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Infinity.2876

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Everything posted by Infinity.2876

  1. 1a: I like the idea of having the ability to look at elite specs on character creation however we need to remember that when people first start, they don't have access to the expansions. I would recommend this to be added where you buy it. 1b: Yes, there need to be more character creation options. You can't make skinny norn, short humans, or big sylvari. 2a: I think one of the big things about why entering the world is overwhelming is because it sends you a bunch of things and then gradually goes through and explains them all. For example, when you finish the story instance (which is self-explanatory but lacking a learn how to dodge which currently is an optional thing) you are bombarded by loot, other players, a compass, whatever festival is on currently, a scout, and several other things. I would also encourage collapsing any events that are happening currently while in the first few levels just so you can get a hang of the game. If you really desired, you could uncollapse it to go do the festival. I suggest a popup that tells you to "follow the compass" then you talk to the scout which tells you about renown hearts and events. Poi, vistas, and heropoints should not be explained as they are self-explanatory. 2b: A codex is an interesting idea and I support it; however, it should not contain everything you need to know about the game because reading through it is an unneeded chore. The wiki is helpful because you can look up specific things, and is already implemented, meaning the devs don't have to spend money and time making it. I would make it so that the codex contains the short tips that you gain from leveling up so that if you need a refresher on an aspect of the game you could easily access it, even after lvling up.
  2. I agree with all that op suggested except guardian should get daggers. Ele: Longbow Ranger: Rifle Engi: Axes Teef: Greatsword Warrior: Spear (new weapon)/ Alternatively main hand pistol Guardian: Dagger/Dagger Mesmer: Hammer Rev: Pistols
  3. I legit got 500/490 twice in a row
  4. In general, throughout the story I take the stance of Galrath the undying. He says something like: "Peitha may be good or bad we don't know but I hope you can convince her to help us out." I don't understand why the commander is naturally inclined to aid a powerful (at least enough to beat his brother) demon, when in lws2 we spend several chapters distrusting caithe when she literally stole an egg to protect it (which we wanted to do anyway). At the end of the day demons are demons and we get the impression that the human race has been being possessed by them for quite a long time. Why do we suddenly and whole heartedly agree to aid a kriptis in becoming queen. I would think we would be like: "Well I guess I'll join cause maybe when she's queen she'll help us out." and have like a suspicion that she would possibly be worse of a ruler than aparch. This would be disproven as we go through the story because she is trying to help them out. But then again, we haven't actually seen aparch consume any demons besides the one who did it willingly. That's why I am leaning on the side of Galrath. At the end of the day, they're still demons, and they still need emotions to consume and people to possess.
  5. One thing I forgot to mention in the original post is that alot of the functionality of the elements shaft utility and heal skills. water attunement can bring self-healing and condi cleanse but half our heal skills are pretty bad and we only have one utility for cleanse and it's not very strong (Cleansing Fire). (including in elite specs) air gets crit synergies, but arcane skills are not used aside from arcane shield (but even then, mostly for defense and not crits). earth has cc but we don't have any cc utilities outside of weave self and tornado both of which are difficult to set up and are very telegraphed. etc.
  6. This came up while discussing pistols and heal skills on elementalist. The context: Every proffesion except elementalist and engineer have weapon swaps. If we take a look at engineer hammer for example. Engineer hammer #5 is a cc, #4 a defense, #3 a mobility, #1 +2 dmg. Now if we look at ele staff. Fire: 1 through 3 + 5 are dmg, 4 mobility, Water: 1,3,5 are healing, 4 is soft cc, 2 is dmg, air: 1 + 2 dmg, 3 + 5 cc 4 mobility, earth: 1 + 2 dmg, 4 + 5 cc, 3 defense. In contrast to the other profession's weapons each element holds a utility broken up by each element. Thus, a weapon is judged, not by each individual element but by all the elements as a whole. What is not factored is that when you swap from fire to water you just lost almost all your dmg, when you swap from earth to fire you lost all of your cc. This is why elementalist remains the hardest profession to play. Because each useful thing is only useful in its respective element. Where you to change it would lose all of that useful thing. Each other profession is broken up by ranged/melee split exclusively and doesn't have to worry about weapon swapping in most cases. However, if you would break up elements by ranged/melee and make each element able to have some sustain and some dmg then you could fix some of the many issues with the current weapon designs. This has been delved into in part with the hammer, but it is not yet applied in full and not to the other weapons. The change: Make melee weapons have a ranged component. For example: sword could have a thrown element or a beam attack similar to mesmer greatsword. Fire should still be the element of pure dmg. Air should provide mobility and in most cases be ranged but should have some survivability with access to barrier cc should be accessed in stone. Water should be either self-healing in the case of dps weapons, or ally healing in the case of support but should have access to better dps than is the current trend. Stone should have access to most cc but should still retain some dmg. TL;DR: Spread out dmg, cc, and sustain amongst elements. Add 2 ranged elements to each melee weapon.
  7. The issue with pistol as I see it is that the bullets are too easy to block/reflect and prevent from gaining bullets which are a key mechanic. Also bullets last for one skill and are immediately taken away meaning that every other shot has a lesser effect. Additionally, each bullet can only be consumed in its respective element meaning that weaver is weakened if he doesn't use his dual attack before switching and a whole lot of brain games ensue. Even tempest, who is best suited for staying in one element needs the ability to swap to water to selfheal. I propose that if bullets were to be added to the aa while keeping the spending bullets on the same skills then it would allow it to be more viable in competitive game modes. You would also need to adjust the maximum bullets to be 3 and get different effects for the amount. Example: One additional step would be to make bullets universal. Now don't get me wrong I don't want to remove the unique elemental bullets, but they should be able to be used for other elements. So, a change could be made so that the bullets have an effect unique to the bullet. For example, fire bullet could increase your condition dmg by 2% when spent or water bullet could siphon health when spent. And then you would rework the skills accordingly. If you want to keep the "fire bullet is used in fire attunement" you could count the fire bullet as 2 when spent for a fire skill. This way the pistol would be generally buffed, and we could return to our normal playstyle of changing attunements to fit the situation. Not having to be limited by what kind of bullet we have, and weaver would be usable.
  8. I thought P2W was when a game has a paywall. In Gw2 you can buy expacks with gems. Gems are bought with Gold and gold is a F2p currency. Doesn't that make it not P2W?
  9. I think a lot of weapons in the game could be turned into the weapons previously mentioned with animation, skin, and skill adjustment without having to spend time making it available for 3 or 4 professions. I think we haven't had any outside the mold weapon uses since melee staffs on daredevil and rev (and most recently warrior). I would be simple to implement gauntlets by simply making focus a melee weapon. Whips could be made out of maces (Turns into morningstar to do steal weapons and stuff). smgs and assault rifles out of pistol and rifles (increase rate of fire and lower dmg). landspears out of staff (more poking animations instead of bonking). Boomerang out of dagger. Out of the list I could see greataxe is just a hammer skin, most hammers act like a greataxe anyways. Crossbow would need its own weapon, but it would have reload mechanics which nobody likes. Wands could be useable as a consumable from your inventory to add a special skill or something.
  10. While in Wizards tower: https://imgur.com/6bD0FW0
  11. dagger/dagger condi soulbeast cause I'm edgieeeeeeee
  12. I like how elementalist has pierce on piercing pebble, but aura slicer still doesn't remove auras.
  13. Mesmer rework, stop nerfing mirage. There all problems fixed
  14. Here on the range, we use shotguns. 12 nonprojectile mid-range burst rounds per shot with knockback. anti-barrier Armor piercing shots stealth, freight train noises, the works
  15. The reason why celestial is such a strong stat set is because every sing profession can use it to some extent. power: directly linked to base dmg, even on condi builds it can be beneficial. precision: linked to crit chance, if everyone has any amount of crit dmg (they do) then they can benifit. ferocity: everyone has the potential to crit so can benefit. healing power: everyone has a heal skill, so they benefit, other professions like elementalist, vindi, and guardian have some healing built into their base kit as well. concentration: most builds create some number of boons. Most builds benefit. condition dmg: only effects application of conditions so all condi builds plus other power builds that apply dmging conditions. expertise: affects duration of conditions. Condi builds benefit and anything that applies soft cc. Most builds benefit from a wide variety of traits, especially ones that have more selfheal skills and apply dmging conditions.
  16. You can do lws1 to get 20 slot bags. Build slot expansions are also available in the wizard's vault as part of daily rewards. Sometime given out for free on the black lion trading post
  17. when an elementalist changes attunement it will sometimes trigger a vocal cue. Mounting will count as "leaving attunement" and dismounting counts as "entering attunement" thus the vocal line. (Any trait that trigger off of these apply) This also applies to holosmith and holoforge as well. Vocal cues don't always trigger (thank goodness) whenever you get something that triggers it. Bleeding, crippled, vigor, torment, entering or leaving necro or specter shrouds, most shouts, berserk mode, getting rare gear and others all have the potential to trigger voice lines which are unique depending on your character's race. What I do not understand is why rangers have a rock blast when dismounting
  18. And definitely no jumping over bladesworn dashes
  19. Canach was so good anything after him seems pale in comparison.
  20. When I did spvp, (before I quit after getting my legie) I would be ranked low silver, high bronze, amongst other less skilled players. Getting to ranked was pure awful because in unranked you would get matched with 5 man teams that look at you like this and then kill you in less than 2 seconds. (I know, I counted while locked in cc) I thought to myself "at least in ranked I fight people similar to me." BUT NO, the matchmaking system. I get matchmade with diamond players more times than I have fingers when I should be ranked with less. 75% of the time when I get wins the enemy has 1,2 or even 3 afkers. One even wrote explicit things on the map. Other times I would go to mid (when most of my team is at far) with 1 or 2 other players and then get killed by a core staff necro. The worst part being as my two allies lay around me defeated is that he still had half shroud to boot. The meta followed me like death and his whistle from Puss in boots the last wish. D/D weavers with barrier, one shot harbingers, DHs with pulls, bladesworn oneshot builds, cc lockdown druids, Mechanists when they could still get every single top stat in the match, and others. My hot take about spvp: spvp is bad for the soul and will likely cause death by heart attacks. I am glad I no longer need to do it anymore. Gw2 is a OW game, there are many, many, many other games that do pvp better.
  21. If you don't do raids and strikes normally, then the achievement looks like: Do 25 events for 3 mystic coins!
  22. game working "as intended"
  23. I have not played on a steam deck but you can cast aoes by using the same skill again. I avoids having to aim. It doesn't work for pvp because you have to lead your shots but it works for ow.
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