Jump to content
  • Sign Up

Sajuuk Khar.1509

Members
  • Posts

    1,610
  • Joined

  • Last visited

Everything posted by Sajuuk Khar.1509

  1. In no particular order Return to Cantha: Deals with the Purists, their attempts to manipulate the Risen into attacking New Kaineng, the celestial blessing, the monster in Raisu Palace, Xun Rao. Maybe have the Speakers help us as a post EoD "what are they doing" like we got with the Jade Brotherhood in Gyala. Deep Sea Monster: Centered around the Battle Isles, deals with the monster in the depths, Largos, Quaggan, and Krait. Possibly have Zafirah and the Zaishen return. Lyssa: What is Lyssa up to/her plan, why did humanity flee their original homeworld, where have the gods gone/are they actually preparing a new world. Maybe set in Dzalana or location in idea 9 below. Charr: Khan-Ur election, Bangar, cleaning up the last of the Separatists/Renegades, working with humanity to finally dispel the Ghosts of Ascalon. Magdaer retuns. Sylvari: Malyck, his tree, what are the Nightmare court doing, origin of Dream/Nightmare. Possibly set in the Maguuma Wastes, north of the Brisban Wildlands Bandit bridge/origin of the Maguuma Wastes. Norn: Return to the Far Shvierpeaks. Clean up the last of the Icebrood/Svanir. More Kodan lore. see how the Spirits/Braham are doing. Asura: Underground expansion dealing with Asura reclaiming one of their lost cities, and finishing off the Inquest once and for all. Kryta: Queen Jennah tries to deal with threats/make peace with peoples on the borders of Kryta(Centaurs, Tengu in Dominion of Winds, Pirates at D'ellessio Seaboard) New World: We got to the far off lands to the west, which are implied to have a 4th human homeland. Not sure about the plot for this one beyond just seeing whats up over there, That would realistically finish off every meaningful dangling plot thread in GW2.
  2. Just completed the T1 warrior staff achievement today, and didn't get the objective in the Wizard's Vault.
  3. Deep Sea Monster: We go to the Battle Isles to help the Largos, and Quagguan, fight the Deep Sea Monster Purists in Cantha: A return to Cantha to deal with the Purist threat, and their attempts to manipulate the Risen in Old Kaineng to attack the city. Lyssa: What exactly is Lyssa up to, and what are the gods REALLY doing. Charr stuff: Charr Khan-Ur election, cleaning up the last remnants of the Renegades/Separatists, and finally banishing the Foefire ghosts with the help of humanity. Sylvari stuff: Finding Malyck's Tree, learning more about the Dream/Nightmare, seeing how the Nightmare court have changed. Possibly tie it into what is causing the Maguuma wastes. Asura stuff: Going underground, finding a lost Asura city, dealing with the Inquest Norn Stuff: A mini x-pack set in the far shiverpeaks, following up in IBS, where Norn are reclaiming thier old homelands. How is Braham doing, how are the spirits recovering, etc. Kryta stuff: The Queen attempts to make peace/deal with the remaining threats around Kryta like the Dominion of Winds, and the Centuars. New Continent: We go off to the far west where theres been some hints about a 4th human land, and see whats going on there. Just some high level ideas, not in any real order.
  4. Even today an MMO getting to 10 years of active content development(yearly expansions or seasonal content releases) is pretty rare. Getting to 15 is a huge accomplishment, and getting to 20 is something only a handful have done(again with active content development and not just the servers are still up) GW2 is already past its first major milestone, and even if it died when it hit 15 it would be in a pretty small number of MMOs to have lasted as long as it did.
  5. There's some dialogue one can overhear from some enemy NPCs that mention the beast is wailing around in the shadows, still trying to recover from its injures in the Amnytas meta, and they don't expect it to return to the front lines in the future.
  6. I highly doubt the gods expected a weapon made by them falling into the Mists, being chased after by a Charr who then makes a deal with Balth not knowing who he is, and using said god forged weapon to break the god forged chains keeping Balth imprisoned, for Balth to the seemingly steal Lyssa's mirror, use it to disguise himself as Lazarus, and then trick the white Mantel into following him, and using them to re-empower himself with bloodstone energy, and then steal a super weapon made by an Asura to further steal the energy of Primordus and Jormag to further power himself. Balthazar escaping and becoming an issue was a crazy string of events that no one could've guessed.
  7. While I know he wont see this Sunrise Crest is a body of water between the Wetlands, and Arid, landmasses. It is also not an area the priory has a map with trade routes leading to. The trade routes go to the "Sunken Islands" and "Wetlands" landmasses as seen https://wiki.guildwars2.com/images/b/be/Tyria_(world)_map_2.png With translated version seen here https://wiki.guildwars2.com/images/a/ac/Tyria_world_fan_map.jpg Showing the map does not have trade routes going to the "Sunrise Crest" but instead the "Wetlands" landmass. Arachnia technically isn't canon. The name only appears in the GW/dat file which has a bunch of stuff that never appears in-game, and has been cotradicted by in-game/later sources.
  8. I'm not sure where you got the idea that the minor races can't perform magic themselves when we see numerous NPCs do so. They don't have AS developed of magic as the major races, but they still have magic. Also the Wizards are a special group, the leaders. The Astral Ward are just people. Not everyone in the ward in a Wizard.
  9. This is so laughably wrong. Singular "they" has existed for ages, and a simple Google search will bring up many results on it. Its just used very rarely because in most instances you know the gender of the person you are talking about and so call them he or she. But its not uncommon in discussion for someone to say something like "but he said X, Y, and Z" only to get a response back of "Yeah, but then they said A". You could say "Yeah, but then he said A" or "Yeah, but then they said A", and both would be correct.
  10. Icebrood Ogres use the same model as Icebrood goliaths https://wiki.guildwars2.com/wiki/Icebrood_Goliath And they do show up in IBS in certain areas.
  11. Everything in the game thus far has treated it like its his name, and not a title.
  12. I mean, they let Khilbron turn one of the towers into his bedroom, why not Adelbern so long as he doesn't find some way to disrupt the magical protection it offered? Hell, having him use it as his bedroom could've been used to their advantage. A king's bedroom is one of the most protected places in a kingdom. Letting him use it just ensures its one of the most secure places in Tyria. Is it negligence? Maybe, but SOTO makes it clear that Isgarren has mega tunnel vision, and lets things slip that he probably shouldn't. That would just suggest not all the towers can be moved. Which nothing ever really suggested/said all of them could.
  13. This assumes they had enough forewarning about the Vizier reading the lost scrolls, or Adelbern using the Foefire, that they would've had the time to move them. Also assumes those towers can be moved. The Wizard's Tower is flying, so it makes sense it could be moved, and there was that old Dev talk about the Wizard's Folly Tower being chained down when doing experiments, and being able to move when something goes wrong. But there's nothing indicating ALL the towers can be moved. Its not really vague. Yes, the first line of "The stone was last in possession of a ward member at the former beacon in Ascalon. " can be treated that way, but the 2nd sentence of "It is mistakeable for an ordinary stone and likely still resides there. " adds clarifying information that makes it impossible to misconstrued. Isgarren mentions the Ward member who held the stone was at the Tower, and then mentions the stone is still there(at the tower). So the stone is at the tower, and the stone isn't located anywhere near the old Wizard's Folly area. If they wanted to imply the Beacon of Ages was the tower in question they could've easily just put the stone at the same place they added the book, near where the entrance to the old Wizard's Folly area was, that has the message from Aziure and opens the gate to the Beacon of Ages new location in the Horn of the Maguuma.
  14. According to the dialogue the stone was in possession of an Astral Ward member who was at the beacon, and Isgarren says it still resides there(the beacon). So the stone was at the beacon, and its at that tower, which would make the tower the beacon in question. And the towers we've seen so far haven't shared any consistent architectural style. The Wizard's tower, and the Beacon of Ages, don't. Given how Isgarren mentions the Wizard's tower taking on "many guises" over the year its entirely possible they are magical constructs that can change appearance under certain circumstances. Ehh, depending on how the tectonic plates on Tyria are its not that weird. Orr is small in-game, but if Tyria is even remotely the same of Earth its pretty massive. could qualify as a continent depending on how you look at it.
  15. One of the post SOTO collection achievements mentions that the tower in Ascalon you find the transport stone is a beacon, and there is dialogue in that same collection that mentions Vizer Khilbron's Tower in Orr was a beacon as well. That same bit of dialogue also mentions that there were multiple beacons in Orr. https://wiki.guildwars2.com/wiki/Isgarren#Dialogue
  16. You not liking SOTO doesn't mean the mini-expansion turned out poorly, or that it was a train wreck. If anything, all evidence has suggested otherwise.
  17. Because its only been somewhat recently that certain groups have pushed to make these ideas, and choices, out to be some sort of "attack" that needs to be fought against.
  18. I'm so sick and tired of seeing this "we antagonized Balthazar" BS. Balthazar, while disguised, was blatantly lying about his identity, working with known genocidal terrorists, and was actively trying to get himself involved with the Elder Dragons and Aurene, the most powerful beings on Tyria, who controlled the fate of the world. Trying to learn the real identity of a person leading mass murdering terrorists, trying to get their hands on WMDs, is not antagonizing anyone, its basic due diligence. Any claim that we "antagonized" Balthazar is 100%, utterly, and totally, misrepresentation of what actually happened, and borders on a bold faced lie.
  19. Frode mentions that he needs to send someone to investigate casualties around Kirin Peaks, or something like that, in a random line you can hear in the Wizard's Tower hub.
  20. As far as I can recall there's no mention of what the seer's origins are, so its assumed they are native to Tyria until otherwise stated.
  21. You can talk to Galrath in Amnytas and he mentions what happened. Basically, Mabon came to him with an offer of join the Wizards or meet Grenth(die for real), and he made the decision to join them. The Commander also asks if he is Awakened, and Galrath says its something like that.
  22. Here's most of the things I've found, and seen other people mention, about new lore in SoTO We finally know what happened to the Scepter of Orr. It eventually found its way into the hands of bandits, and when Livia tried to get it back 100 or so years ago she met Isgarren. They retrieved it, and have kept it in the Wizard's Tower since. We now know the origin of the Scepter of Orr, and the Staff of Mists. Both were created by the Seers to protect against extra-planer entities, but when that didn't work they eventually gave them to the human gods. Isgarren approached Turai Ossa in the guise of the Djin Akeem, and took Turai to the Wizard's Tower to talk to a woman named Asphodel IV on how to defeat Joko. Turai was made a Wayfinder until his failed attempt as Ascension in the Crystal Desert. Following the death of Primordus, Ogden has been helping the remaining Stone Dwarves in their attempts to reclaim artifacts from their old ruined fortresses. Elementalist Aziure from GW1 was a Wayfinder, and the Isgarren used to be allies with "the Order" though those connections are long since gone. The "Wizard Folly Tower" is the Beacon of Ages, a tower used in helping protect Tyria from Mists based threats, and may predate even the Elder Races. It was moved from Ascalon to its current location due to the Searing. We got more information about the Seer-Mursaat War. With one of the Seer leaders first advocating war against the Elder Dragons, but pulling out at the last minute which lead to many Mursaat being killed and the grudge starting(as told back in LWS3 also) Mabon seemingly has some connections to the Mesmer collective, and may be the mysterious Obryn. The Mursaat are not native to Tyria, and are seemingly native to the realm the Krytpis come from. There is heavy suggestions more Mursaat may still be out in the Mists. Isgarren didn't do anything about the Elder Dragons because he believed they were necessary in helping defend Tyria from the Demons. The Wizards knew of Ankka's travels through the Mists, but chose not to do anything because they knew Soo-Won was dying, and couldn't spend the manpower/resources needed to hunt her down in the Mists and deal with whatever might happen once Soo-Won died. The Mysterious Door in Straights of Devastation that leads to the old Bloodstone Caves was created by the Astral Ward to hide a corrupted Bloodstone Censer. The eye Janthir attempted to find Mabon following Lazarus' death, but either Mabon's ascension, or the tower's shield, preventing it from doing so which is why it vanished. The Wizards were watching the player during the Shadowstone storyline, and the big tower in Amnytas is powered by a massive Shadowstone. Galrath, who attempted to break into the wizard's tower back in GW1, is alive, and Mabon did something akin to Awakening on him so he is still alive and serving the Wizards. From @EdwinLi.1284 To add to the list of things learned in SoO so far, the Oni are confirmed to be part of the Kryptis species of Demons. However, they are considered wanderers since they do not have loyality to Eparch. From @Konig Des Todes.2086 Implication that the karka and riftstalkers may be related, despite riftstalkers being non-Tyrian. Bastion of the Penitent was originally built by the Wizard's Court before being captured by the mursaat and turned into a prison. Confirmation that when someone ascends to godhood among the Six, they lose part of their former personality and views and are... influenced by their domains' agenda, for lack of better wording. It's compared to dragon corruption and Joko's forced Awakening. Related, more statements that "Kormir died" when she ascended, but also confirmation it's not literal but opinions of Kormir's personality changing after ascending. Confirmation that Verata was after the secrets within the Wizard's Tower back in GW1, and even got inside for a very brief time after the events of War in Kryta, though the fate of Verata's cultists were ultimately left unanswered (they survived being thrown into the sea beneath Wizard's Tower and their hours long swim back to shore). Peitha confirmed that fractals within reach can be influenced by other worlds besides Tyria. Finally got confirmation of what would have happened if Logan didn't save Jennah at the end of Edge of Destiny through the Astral Ward's what if fractals: with the deaths of the royal family (curiously, the game uses deaths - plural), Logan takes rulership of Kryta eventually, and slowly becomes quite the tyrant to the point of pushing Kryta back decades. From @Invidia.9074 Mabon visited Janthir between 1000-1100 AE to set up some sort of protective/warding enchantment, but the reasoning for this decision was not disclosed to anyone by the Wizard's Court Kryptis attacks have been observed near Kirin Peak Mabon hid his wings willingly - an ability we did not know from other Mursaat Lazarus the Dire and Mabon knew about each other Isles of Janthir are not a calm place, according to one note
  23. World map doesn't list any homelands for the Flame Legion. Are you perhaps confused with the Blood Legion lands?
  24. Flame Legion have no homelands. They just infested the other Legion's lands. Their main base, and center of their operations(Flame Citadel), was in Iron Lands. And no, Centaur's weren't a threat. The Centaur story IBS planned to tell was them getting attacked by the Destroyers, us coming in to help them, and finally making peace with them. After the IBS maps got cut Anet almost did this plot in a DRM. They even had a Centaur representative NPC with weapons to buy with DRM tokens, made and ready to use, but cut that DRM because they felt the Centaur story was too big to do in a single DRM. The "Centaurs as enemies" story was done back in core, and ended with the defeat of Ulgoth the Mighty who was said to be the one forcing the centaur tribes together to attack humanity while most of them didn't really want too. This would've been the "making peace with the Centaurs" story, with the Destroyers/Icebrood being used as the catalyst. Much like how the DRMs went with various factions like the Kodan, Tengu, etc.
  25. Never said they were whipping Charr, in fact, them whipping humans is exactly what I was referring to in regards to both the Charr and Norn stories being over. And the story wasn't "sped up". Pre-Champions IBS releases only had like 45min, to an hour max, of story. The back 4 story releases would've only been about 4 hours of story, tops, which is about the amount of time it takes to play through all the DRMs, Dragonstorm, and the other instances/dialogue segments across Champions. The only thing Champions did was remove the new maps they had planned. The actual story was the same length as it would've been anyways. Such as? By the time IBS is over Jormag is dead The Icebrood are mostly all dead The Fraenir, the leader of the Svanir, is dead The Svanir themselves are wiped out Ryland is dead Bangar is in prison The Frost Legion is wiped out Smodur is dead The remaining/new Charr Imperators all agree that the whole Khan-Ur thing is dumb and that it doesn't need to happen Crecia used the info she got from Bangar's offices to track down and wipe out the remaining Renegades. By the time IBS is over there are zero hostile forces, or real issues, of any size/significance left for the Norn/Charr to face.
×
×
  • Create New...