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Lorena.8415

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  1. I like the ranged abilities with scepter, and some of the target skills were interesting to use. It does, like all other thief classes feel incredibly squishy when compared to others. I don't really think the damage increase is high enough or the skills are interesting enough that I'd opt into this over the other elites but yeah, but it does focus on single target quite well, and the skills do look neat. I do think that you could probably re-work the animations a little bit because it does feel like you're attacking extremely slow for some reason. It also feels difficult to play the game solo as this class, as if you encounter too many enemies it feels like you get stomped down in seconds without skill-spam. Overall this one's still better than how I feel about Untamed from these 3 beta types, but this one could still use a little reworking in my honest opinion.
  2. Personally it's really boring to play the Untamed. I figured it might bump up your pets or make the playstyle feel different. I didn't enjoy this type at all. It somehow feels just as weak, if not weaker than some of the lesser used base classes, the lack of stow pet was a bit annoying, and as others have mentioned, without the hammer, this class feels bad/unusable. I probably wouldn't swap my rangers over to this class over Soulbeast.
  3. Yeah, summoning/desummoning is a little glitchy. That said, when it works it's fun. It does feel identical almost to playing a base ranger though because the summoned golem doesn't feel very unique. It would be fun to have the ability to perhaps enter the suit or ride on it with the f5 key perhaps or something to that effect, so it doesn't just feel like you're playing a ranger. I think that it could be reworked a little bit. Overall though it's a lot more fun than the other two current released beta test types.
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