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ellaqwent.7493

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Everything posted by ellaqwent.7493

  1. It's going to be great! More 900 range projectiles that get perma reflected in WvW fights. It will probably be condi heavy too so that you can't use it effectively with High Calibre or a condi+melee mech anymore either. Then they'll nerf it in the first balance patch. They could have made it a staff or scepter and the unique skin is a Tesla coil for AOE lightning attacks that also burn, and stack with Kinetic Discharge and Static Battery. Oh, that would have been cool!
  2. This is just astonishing. And of course Mechanical Genius doesn't decrease recharge in sPvP so the second your mech walks off the node you're capping / defending, you have a 60 45 second cooldown on Discharge Array or Sky Circus. I mean, the whole ethos of the Mechanist is for your mech to do most of your damage and now that damage is dependant on the AI not jetting it off to smell some flowers as it's so prone to do. This whole range requirement has been asinine from the outset, but at least before today you still had buttons to press instead of just watching cooldowns. I've been an engi main since launch and with every "balance" patch I become more and more convinced that they're trying to purge engineer from the game through a death by 1,000 cuts and force us all to become healbrands. Oh, yeah. They nerfed med kit too because apparently support scrapper is too OP and support firebrand is still not OP enough. [eye.roll]
  3. A backpiece that is a large, metallic key for those us who would like our clockwork engineers to resemble mechanical dolls, please. Also, clockwork mounts please!
  4. As a resident engi main, steampunk fashion collector and steampunk junkie in general, I love how so much of this game borrows from the genre. However there's one thing that I think is missing and would be really cool, and that is a mount skin theme in the fashion of Scarlet's steam creatures, or less so watchknights, or twisted creatures. Dynamic gears with hissing, ticking and clanking. Puffs of steam emanating from aesthetic, copper pipes. It would be so fun to have vintage, mechanical mounts in the already richly, steampunk world that Tyria is.
  5. Please, may we have an option to keep our mech stowed when changing maps/instances. It just gets in the way in non-combat areas. Since all mechs look the same, the is no aesthetic motivation to have your mech deployed and they just crowd the map with erratic green blobs, making it difficult to see vendors. It would be the epitome of a quality of life change to not have to actively stow it with every map change, like I do now. Thanks a bunch! If I may slip into character for a moment, we engineers put a lot of planning into designing and implementing the Crash Down feature and it feels like some wires must be crossed in the remote since it's always triggering without our input.
  6. My perspective: I’m just a casual, girl gamer who primarily plays PvE (though not raids) and some WvW and I don’t meta. I play GW2 for enjoyment and the engineer class because I adore steampunk, engineering and the whole thematic, and being limited in build and equipment to eek out that extra 1% is not appealing to me. I’ve been an engi main since launch with 2,000+ hours on the class which is well over half my total playtime. I love being able to creatively combine traits, gear and skills to generate a plethora of unique (and sometimes humorous) builds and to have my fingers frolicking frantically across the keyboard to hit that weapon skill, that toolbelt skill, a quick three revives with my function gyro and a sneaky Gear Shield in my toolkit because gears are great. Playing Mechanist across Maguuma and the Desert last night took nearly all that away. Gone was the frantic, high paced play, replaced with kiting around veteran smokescales and pocket raptors or hydras and sand sharks with pistol auto attack while Static Shot and Blow Torch are on cooldown. The signet stun break knocks mobs out of the 240 range of the condi skills, so I take Elixir U instead (and barely use it), and Grenade Kit which leaves no condi removal and isn’t even really necessary in zones that normally take some effort. The mech just feels so strong, and the cooldowns on the skills so long, that I didn’t feel like I was really doing very much. Once the excitement wore off, it was a little vacuous. It also felt as if the mech is your tank and you are the ranged controller and mace doesn’t fit with this at all. If the mech skills are on cooldown, you have to run around bonking mobs in melee range just to give the mech a target, and now I am the one tanking without the survival skills I need to stay alive. I feel like a sceptre “remote control” would feel so much nicer and how great would Meteroligicus fit as a transmitter?! Having no toolbelt renders the Tools trait line almost entirely pointless, and while I am by no means an expert, I felt that condi Mech basically has to have Firearms (1, 2, 2) and Explosives (1, 2, 2) while the support Mech has to have Inventions (1, 3, 1) and Alchemy (2, 1, 2) since so few of the other trait lines and traits provide any benefit. This feels really restrictive to creativity and customisation. You pretty much have to take signet heal and elite, so two utility skills are taken up just for stun break and condi cleanse potentially. I think the mech fits the lore really well and is true to the engineer class, however it doesn’t feel like an engineer to play, but more like core ranger. I wish the mech was more like the asuran elite Summon Power Suit where you enter the mech, since having no “Attack My Target” key, having to mouse click “Return to Me” and the lethargic response to commands, as well as the periodic appearing and disappearing of the mech are all frustrating under the AI. I would love to have more fine control and also be able to repair my mech like a real engineer. I wholeheartedly support the persistent idea that the toolbelt be available when the mech is not summoned, and also confirm the bug reports of not dropping in ankle depth water, and spawning in and out, seemingly at random. I would also love a more dirtier, steampunk style skin (hello gem store) and it being dyable, as such aesthetics would be a deal maker for me. That’s my feedback based on my feelings and experience, and I realise it’s not substantially constructive or representative of the majority of the player base however... I think the mech as a centrepiece of an elite specialisation is absolutely fantastic and has incredible potential but it feels in its current design, it takes too much away from what makes the engineer such a beloved class in my heart.
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