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How yould you feel about Initiative/Pages for kits?
Alcatraznc.3869 replied to Atmaweapon.7345's topic in Engineer
Hm didnt know that thanks -
How yould you feel about Initiative/Pages for kits?
Alcatraznc.3869 replied to Atmaweapon.7345's topic in Engineer
used to ? I'm pretty sure it still work that way under the form of limited number of usable. A shame they arent that great though, I like the concept of conjuring weapon -
How yould you feel about Initiative/Pages for kits?
Alcatraznc.3869 replied to Atmaweapon.7345's topic in Engineer
it is way too weak for the heavy penalty. If you want kits to have initiative or pages then you need give the kit some true power. Engineer have no weapon swap and the only swap available are kits. -
Should they rework mechanist due to excessive issues.
Alcatraznc.3869 replied to Stalima.5490's topic in Engineer
Yeah sure, Mirage getting back its 2 dodges, Chronomancer getting back its F5, Vindicator getting back its 2 dodges, Druid pet penalty removed, all of these small changes are definitely not trades off that has been removed. Next time you comment makes sure to read properly what the person is saying and make some research as well -
Should they rework mechanist due to excessive issues.
Alcatraznc.3869 replied to Stalima.5490's topic in Engineer
Then the mechanist branch will need to buff the Engineer as well then because there is no way I am playing a spec that trades an entire tree for a temporary minion. Also what Anet should have done is giving back the toolbelt skill to the Mechanist when its pet is off field. Like how such a small concept is hard to grasp ? And before someone talks about balance, Anet removed spec trades off from everyone....Everyone except Engineer and Mechanist. This is just asking what we should have gotten several months ago -
Should they rework mechanist due to excessive issues.
Alcatraznc.3869 replied to Stalima.5490's topic in Engineer
Mechanist should get some fixes but Anet and rework for engineer means nerfing and killing the reworked stuff so yeah... It should get a proper rework made by a proper team -
Rifle needs a complete rework to be even worth using it over Hammer. Its current situation is complete trash in any PvP content and underwhelming in PvE. But the issue doesnt comes from skill 2, it's arguably the best skill of the weapon.
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I'm not talking about group content in which case you run full support. I'm talking about OW solo stuff. Unless you run the support for F2 and F3 in OW in which case that's good for you I guess. With the build I run I only have F2 to generate alac along side mace and barrier signet if I want a 100% uptime. I am sure the vast majority of PvP player still believe Mechanist is a braindead top tier meta pick.
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As far as PvE goes (solo PVE) the relic system killed the old sanctuary rune. It is still possible to maintain alacrity but you have to use Mace 2 off CD and spam barrier signet. As far as PvP goes, Mechanist received nothing but nerf eversince its been released. Even the last patch nerfed condi mechanist. Anet isnt even hiding their intention of making Mechanist unplayable against opponent who dont mindlessly spam 1.
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Why did they nerf Emergency Elixir and Transmute?
Alcatraznc.3869 replied to Calen.8945's topic in Engineer
Actually transmute now is better IMO. Having more control on cleanse is great. I agree for emergency elixir, being tied to ultimate skill is completely stupid. If you run mortar kit chances are you will get more trigger out of it but you will either trigger it when you dont need to or when it's too late. If you're not running mortar kit then you might as well forget this exist. -
I'm not feeling it - The State of Engineer
Alcatraznc.3869 replied to SleepyBat.9034's topic in Engineer
As far as PVE goes, I think Engineer is for the most part fine. I wont comment on PVP because I have stopped playing this gamemode since 2016 or 2018, I dont remember, this gamemode has a balancing that is so.....Idk weird that it's its own game at this point. As for WvW if you're in a zerg I would say Engineer is ok but as a roamer it's just frustrating to play when almost everyone now has teleportation, super speed or movement ability that allow them to gank and leave while Engineer still has no mobility if you dont run the clunky rocket boot. But IMO the issue isnt that Engineer is too weak it's just that the class itself doesnt get "scaling buff", at least in WvW. Take the Scrapper and superspeed in WvW for instance. We could argue that Scrapper with all the high superspeed duration was very mobile like....5 years ago if not way before. But if we look at today, superspeed for Scrapper is simply nothing. What is superspeed going to do when a Willbender can just instant teleport to your location burst you down and just teleport away while being under aegis and stability ? What is superspeed going to do when Thief can do the same ? Or when a Warrior has so many movement skill it can just catch you by using them ? Or Ranger and all its leap ? And yet here we are today with a Scrapper that can barely keep up superspeed for itself, let alone for its allies. Other class got buffs that are way overtuned while Engineer for the most part received insignificant buff. Oh now my elixir throw can ignore projectile hate ? wow such gamechanger, much quality. In PvE, honestly Engineer is fine but what annoys me the most is Anet's incompetence to overall balancing but especially when it comes to making their mind on what does what. Again, Scrapper quickness, I am personnally fine with how it is now, but how do you justify Scrapper having to work harder to provide quickness in a small radius when you have Herald that gives quickness in a 600 radius by existing ? Holosmith got buffed a few patches ago and was able to do some high condition damage with Holosmith. Just why ? Holosmith is already a great power DPS spec and now you're also making it a strong condi DPS even though Mechanist exist. And it only took a few patch before Anet nerfed condi Holosmith....and pistol. So yeah they nerfed pistol main hand and off hands. But then recently someone must have realized that after 10 years Engineer only has 1 off hand offensive weapon and it is the pistol. So what did they decided to do ? Buff off hands pistol to make viable for both condi and power option. Just the patch after the nerf. Dont get me wrong I am happy about off hand pistol buff but this just show how Anet is inconsistent with Engineer. No one in this team even knows what Engineer spec are supposed to do and their philosophy often goes against what the spec is supposed to do. -
Expanded Weapon Proficiencies Beta Feedback: Engineer
Alcatraznc.3869 replied to Rubi Bayer.8493's topic in Engineer
I dont know much about support but I can say it is horrible to use and it's super unfun. -the radius is too short. The buff you get they look strong on paper but not enough to justify the pityful 180 radius -the concept of the weapon is to do chain reaction but you only really seem to get 1 reaction. So yes you can trigger all canister arrow at the same time but you'll only get 1 chain reaction buff and 3 wasted canister. -the setup time is just too long. Waste a second placing one arrow, waste another second to place the second arrow, wait half a second to detonate the arrow. The weapon isnt smooth and you are expected to use SB while juggling with kits. The shortbow only synergize with very few field that engineer has. You can either do: -Put arrow on the ground-->Kit-->drop a field--->switch back to SB--->detonate---->put another arrow down--->kit and so on which is....very annoying to do on the long run -Kit--->drop a field--->switch to SB--->drop arrow--->detonate which is smoother to do but very likely to fail considering the wasted time between switching kit and waiting for the arrow to be ready for detonation And this is only for the PvE aspect. I've seen people being able to make use of it but honestly it feels like the worst support weapon engineer has, beaten by Mace which only has skill 2 as a support skill. That says a lot about SB. This needs to be put back to the drawing board. -
For once I can agree with you, Engineer is getting garbage and it doesnt deserve it.We deserve better. This SB is horrible and unfun to use and it means a lot when Mace is considered a better support weapon despite having only skill 2 as a supporting skill. Let me rephrase that. Shortbow, a weapon fully designed to be a support weapon with 1 auto attack and 4 support skill is actually performing worse than Mace in the support departement even though Mace support consist of using skill 2. Well I'm exagerating because you would run shield with it but still. Rifle is in a worse state than its pre rework version now. I am surprised pistol off hand has been buffed, I thought the dev forgot about them.
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Well I sure hope that's actually the case considering Anet recent history with anything that involve engineer. I am still shocked that they buffed pistol off hand