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TagIsBad.1350

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  1. I made nine new characters just to play the EoD specs. I genuinely really like all of them, Untamed is one of my favorites (but moreso because of its potential with buffs and not really its current state).
  2. Combat Training (PvE only Mastery) Step 1: Swift Engagement - Gain 5s of Swiftness whenever you enter combat (2 min cooldown). Step 2: Vengeful Spirit - Your attacking downed skills cast and recharge 20% faster and deal 10% more damage. Step 3: Master-at-arms - Gain Fury and Protection for 5s when entering combat with a two-handed weapon, and Might and Quickness for 5s when entering combat dual-wielding one-handed weapons (2 min cooldown). Step 4: Cling to Life - When you would be downed for the first time, instead heal yourself to 25% of your maximum health. Your Bandage downed skill grants doubled healing while you are in combat. Step 5: Frontline Cavalier - You may summon mounts in combat to auto-cast their Engage skills (2 min cooldown).
  3. If you had any thoughts on more professions that fist weapons would fit with (core or elite) I'd love to hear your thoughts!
  4. Fist Weapons (Gauntlets) in Guild Wars 2: Similarly to Staff, it is a close or long range weapon depending on the wielding profession. It's two-handed, and leans towards skills that are Power based (with some Condition Damage exceptions). Core Professions: Thief: A brawler set of skills that focuses on dancing around and grappling with the enemy. Has limited amounts of knockback with an emphasis on throwing enemies away and then quickly leaping to them. Engineer: Utility gloves with all kinds of functions. Close range taser for stun (daze if the enemy is close enough), rocket punches that grant quickness, and even a jackhammer punch for CC. Warrior: A juggernaut who's prime function is to beat the enemy down. Instead of using conditions to disorient, warriors simply hit as hard as they can. Gauntlet rotation on warrior focuses on landing many consecutive hits in order to gain boons like Fury or Vigor. The gauntlet Berserk skill is a channeled flurry of punches that knocks back enemies that are hit by it. It can be used while moving and the duration of the channel increases with adrenaline level. Elementalist: The only ranged gauntlets in Core. Instead of using them as a melee weapon, Elementalists use their gauntlets to channel the elements through their own hands instead of a weapon. The skill set resembles a more "traditional" mage: Elementalists fire bolts of lightning from their gauntlets, set their fists ablaze to strike and burn their enemies, conjure enormous boulders that they fling with both hands, and use a chilling touch to freeze their enemies in place. Elite Specializations: Hexcaller (Necromancer): Uses their gauntlets in tandem with dark magics in order to both ambush their enemies from afar and strike them in close range. Their skills include things like summoning barrages of shadowy fists to assault their enemies with vulnerability, or grasping hands that torment and immobilize them. The Hexcaller's Shroud grants the user giant, fearsome shadowy hands that can hone in on nearby groups of enemies: either firing curses and hexes off at them, or using their massive size to crush and sweep enemies away. The Hexcaller's new Utility Skills are Spirit Weapons: a skill only Guardians have been known to use. In contrast to the Guardian's weapons of light, the Hexcaller's Spirit Weapons are pulled from the shadowy depths of the afterlife, including relics like the Dagger of Blight or Axe of the Accursed. Paragon (Revenant): Using a newfound bond with the mysterious Razah https://wiki.guildwars.com/wiki/Razah, Paragons channel their newfound power in order to rip the very fabric of Tyria apart. The Paragon's gauntlet skills include abilities like pulling their enemies through tears in the Mists, or channeling projectiles of energy through these rifts that grant boons to the user when they damage enemies. The gauntlet playstyle encourages the player to chain skills quickly enough to have multiple tears in the Mists at once, which deals increasing damage to enemies and grants you additional boons. With the power of Razah's Legendary Mistcaller Stance, this mysterious legend who was born of a human influence in the Mists grants you unorthodox yet powerful skills. These include abilities like making enemies around you take a portion of the damage you take, or allowing you to travel through the Mists temporarily to gain stealth and ambush your enemies.
  5. Perhaps this has been done to death but I've been prepping characters for EoD and gah. I love so many weapon skins that have such vivid color schemes that don't go with any of my armor configs! I'm on my hands and knees anet. At this point I would even accept not all weapon skins being dyeable, or weapons only having 1-2 dye slots. I understand going back and retroactively giving weapons dye channels is a lot of work, but it would elevate fashion to another level. Hell, they could just release weapons with dyes now and not do ANY retroactive work right away and I wouldn't mind that much. Anyone else feel a similar way?
  6. Wow someone understood that this isn't a decision that would obliterate the economy! Thanks for taking the time to consider it 🙂
  7. One of my favorite things about GW2 is how money-friendly the game is with gem items for the most part. Every now and then anet will give an item away on the gem shop, like a Black Lion Claim Ticket or a cape or something. I was thinking, what if there was one of these free gem items on the first of every month? A Black Lion Key one month, maybe a Heroic Booster another, and they could use it to give out cosmetics and other items too.
  8. I'm also interested in learning how the upcoming expansion has stimulated/affected the playerbase, so please answer honestly! Thanks 🙂
  9. Sorry, I copy pasted this from another forum and I think the formatting got a bit funked up. I bolded it to try and make more readable but there's no options for direct text formatting, haha I really appreciate everyone offering their thoughts - I will admit my viewpoint may be as it is because I don't play much PvP or WvW myself, and after talking to a few of my friends who do enjoy shield in these modes it seems they serve as an important defensive tool. Sorry to all the Holosmith fans I neglected with this post 🙂 I would not be opposed to that! DPSing with a shield is a really cool concept that I think could work well, especially when we already have weapons that differ on which hand they can be wielded in. Let me be Captain America dammit!
  10. I adore Guild Wars 2's diversity in builds, from professions to specializations, to elite specializations, to weapons. However, one thing that I have been unable to enjoy is how Shields play. Now I don't just ALWAYS go full dps, I can enjoy some support/buff oriented gameplay every now and then, but playing shields has been a consistently underwhelming experience, even as a Chronomancer or Herald. Now I understand you don't HAVE to play them just because the Elite Specs make you able to, but when most of the Elite weapon sets are so satisfyingly designed, it feels bad for the shield ones to just be "block attacks and grant allies protection" - granted, Chrono does have Tides of Time which is in my opinion probably the most interesting shield skill there is. I won't really touch on Core Build shields, but I will say that they also fall into the same issue of feeling much too passive in a game where combat is so quick and mobile. Core Engineer > Guardian or Warrior shield (again, this is my opinion), but even so it never really feels like a compelling option over dual wielding a different weapon to me. This also branches to the fact that there are no new Elite Specializations in End of Dragons that add Shields to a prof - maybe it's because anet can't find a satisfying or fun way to implement them into another profession? Anyways, the main point of this post was just to see what you guys think of shields - do you enjoy playing them yourselves? Have a different critique of them? Personally I'd love some kind of rework or even flat-out change that could maybe push shields into a more viable position in 80+ content, as I do like them thematically (and there are some killer shield skins). This isn't a post trying to call shields garbage, or insult those who like them, just me putting my thoughts out and wanting to hear from the community. Cheers.
  11. He wants the visibility, plain and simple. Best to not engage further
  12. This is my main thought as well. If they gave a lot of the existing armor sets more oomph i'd totally be into it.
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