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Kayberz.5346

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  1. The melovolent whispers of Elmer fudd creeping its way into the devs ears
  2. Keep downstate. BUT Make it so that in pvp you cant rally from kills. Only revive skills and manual rezzing will rally you Best of both worlds
  3. You may call it "tactical" that in some cases you are better off waiting until an unsavable downed teamate dies before putting an enemy in downstate because downing them 1 second too early will result in them instantly rallying to half health effectively healing them when they were literally just at 1% health a second before but i would call it BS cheese thst has no place in competitive pvp. Rallying from nearby deaths in pvp promotes all or nothing snowbally teamfights. You shouldn't be able to have 4 teammates in downstate instantly revive to half health completely flipping a lost teamfight just because a daredevil or w/e gets a cheesy kill on 1 person before you can finish all 4 downed players
  4. Remove rallying from kills in pvp. If you get in downstate the only way to revive is by being manually revived. No more of the cheese of 1 rally bait player getting killed and rezzing the 3 downed players to half health, completely flipping what should have been won teamfight just because 1 player died at a specific time.
  5. At this point im fully convinced that the reason they haven't reworked skills like hundred blades is because they have unique animations and would require new ones to be used while moving which would require a lot more work than the usual reworks they do and they probably see decreasing the cast time as being potentially problematic to balance when combined with quickness, so they're avoiding it as long as possible
  6. Because the little clique of "true warrior mains" on the forums have and continue to beat that dead horse regularly There is no reason for me to join the pity party, warrior has problems, but its not nearly as grim as some like to claim. And the reason i defend bladesworn so much is because a vocal minority of active forum warriors constantly trash on the spec and actively petition to delete it from the game or rework it in such a way that essentially amounts to deleting the aspects about it that make it unique from all the other warrior specs in the first place precisely because its not like what they're comfortable playing with after years of the same thing. The irony is that bladesworn answers many of the problems the other warrior specs have had for years in pvp in many ways, but for some reason the fanatical haters refuse to even consider bladesworn as being a buildcrafting option to these problems and treat as if its an entirely different entity to be shunned. Anet finally gives warrior an elite spec that brings a unique playstyle to the class instead of the same old core warrior +1 tacked on mechanic design of the previous 2 specs and instead of being appreciative of the work thats gone into delivering a spec that truly lives up to the philosophy behind elite specializations its met with the spoiled tantrums of a vocal minority that gatekeeps anyone who plays and enjoys the spec as being "not true warrior mains" or "tourists" just because they enjoy something different from the 2012 core warrior design we've had for 10 years by now.
  7. No cc to combo with? Uh bulls charge and shield 4 say hi, also fast hands still works on bladesworn btw 🤪 But its clear you're not interested in changing your mind, your entire breakdown is just you downplaying everything on bladesworn sayng its bad while using suboptimal usage of its abilities and kit as examples. You make it quite clear you dont know how to make use of its kit properly. Thats the problem with going into testing something with the mindset of "lets see how bad this is" rather than "lets see how i can make the most out of this kit" But its fine if you dont want to give it the respect it deserves, others will.
  8. Have had plenty of good "luck" using bladesworn post patch You should try it yourself and find out......oh wait thats right you never have and still cant Making your uninformed comments on bladesworn STILL nothing but biased rhetoric
  9. Gunsaber is far from worthless, other than the 2 skill being garbage to land in pvp, all the other skills are decent, offering you great burst damage potential from melee or range with 3 and 4 and a low cooldown mobility skill that in combination with axe gives you constant fury uptime I would argue that post patch bladesworn still has the highest sustain of any of the warrior specs, including spellbreaker, while using zerker stats. Defense/discipline offers a bunch of passive healing in combo with bladesworns trait to increase incoming healing. The fact that dragonslash ignores block and blind makes addrenal health and cleansing ire pretty reliable to proc and bladesworns heal skill is arguably one of the best heals in the game, and it still can be refilled with tactical reload, when these things are combined with classic warrior defensive utility like endure pain, shake it off and shield you can survive against a ton of pressure if you play smart. Plus bladesworn has great mobility that can be used to disengage if needed Dragontrigger is only easily interrupted if you try and greed charge it, instant released or well comboed dragontriggers with other CC is no more easily interrupted than any other skill with a short cast time. Maybe the bladesworn haters should actually try learning how to play this spec without shout spam instead of immediately dismissing it because they dont want it to exist in the first place
  10. Bladesworn is unironicaly looking to still be warriors strongest spec for pvp post patch. But the bladesworn haters refuse to accept that possibility and haven't even tried playing it/dont know how to play it without shouts
  11. Too bad bladesworn is far from dead and is still looking to be warriors strongest spec in pvp post patch cope and seethe 🤡
  12. Theres a difference between level headed criticism/critique and making posts like "warrior is unplayable and worthless" which is the trend these days. I think anet just needs to focus on toning down the overperforming specs in pvp, warrior could still use some buffs to damage here and there along with qol updates to janky/bugged gap closers but overall i dont think they need a whole lot more in terms of sustain/survivability. And yeah overcharged cartridges definitely needs to be touched up, its very clunky with its slow cast animation and unnecessary cooldown between the initial activation and CC flip making it unreliable for on demand CC
  13. Cope. Berserker and spellbreaker are doing much better then they were before this patch, and spellbreaker already wasn't anywhere near as bad as the habitual forum whiners claimed. And to top it off Bladesworn is literally looking to still be the strongest pvp spec for warrior right now even without shout healing, like actually no joke. dragonslash is only the most easily telegraphed attack if you're a monkey that tries to full charge it for barley any extra damage and blow it right after a flickerstep like a bot running a script every time. And bladesworn has plenty of sustain if you actually play smart and spec for it, the bladesworn heal skill is still insane and still refills with tactical reload, they have a talent that increases healing recieved and you can spec for tons of passive healing if you go the defense/discipline route which between your active defenses like shield 5, endure pain,shake it off, smart use of in combat mobility (gunsaber 5, dragontrigger2, bull rush, resistance on dodge, warriors sprint)and the ability to chain CCs it will keep you alive against anything short of a zerg focus fire You people on the forums just love to whine
  14. Its not their "only" viable self healing option, its just the one that was the best at the time Bladesworn is plenty durable in solo/small group content even when speced for pure damage
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