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Aztec.4521

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  1. I have gathered some Ideas maybe you like one or two that would round up the espec pretty well 1. the look. Mech looks good but just one colour Option is not enough pls consider putting at least 2 colourpanels into the spec one for the green and one for the gold should to the Trick. 2. the traits + spec mechanic - put the mech call on F5 so it fits the other specs - put F1-3 on F2-4 and always allow access to the heal F1 - if the mech is offline reenable toolbelt F2-4 for the engie to use since his weapons and skills are very limited without weapon swap (thats probably the reason because he got the toolbelt in the First place) - since you're basically missing a trait line if your mech is off, give every trait a ability for the engie that only counts if the mech is offline some ideas first traits could just determine what effect the bombardement could do the Enemy (if the mech is offline it shoots your target once every two Seconds or so) condi/might/Power second could just be a stat boost to the engie in the category you skilled (condi dmg / support / power) i guess you know where i'm going the last trait could be an aoe field placed by the mech every 5 shots or so idk (you guessed it again condi (burn) /Support (buffs) / Power (dmg Ticks) 3. the mace the mace tries very hard to serve every role the player could go with the spec but because of that it doesn't do well enough in any of it so here my idea (you know what it is) the mechanist ADAPTS his mech to fit his needs so his new weapon to go should too.. the Skills stay the same but as you change the weapons on the mech the on hit effects on the mace should too ( condi/might/more power dmg)
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