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Imba.9451

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Everything posted by Imba.9451

  1. Guys, it's the internet. Let people speculate. Shouting "GW2 is dead, omg, end of the world" and "lol probably just translation error there is no proof" are two sides of the same coin. And acting as if the other side is the irrational one is delusional. Personally I feel like GW3 was bound to happen. The story elements are shifting after being a chaotic mess for... well, very long. The game focuses on being a classic mmo, with a skillbar-system on the one side, but seems to be wanting to be an action rpg on the other as well. It's an MMO, meaning cooperative play should be in it's DNA, but then again, the groupplay systems basically come down to: Stack to get heals and boons. Pretending that this game isn't a glorious mess is coping. A fun mess, but with so many aspects contradicting themselves for the genre it falls into a mess nonetheless. And it always had this identity crisis right from the start but managed to somehow draft around it, wich is a huge success. And I suspect Anet to have learnt ALOT from the last 10 years.
  2. GW3 will be a GW1 remaster wich get's expanded upon as a Coop-RPG/MMO-Lite. You heard it here first.
  3. Hey, started playing again a few days ago, and I constantly have the bgm that plays when your character is in downstate is on a constantl loop, No matter what I do or where I am. (And no, I am not constantly in downstate 😄 ) Any tips what I could do, except reinstall the game?
  4. Make the celebration boost (and other unique buffs) not tick down in town. It's frustrating beyond comprehension. Make Elementalists summoned elementals a permanent summon, like necro minions. The way it is now, with heavy encouragement to mount, the summons disappear and the cd begins. This is simply unfun to use.
  5. You are overthinking this way too much imho. We already crossed the line of headcanon and went to outer space. Also, combining the notion that color could be a distinguishing feature with the notion of "be careful what you wish for" is a bad choice of words, even though I am sure that the possible implication of this was not your intent. I don't think I can add anything else to this thread anyway, so unless anything substantial is added as an argument to this theory, that doesn't throw occams razor out of the window, I am out.
  6. Wich is basically the same situation as with Mursaat. We didn't have a female model until we had one. So exactly what I already said. I know Mursaat are never going to be a playable race. Doesn't stop me from wanting female models. By that logic, EVERYTHING that appears humanoid is close enough. Still doesn`t Take away from Asura being way further away from being human-lookig than Mursaat. Yes, the foot claws are a difference. But a minor one, considering the overall proportions (And like somebody else said, dwarfs also had no female models in GW1). And the tendrils are an extra, not an alteration of existing human feature. PPersonally, I think this whole theory is based on nothing substantial, besides filling up holes with headcanon. The simplest answer to why there is a female Mursaat name without a female body is, that Anet didn't bother to create a female model. Guessing that they put this as a hint towards sexual dismorphism seems very far fetched.
  7. Apart from the head, and feet, and face proportions, and overall proportions, and ears... There is a BIG difference between the appearance of Humans and Asura and between humans and Norn/Sylvari/Mursaat. Heck, even Jotun got a clearly female distinguished model with Dagda. I see no reason for Anet to bruteforce this theory into the game. Also I want big, floating, magic using muscle-mommys.
  8. Asura and Charr are clearly distinguishable from humans though.
  9. Not my intention at all. Just wanted to point out that Mursaat are basically buff humans. And from an artistic standpoint, it would seem weird to me to have a basically human looking race with no female models, without any other distinguishing features. Heck, if anything, I'd have loved to create an even more buff female Norn. So I am totally down for female Mursaat who come packing. Edit: My intention was to joke that for Mursaat, basically every day seems to be gym day, despite them being magic users.
  10. Considering Mursaat already look like bigger humans who are buff af but still prefer throwing lightning at you than you pick up weapons with the giant anchors they've got for arms, I really have a hard time buying into the "they just look the same" argument from an artistic point of view. And considering the reason for only male models existing in GW1 was likely due to other reasons than the theory described here, I'd probably dislike Anet going "Uhm... yeah, sure, that was TOTALLY what we hinted at!"
  11. The line is very thin here. Especially when optional monetization is included. That absolutely IS an attempt at manipulation. Because why do you do that? because you want to evoka a certain emotional reaction: Buy now cheap, else you may have to pay more if you want to have the product. Just because one may associate the term "manipulation" with some evil puppeteering does not mean that provoking an emotional response outside of certain extremes is not manipulation. It's in the term itself. I kinda agree on you here. It's not one of those battle passes that need you to be playing 4hours a day so you don't miss anything after you paid for it. Even further, it isn't even that different from the system before. The rewards are way better per time spent than with the daily login system anyway.
  12. Ever played Endless Space? There is a race of a single dude who was such an egomanical narcicist, that when he found cloning device, he simply cloned himself to create his own Horatio-nation. Maybe thats what the Mursaat did 😄 Jokes aside, I always thought of Mursaat simply not having female models yet. And considering I still dream of having Mursaat as playable race, I do need to keep entertaining this idea, as all of my characters are female.
  13. I am not railing against it and made it very clear in my first post, that I think it is done in a fair way. Yet I share my thoughts. I neither bash the system, nor do I say "it's on you, it's optional", because it isn't that simple. People are different. And acting as if everyone can achieve to get thick-skinned like you suppose would be nice. It is unrealistic though. So I simply advocate for awarness regarding this. Being met with an "it's on you"-attitude does not help. Because by this logic, every predatory mechanic in games can be dismissed by basically saying "haha, weak ppl fell for it. It's their fault for being weak.". Weaponizing "human nature" and "psychology" against people is not the most moral thing to do in my book, and should not be handwaved away. Again, I even side with you on the topic of it being rather fair. I agree, that people should be informed, critical thinkers that can manage to defend themselves against manipulation attempts. That doesn't mean that such attempts should be excused. (After all, if someone gets shot, wou wouldn't say "Well, should have owend a gun yourself and shot first" either. At least I hope so.) After all, it is and will be player retention first and foremost though, built to create habits. Assuming anything else (like pure benevolence) is naive. And thinking in such black and white categories of responsibility, guilt and developer intentions is quite contrary to being an informed, critical thinker.
  14. Why not both? Just because something happens "all the time" doesn't mean we have to accept that. Because the way I read this, it can also be interpreted as "Be stoic, don't give a kitten and move on." It`s possible to aknowledge my responsibility to look my doors, so I do not get robed, while also calling out the crooked morals of people who break into other peoples houses. And yes, I get it, what I just described is legally forbidden while Anet is in their right to implant even the worst mobile crap if they wanted to, I just wanted to illustrate the point. Also, again, let's not act if our personal perception of the world matches that of everyone else. People are built different. Literally. Neurological differences make different people way more suceptible to certain things than others.
  15. While I do think that the WV is designed in a very fair way, let's not act as if it wasn't created with certain interests in mind. Mainly player retention. Hence why I do get the "FOMO" argument. Acting as if there aren't any hooks that a game tried to catch you with is naive. And acting as if addiction doesn't exist or can be overcome by simply not being a "weak person", as some people in this thread semmed to suggest, is also incredibly far from reality. Personally, I found myself logging in in the last week just for the dailies. And when I realized that I only did so out of a feeling of obligation, I actually felt bad. Daily login-routines form incredibly fast, without realizing that what you are doing might not even be "fun" anymore. Goes actually beyond gaming and can apply to many habits in life. By that logic, nothing anyone ever does that evokes a reaction from another person is his fault. Yes, on a biological and neural level, stuff happens within us. But let`s not pretend that knowing about the human psyche does not enable a person to get certain reactions out of them. Even if you believe in free will, this hardly matches reality.
  16. I run Dragons End regulary. Not even Yaos constant snappy comments during Kaineng Meta became as annoying as hearing Aurene to me. Although I have to admit, Soo.Wons dialogue during the final fight also could have been taken out of a 13-year olds attempt of writing exercise. I try to avoid the use of the word cringe when possible, but it just fits perfectly here.
  17. Check count Waltz from eternal Sonata. he can do different voices. But I get what you mean. I noticed that he has the same issue as Aurene: being an incredibly benevolent character, with a constant gasping voice. My personal conspiracy theory: Someone in voice direction during recording sessions stubbornly clings to the false notion that constant gasping adds tension. I blamed Aurenes voice actor before, but I am not so sure anymore that my disdain was directed at the right person.
  18. But thats exacty the point of a redemption arc. Some characters from the The Expanse come to mind. Or A Song of Ice and Fire. Or Lord of the Rings (even if Boromir is another case of "redemption through death", yet it was set up very well and got a great payoff, wich in itself was a setup for Aragorn character arc.) Or Portal. And probably some more books, shows and games that I can't think of spontaneusly. Mai Trin was terribly wasted. Having her as a disillusioned, dark-humored ally would have greatly improved that character interactions imho, as most people are just different versions of goody-two-shoes. Simply killing her off in the middle of EoD was incredibly unneccessary. And Ankka being built up as another antagonist, just to be killed an hour later was a prime example of why the pacing in EoD felt so incredibly off. Neither got time to breathe, to make herself part of the story. Wich is a shame, because I think both of them were rather promising.
  19. While I am not happy that this seemingly flew under the radar, I do appreciate the honest response instead of some "We hear you!"-PR-bullcrap. Thats rare nowadays.
  20. Didn't even know there is a difference depending on wether you killed him or not. Thats actually pretty neat.
  21. This question stuck with me for a few days as well now. A clarification would be appreciated, so I know if I should open the kit now or not.
  22. True. One could go on and find dozens of ways to describe how this works as an allegory on western society, broadly speaking (staying "relevant", being "diligent", being "loyal", etc.). Individuals are measured on how they contribute to their society, based on societal values, not on their own merit and rarely get the chance to develop a sense of self. (Actually, this makes Asura not too dissimilar from the Charr in that regard). And such expectations do take their toll on all those left behind for whatever reason. I really liked how they shed a light on the darker side of Asuran society, apart from the funny Technobabble goblins. Come to think of it, the wizards court are to Zojja what the Olmahkan are to Rox. I don't think that is Asura specific though. Losing your memories is losing yourself. Even though they tried to adress this by "It's not really gone, it's just put away", the thought is still scary.
  23. I think they followed up very well on Zojja. They kinda even made her absence into an integral part of her character arc: She felt isolated. Ignored. Not fitting into the world anymore, while others were out there doing great deeds. I dunno if this is a personal thing you need to have experienced, but watching others getting ahead on life while you seemingly are not moving forward can hit hard. Especially after having suffered from a critical life incident. So for her, finding people she felt a strong connection towards, a found family doesn't sound cringe to me at all. To me, it was rather wholesome. (And if you haven't already, read her journals. Unlike the Gyala-episodes, I think Anet portayed depression rather well here.) Also, the open enden things you described can still be expanded upon in the following content releases. I am fine with not having all parts of the puzzle yet. Doing some setup work that does not get resolved immediatly is a sign of writers actually thinking things through. If they follow up, that is, but we will have to wait in order to see how this plays out. And lastly, we do have Peitha, who hints at a demon society that, while still being rather feral, isn't what Eparch forces them to be. With her being an ally, that we will help with stirring up a civil war against Eparch, the Kryptis are set up to be alot more nuanced than the Elder Dragons have ever been.
  24. This is not just a small bug. It is stopping progress. I am not in the bigeest rush, as I still have many maps left before another completion, but it still baffles me that this hasn't been adressed.
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