewards for the "return to" are mostly good. The reward for "reliving the heart of thorns" event though can get bent, 2 swigs of liquid karma for doing 9 story missions. No thanks.
  2. Tried twice, same result, boss invuln and stuck against the wall.
  3. how to create a private drm, i only have option to join public one? Edit: worked it out.
  4. Same problem, not sure what caused it. All specials done, grayed out but red exclamation mark showing.
  5. Post patch I had the "UI does nothing problem" where either the login button or the play button won't work (after a dozen tries).. As suggested above, I added the -coherent option to the GW2 shortcut and it worked perfectly. I'm on an old system running Windows 7. Worth a shot guys until a proper fix is rolled out by Arenanet. If it doesn't work, it's easy to undo and wait for a patch.
  6. I've got the same problem but half the time I can successfully login but get nothing when I click the Play button.
  7. What's important for you isn't that same as what's important to me. I don't like doing content I don't like doing. I want options to to get the reward without doing objectionable content. It's up to Arenanet to decide to accommodate that or not. I don't care what you have to say about it.
  8. Thanks for the sagely advice. I wouldn't have thought of this all by myself.
  9. I thought this is a game and all about having fun. Doing game modes you don't like is not fun. There should be enough events in each game mode for the reward for those that don't like other modes. It's not like any of this content is hard or challenging, so at least make it fun for us.
  10. Why should I do a search? I've read those posts and I've created this post over a month ago https://en-forum.guildwars2.com/topic/112568-what-to-expect-from-saltwater-fishing. I'm aware the OP is concerned about the drop rate and Arenanet isn't or they would have fixed it by now.
  11. The first 2 items have had Arenanet responses recognizing the bug and even some early failed attempts as fixing. The 3rd item has not been acknowledged as a bug by Arenanet (as far as I'm aware). Obtaining duplicate fish during fishing is frustrating but not a bug. If you want a change to the drop rate, you might want to try to gather enough like minded people and all post in a single thread to strengthen your case and get Arenanet's attention.
  12. I didn't check item 1. I checked and 2 isn't fixed (for me anyway). As for item 3, I assume the current low drop rates for saltwater fishing are as intended. I hope Arenanet have another round of bug fixing and review of the EOD maps, there are a lot of reported problems and I've experienced several of them myself.
  13. Your use of hyperbole doesn't make your case. The players I've chatted with have spent several hours trying to track this stuff down, not 10 seconds. I love the map just the way it is but I can see why first timers get frustrated with it. I expect the frustration to settle down over time as more and more learn the map.
  14. So Cyninja, could you explain why many people have trouble navigating the map? Whenever I'm on this map, there are always questions in map chat about how to get places unlike most other maps. The map is NOT clearly marked and deliberately so. I don't have a problem with it, I've learned the map and I find it fun to explore with each new character I take through it. The OP was probably venting on their first time tackling the map and the first time through can be tough.
  15. I too had trouble enjoying my first playthrough of the echovald map. I'll have to disagree that the roads are marked adequately. I found it much easier taking later characters through the map for map completion. I will defend Echovald from some of the criticism. The required collection for the Valdhertz POI is an account wide unlock so later characters than just go there immediately. The mastery insights are also account wide and only need to be collected once. That leaves 3 secret paths, 2 for POI's and one for a HP that have to be remembered. There's also 2 poi's in Aspenwood that can be risky when attempted outside that meta but can be done. I'm glad that 3 of the 4 maps require some ingenuity to map out. Echovald is probably the hardest with its nonlinear paths between any 2 locations (where you are and where you want to go). Kaineng adds difficulty through elevation while Dragon's End has the subterranean area to discover and the damaging southwest corner area (that can be done outside of a successful meta with a suicide run).
  16. I understand completely. If I'd known ahead of time how much of a grind it was, I would have thought twice about tackling this one. Be aware that those time estimates of mine are extremely pessimistic and I may have completed them much faster time (the count info though is exact). Keep an eye out in future patch notes to see if Arenanet decide to adjust the abysmal saltwater drop rates to something more sensible. Good luck.
  17. You aren't an outlier. I completed 28/30 collections before closing out my first saltwater collection same as dozens of others I chatted with while fishing. That is to be expected. The saltwater collection is a massive grind, it is intended to be a grind (or Arenanet would have bumped up the drop rates everywhere for saltwater). The reason for my original post was to make people aware of what to expect trying to complete all 30 collections. The first 28 non saltwater collections give players the illusion that they are making significant progress but they aren't. Measure your progress by saltwater catches, everything else is a tiny blip on the radar.
  18. I didn't state how long because I found it more useful to count saltwater drops However I did note that I typically obtained a saltwater fish every 50-100 casts and possibly even better than that. I'm a slow fisher and my typical catch time is probably close to 30 seconds. So a pessimistic estimate of the time it took me was somewhere between 50 * 55 * (30/(60*60)) and 100 * 55 * (30/(60*60)) hours or between 23-46 hours for both saltwater collections.
  19. Based on my own fishing experience I'd lean toward "Map doesn't matter" as being most likely in terms of saltwater drop rate. However, if you fish on maps that close often due to having major fluctuations in player population (all meta maps and maps with world bosses) then the chance of the map closing is high and you will lose your buff. Also don't discount the convenience of being able to go to map where a lot of fisherman are and being immediately shared out 99 fishing stacks without having to build them up yourself over an hour. The higher fishing power makes the fish fights much faster and easier and boosts your chances of rare fish. As for the recent changes to increased drop rates in fishing holes, I'd warrant that developing an efficient route on your map to fish the holes may be better in the long run but is not as laid back and relaxed as parking your skiff and lazily casting that line for a decent interval of time. I've noticed that fishing squads in Ember Bay usually have all the holes marked so you can plot your closed path ahead of time and then just keep doing your chosen circuit. If you love maneuvering your skiff and/or are after the zone hole fish with good saltwater drop rates then this is the only way to fly.
  20. Saltwater fisher and its repeat avid saltwater fisher are 2 of 30 collections required for the "Cod Swimming Amongst Mere Minnows" title (CSAMM). In discussions out on the open water, with other avid fisherman, I've found that players don't really have a good idea what they can expect from trying to complete their saltwater collection. I hope this sheds some light. The 30 collections fall into 3 categories: zone collections, oceanic trash/treasure collections and world/saltwater fisher collections. Whereas most of collections can be targeted, there doesn't seem to be a way to easily target either saltwater or treasure collections. The zone collections occur on a specific map and each fish is caught at a certain time of day, in or out of a fishing hole, using specific bait. The dawn/dusk fish can be annoying to pick up because there are only two "5 minute windows" in every 2 hour day/night cycle that they can be caught. These fish can usually be caught within a handful of attempts though. Players have discovered that world class and oceanic trash collections can be targeted in polluted fishing holes in Kessex Hills and can usually be completed within a few hours by sinking their line in those waters. That leaves oceanic treasure and saltwater fishing collections. Oceanic treasure collection seems to just happen naturally along the way to completing the other collections. Not so for the saltwater collection which is way harder to complete. The saltwater collection is a massive grind. Not much is known about the saltwater collection, Arenanet have not revealed any specific information about it as far as I am aware. Saltwater fish can be caught anywhere, anytime and with any bait. Anecdotally players have discovered that fishing in open water typically nets a saltwater fish every 50-100 casts. The most recent game patch states that the drop rate from fishing nodes has been increased slightly and anecdotally players think the rate has doubled there. I can't tell you how long the collection will take you or where the best place to fish is but I can say something about how many saltwater catches you can expect under the reasonable assumption that drops rates for the 14 fish within the saltwater collection are equal and randomly selected (probably psueuorandom using a standard statistics library in C/C++ or whatever programming language GW2 is coded in). This collection problem is an application of a more general problem known as the Coupon Collectors Problem. Details can be found here: https://en.wikipedia.org/wiki/Coupon_collector's_problem and my calculations below are from that wiki page. The expected number of catches T required is obtained by setting n=14. We have: E(T) = 14(1 + 1/2 + 1/3 + ... + 1/14) It's instructive to write out the terms in reverse order in this way E(T) = 1 + 14/13 + 14/12 + ... + 14/2 + 14 ~ 1 + 1.07 + 1.16 + 1.27 + 1.40 + 1.56 + 1.75 + 2.00 + 2.33 + 2.80 + 3.50 + 4.67 + 7.00 + 14.00 ~ 45.51 ~ 46 The first term is how many saltwater catches you can expect before completing the 1st fish in the collection (1), the second is how many catches to expect before obtaining the second fish (1.07) and so on up to the 14th term which is how many fish to expect to collect that final elusive fish to complete the collection (14). The expectation is around 46. You can expect to have to collect 46 saltwater fish (i.e. 46-14=32 duplicate fish) and the last few fish require the lion share of the catches with the final fish expected to take 1/3 of the overall effort alone. It's also useful to calculate the variance (and standard deviation): Var(T) = 14^2(1 + 1/2^2 + 1/3^2 + ... + 1/14^2) ~ 309 and StdDev(T) = sqrt(Var(T)) ~ 18 This is not good news for the saltwater fisher. The distribution has a large spread and so there is going to a lot of variation among the player base. You have not been fortunate if you require more catches than a standard deviation above the mean, i.e. if it takes more than 46+18 = 64 saltwater fish to complete the collection. Here's some data on my own experience. Almost all of my fishing predated the patch that increased the drop rates from holes. If I started saltwater fishing today I'd probably do a lot more casts into fishing holes. At the time though I went for open water fishing because I couldn't be fussed with steering my skiff from hole to hole and drop rates seemed to be about the same everywhere. A lot of players adopted Ember Bay as the place to go after saltwater fish. So I joined them. Some reasons for the choice were: There's often a flotilla of skiffs in the Sulfurous Deep with plenty of fishers sharing fishing stacks (99 stacks please, thank you). No enemies out on the open water to knock you off your skiff and cut into your valuable fishing time. The map rarely closes due to stable player populations unlike maps with metas which would result in losing your fishing stacks. The only regional offshore fish to be caught are firemouth and igneous rockfish, so anything else you catch is a chance for a saltwater catch (or world/mackerel/junk/treasure). My fishing power was typically 925% from: Full fishing mastery. Cheapest +150 fishing power Bowls of Fish Stew food. Best Mackerel bait. Amber/jade lures. 99 stacks of the Fishing Party Catches buff. I usually forgot to collect the Tips on Fishing from Benyo in Seitung Province. My saltwater results follow. The counts are for the fish in the order: seahorse, redfin barb, leafy sea dragon, googly-eyed squid, mantis shrimp, shimmering squid, electric eel, vampire squid, rockfish, flapjack octopus, horseshoe crab, aurelian herring,, sea robin, red gurnard: saltwater: 6,2,3,6,5,6,4,4,2,1,4,1,6,5: 55 total avid saltwater: 2,10,6,4,4,5,1,5,4,4,5,3,1,1: 55 total In summary, it took me 55 saltwater catches each time to complete the collection twice. This puts me on the wrong side of the mean both times but within one standard deviation of it. The aurelian herring was the final catch the first time and sea robin the final catch the second. In summary The CSAAM title (and the silky ascended fishing rod skin) is all about the saltwater fishing, all the other collections are readily picked up albeit with some irritating dawn/dusk fishing. The saltwater collections are a grind and the grind is worst at the end. I hope you have a good idea of what you can expect. Enjoy your fishing and may luck place you on the right side of the mean! --- Did I ever tell you the time I caught the entire saltwater collection in one cast. Fortunately I was using big game fishing line at the time or the entire catch would have surely snapped the line. Fishing on my skiff, I felt a gentle nibble and brought up ... an aurelian herring ... riding on a sea horse ... jumped on by a hungry redfin barb ... speared by a mantis shrimp ... that failed to evade a famished red gurnard ... joined by a noisy sea robin ... pounced on by a pulsating flapjack octopus ... that was being being vacuumed by a hiding rockfish ... that was surprised by a camouflaged leafy sea dragon ... with a horseshoe crab clawing at his tail ... being zapped by an electric eel ... and alarmed a googly-eyed squid ... who scared a shy shimmering squid ... who succumbed to the tentacles of a vampire squid from the deep. True story!
  21. I managed to obtain it at last. In my case I stayed out of the circles of the bound spirits and made sure to avoid any aoe attacks from the unbound spirits (usually only a thin strip along the ground). That and not being too aggressive about revealing new enemies using the device was sufficient. I arrived at the event halfway through so being present for the entire event may not be necessary. Many thanks for the assistance.
  22. Something isn't working. The eligibility buff stays up all the time. Shouldn't it disappear as soon as I fail? I'm not sure what a conal sight is. There are ghosts with circles around them that roam - I avoid them. There are other spirits that are wandering around fighting you. Finally there are the ritualists you make appear by using the device to reveal them. Which ghosts are you referring to?
  23. Glad I could help. You seemed to have overlooked my second paragraph where I asked how you obtained the "supernaturally sneaky" achievement. Care to reciprocate?
  24. To greater heights - the second step is to find or buy the echovald spire backpiece (exotic) and make the echovald cathedral backpiece (ascended) in the mystic forge. Wiki it for details. You didn't mention it so I assume you've obtained "supernaturally sneaky" ap in echovald? Every time I do the relevant event "Defeat the Speakers currently disturbing the cemetery", I get the eligibility buff and it lasts until the event successfully completes but I never get the ap.
  25. I've been at 28/30 with no saltwater completions. I've been on 13/14 for saltwater for days. I'm missing the aurelian herring. It is one of the 4 exotic fishes in the collection. For the other 3 exotic fish in the collection, I've caught 1 horseshoe crab, 4 sea robins and 4 red gurnards. The saltwater collection yields 9 achievement points, same as the other collections containing 14 fish (the collections with 21 fish give 15 achievement points). I'm assuming that the saltwater collection being so much harder is not intended. I hope arenanet increase the saltwater catch rate as fishing is rapidly becoming unfun - not many people are going to stick it out to finish it as it stands. Personally, I enjoyed the fishing all the way up to hitting the saltwater wall.
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