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Sajuuk Khar.1509

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Posts posted by Sajuuk Khar.1509

  1. In no particular order

    1. Return to Cantha: Deals with the Purists, their attempts to manipulate the Risen into attacking New Kaineng, the celestial blessing, the monster in Raisu Palace, Xun Rao. Maybe have the Speakers help us as a post EoD "what are they doing" like we got with the Jade Brotherhood in Gyala.
    2. Deep Sea Monster: Centered around the Battle Isles, deals with the monster in the depths, Largos, Quaggan, and Krait. Possibly have Zafirah and the Zaishen return.
    3. Lyssa: What is Lyssa up to/her plan, why did humanity flee their original homeworld, where have the gods gone/are they actually preparing a new world. Maybe set in Dzalana or location in idea 9 below.
    4. Charr: Khan-Ur election, Bangar, cleaning up the last of the Separatists/Renegades, working with humanity to finally dispel the Ghosts of Ascalon. Magdaer retuns.
    5. Sylvari: Malyck, his tree, what are the Nightmare court doing, origin of Dream/Nightmare. Possibly set in the Maguuma Wastes, north of the Brisban Wildlands Bandit bridge/origin of the Maguuma Wastes.
    6. Norn: Return to the Far Shvierpeaks. Clean up the last of the Icebrood/Svanir. More Kodan lore. see how the Spirits/Braham are doing.
    7. Asura: Underground expansion dealing with Asura reclaiming one of their lost cities, and finishing off the Inquest once and for all.
    8. Kryta: Queen Jennah tries to deal with threats/make peace with peoples on the borders of Kryta(Centaurs, Tengu in Dominion of Winds, Pirates at D'ellessio Seaboard)
    9. New World: We got to the far off lands to the west, which are implied to have a 4th human homeland. Not sure about the plot for this one beyond just seeing whats up over there,

    That would realistically finish off every meaningful dangling plot thread in GW2.

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    1. Deep Sea Monster: We go to the Battle Isles to help the Largos, and Quagguan, fight the Deep Sea Monster
    2. Purists in Cantha: A return to Cantha to deal with the Purist threat, and their attempts to manipulate the Risen in Old Kaineng to attack the city.
    3. Lyssa: What exactly is Lyssa up to, and what are the gods REALLY doing.
    4. Charr stuff: Charr Khan-Ur election, cleaning up the last remnants of the Renegades/Separatists, and finally banishing the Foefire ghosts with the help of humanity.
    5. Sylvari stuff: Finding Malyck's Tree, learning more about the Dream/Nightmare, seeing how the Nightmare court have changed. Possibly tie it into what is causing the Maguuma wastes.
    6. Asura stuff: Going underground, finding a lost Asura city, dealing with the Inquest
    7. Norn Stuff: A mini x-pack set in the far shiverpeaks, following up in IBS, where Norn are reclaiming thier old homelands. How is Braham doing, how are the spirits recovering, etc.
    8. Kryta stuff: The Queen attempts to make peace/deal with the remaining threats around Kryta like the Dominion of Winds, and the Centuars.
    9. New Continent: We go off to the far west where theres been some hints about a 4th human land, and see whats going on there.

    Just some high level ideas, not in any real order.

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  2. Even today an MMO getting to 10 years of active content development(yearly expansions or seasonal content releases) is pretty rare. Getting to 15 is a huge accomplishment, and getting to 20 is something only a handful have done(again with active content development and not just the servers are still up)

    GW2 is already past its first major milestone, and even if it died when it hit 15 it would be in a pretty small number of MMOs to have lasted as long as it did.

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  3. 32 minutes ago, Kiki.9450 said:
      Reveal hidden contents

    I'm now hoping that Eparch (who is smaller than I was expecting) wins somehow. And semi-related: where the heck is Nourys? We pushed that thing back out of Tyria (because Amnytas is ours demon! OURS!) but since we've been in Inner Nayos, we've been seeing its tentacles all over the place in various events, and if you listen carefully to the map's ambience, you can hear it in the distance. At least, that's what I think that is.

    There's some dialogue one can overhear from some enemy NPCs that mention the beast is wailing around in the shadows, still trying to recover from its injures in the Amnytas meta, and they don't expect it to return to the front lines in the future.

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  4. 48 minutes ago, shinkamalei.2574 said:

    Side note - why would the human gods leave Balthazar behind knowing he could one day be released? I feel like that's a massive oversight on their part. Or were they that desperate to get away from the Dragon's Cycle?

    I highly doubt the gods expected a weapon made by them falling into the Mists, being chased after by a Charr who then makes a deal with Balth not knowing who he is, and using said god forged weapon to break the god forged chains keeping Balth imprisoned, for Balth to the seemingly steal Lyssa's mirror, use it to disguise himself as Lazarus, and then trick the white Mantel into following him, and using them to re-empower himself with bloodstone energy, and then steal a super weapon made by an Asura to further steal the energy of Primordus and Jormag to further power himself.

    Balthazar escaping and becoming an issue was a crazy string of events that no one could've guessed.

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  5. 1 hour ago, Konig Des Todes.2086 said:

    What is Sunrise Crest and why does the Priory have a map with what appears to be trade routes between the Battle Isles and it?

    While I know he wont see this

    Sunrise Crest is a body of water between the Wetlands, and Arid, landmasses. It is also not an area the priory has a map with trade routes leading to.

    The trade routes go to the "Sunken Islands" and "Wetlands" landmasses as seen

    https://wiki.guildwars2.com/images/b/be/Tyria_(world)_map_2.png

    With translated version seen here

    https://wiki.guildwars2.com/images/a/ac/Tyria_world_fan_map.jpg

    Showing the map does not have trade routes going to the "Sunrise Crest" but instead the "Wetlands" landmass.

    On 2/21/2024 at 4:24 AM, DanAlcedo.3281 said:

    What's up with Arachnia?

    Arachnia technically isn't canon. The name only appears in the GW/dat file which has a bunch of stuff that never appears in-game, and has been cotradicted by in-game/later sources.

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  6. I'm not sure where you got the idea that the minor races can't perform magic themselves when we see numerous NPCs do so. They don't have AS developed of magic as the major races, but they still have magic.

    Also the Wizards are a special group, the leaders. The Astral Ward are just people. Not everyone in the ward in a Wizard.

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  7. 2 hours ago, Ryvaken.3261 said:

    and "they" is strictly plural. This is basic grammatical structure you should have learned in elementary school. It descends at least in part from the Latin roots in the second declension that contained both masculine and neuter genders.

    This is so laughably wrong. Singular "they" has existed for ages, and a simple Google search will bring up many results on it.

    Its just used very rarely because in most instances you know the gender of the person you are talking about and so call them he or she. But its not uncommon in discussion for someone to say something like "but he said X, Y, and Z" only to get a response back of "Yeah, but then they said A". You could say "Yeah, but then he said A" or "Yeah, but then they said A", and both would be correct.

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  8. 2 hours ago, Konig Des Todes.2086 said:

    But it's really hard to believe that the Astral Ward and the Wizard's Court would allow Adelbern to turn one of the beacons, ancient towers predating the Wizard's Court that function as anchors for the barrier between Tyria and the Mists, into his bedroom. Isgarren would have enough power to stop such happening given what we see him capable of in SotO.

    Isn't that an insanely huge amount of gross negligence?

    I mean, they let Khilbron turn one of the towers into his bedroom, why not Adelbern so long as he doesn't find some way to disrupt the magical protection it offered? Hell, having him use it as his bedroom could've been used to their advantage. A king's bedroom is one of the most protected places in a kingdom. Letting him use it just ensures its one of the most secure places in Tyria.

    Is it negligence? Maybe, but SOTO makes it clear that Isgarren has mega tunnel vision, and lets things slip that he probably shouldn't.

    2 hours ago, Konig Des Todes.2086 said:

    Cataclysm I can agree with being too rushed, but Foefire has nothing to do with what I was talking about - the matter was the Searing, and they clearly had enough time to move the Beacon of Ages. The Foefire didn't affect the buildings as far as we know - except the stairway that Adelbern was standing atop of when casting it.

    That would just suggest not all the towers can be moved. Which nothing ever really suggested/said all of them could.

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  9. 1 hour ago, Konig Des Todes.2086 said:

    And even if it is... why wouldn't they teleport this hypothetical second Ascalon beacon out of the Searing too? Or heck, the Vizier's Tower?

    This assumes they had enough forewarning about the Vizier reading the lost scrolls, or Adelbern using the Foefire, that they would've had the time to move them.

    Also assumes those towers can be moved. The Wizard's Tower is flying, so it makes sense it could be moved, and there was that old Dev talk about the Wizard's Folly Tower being chained down when doing experiments, and being able to move when something goes wrong. But there's nothing indicating ALL the towers can be moved.

    1 hour ago, Konig Des Todes.2086 said:

    Depends on how you're interpreting it. I see two means of interpreting:

    Original Phrasing: The stone was last in possession of a ward member at the former beacon in Ascalon. 

    Could mean A) The stone was in possession of a ward member stationed at the former beacon in Ascalon (e.g., member who was stationed at Beacon of Ages, which was formerly in Ascalon)  

    or B) The stone was in possession of a ward member who left it at the former beacon in Ascalon.

    It's... vague so it can be either or imo. And the former sounds more logical because...

    Its not really vague. Yes, the first line of "The stone was last in possession of a ward member at the former beacon in Ascalon. " can be treated that way, but the 2nd sentence of "It is mistakeable for an ordinary stone and likely still resides there. " adds clarifying information that makes it impossible to misconstrued.

    Isgarren mentions the Ward member who held the stone was at the Tower, and then mentions the stone is still there(at the tower). So the stone is at the tower, and the stone isn't located anywhere near the old Wizard's Folly area. If they wanted to imply the Beacon of Ages was the tower in question they could've easily just put the stone at the same place they added the book, near where the entrance to the old Wizard's Folly area was, that has the message from Aziure and opens the gate to the Beacon of Ages new location in the Horn of the Maguuma.

  10. 21 minutes ago, Konig Des Todes.2086 said:

    As to that Ascalon one - isn't it just referring to the Beacon of Ages as the former beacon in Ascalon? That the ward member left it after they moved Beacon of Ages away. Plus if they moved the Beacon of Ages because of the Searing, why wouldn't they move a second one that's there? Also would be weird for a pre-Isgarren (read: 3,000+ years old) architecture to be built into the Great Northern Wall and of the same architectural design as all other Ascalonian structures...

    According to the dialogue the stone was in possession of an Astral Ward member who was at the beacon, and Isgarren says it still resides there(the beacon). So the stone was at the beacon, and its at that tower, which would make the tower the beacon in question.

    And the towers we've seen so far haven't shared any consistent architectural style. The Wizard's tower, and the Beacon of Ages, don't. Given how Isgarren mentions the Wizard's tower taking on "many guises" over the year its entirely possible they are magical constructs that can change appearance under certain circumstances.

    21 minutes ago, Konig Des Todes.2086 said:

    Heck even calling Orr a continent is weird...

    Ehh, depending on how the tectonic plates on Tyria are its not that weird. Orr is small in-game, but if Tyria is even remotely the same of Earth its pretty massive. could qualify as a continent depending on how you look at it.

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  11. On 9/13/2023 at 7:18 AM, Kalavier.1097 said:

    Makes you wonder though, since "Wizards Folly" was relocated because of the Searing, and the Wizard's Tower remained off the coast of Kryta most of this time, are there other towers scattered around the globe? They imply other parts of the protective network and the Bastions moving around the world every so often for seasons. Some ponder if EOTN is related to the Wizards.

    One of the post SOTO collection achievements mentions that the tower in Ascalon you find the transport stone is a beacon, and there is dialogue in that same collection that mentions Vizer Khilbron's Tower in Orr was a beacon as well. That same bit of dialogue also mentions that there were multiple beacons in Orr.

    https://wiki.guildwars2.com/wiki/Isgarren#Dialogue

    Quote

    Where can I find "Planning for Tyria's Future"?

    The tome was sealed away in one of the beacons in Orr, then it was lost when the continent fell. If it has survived, it will be in a tower there.

    Which one though?

    Its caretaker went mad and renamed it. I believe he started calling himself a vizier. Perhaps that will narrow it down.

    Quote

    Where should I find this missing stone?

    The stone was last in possession of a ward member at the former beacon in Ascalon. It is mistakeable for an ordinary stone and likely still resides there.

     

  12. 12 hours ago, Panda.1967 said:

    I am thoroughly disappointed in SotO so far… and I didn’t have very high expectations for it to begin with… I went into SotO expecting a train wreck, and its turning out even worse than I expected…

    I hope Anet acknowledges how poorly this mini-expansion experiment has turned out and goes back to LW & Expansions again…

    You not liking SOTO doesn't mean the mini-expansion turned out poorly, or that it was a train wreck. If anything, all evidence has suggested otherwise.

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  13. 3 hours ago, Morvran.8265 said:

    Riddle me this, if Anet's always been like this then why didn't we have these types of complaints back then and why are so many people disillusioned with this direction? I mean it's literally the same tone for the same audience, according to you.

    Because its only been somewhat recently that certain groups have pushed to make these ideas, and choices, out to be some sort of "attack" that needs to be fought against.

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  14. I'm so sick and tired of seeing this "we antagonized Balthazar" BS.

    Balthazar, while disguised, was blatantly lying about his identity, working with known genocidal terrorists, and was actively trying to get himself involved with the Elder Dragons and Aurene, the most powerful beings on Tyria, who controlled the fate of the world.

    Trying to learn the real identity of a person leading mass murdering terrorists, trying to get their hands on WMDs, is not antagonizing anyone, its basic due diligence.

    Any claim that we "antagonized" Balthazar is 100%, utterly, and totally, misrepresentation of what actually happened, and borders on a bold faced lie.

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  15. 47 minutes ago, Bast.7253 said:

    Is it 100% clear that Seers are from Tyria? Or are they just a really old race that arrived here from the mists?

    Would love to find out why Djinn and Seers look so similar. Both apparently attune to the natural magic of Tyria and it feels like there’s a connection there somewhere. 

    As far as I can recall there's no mention of what the seer's origins are, so its assumed they are native to Tyria until otherwise stated.

  16. 11 hours ago, EdwinLi.1284 said:

    On a different new lore topic, I do hope they explore on Galrath story since he is a original GW1 character who was a one time throw away villian for a single side quest but now he is a major character and high ranking leader of the Astral Ward defending the world from demon invasions.

    You can talk to Galrath in Amnytas and he mentions what happened. Basically, Mabon came to him with an offer of join the Wizards or meet Grenth(die for real), and he made the decision to join them. The Commander also asks if he is Awakened, and Galrath says its something like that.

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  17. Here's most of the things I've found, and seen other people mention, about new lore in SoTO

    • We finally know what happened to the Scepter of Orr. It eventually found its way into the hands of bandits, and when Livia tried to get it back 100 or so years ago she met Isgarren. They retrieved it, and have kept it in the Wizard's Tower since.
    • We now know the origin of the Scepter of Orr, and the Staff of Mists. Both were created by the Seers to protect against extra-planer entities, but when that didn't work they eventually gave them to the human gods.
    • Isgarren approached Turai Ossa in the guise of the Djin Akeem, and took Turai to the Wizard's Tower to talk to a woman named Asphodel IV on how to defeat Joko. Turai was made a Wayfinder until his failed attempt as Ascension in the Crystal Desert.
    • Following the death of Primordus, Ogden has been helping the remaining Stone Dwarves in their attempts to reclaim artifacts from their old ruined fortresses.
    • Elementalist Aziure from GW1 was a Wayfinder, and the Isgarren used to be allies with "the Order" though those connections are long since gone.
    • The "Wizard Folly Tower" is the Beacon of Ages, a tower used in helping protect Tyria from Mists based threats, and may predate even the Elder Races. It was moved from Ascalon to its current location due to the Searing.
    • We got more information about the Seer-Mursaat War. With one of the Seer leaders first advocating war against the Elder Dragons, but pulling out at the last minute which lead to many Mursaat being killed and the grudge starting(as told back in LWS3 also)
    • Mabon seemingly has some connections to the Mesmer collective, and may be the mysterious Obryn.
    • The Mursaat are not native to Tyria, and are seemingly native to the realm the Krytpis come from. There is heavy suggestions more Mursaat may still be out in the Mists.
    • Isgarren didn't do anything about the Elder Dragons because he believed they were necessary in helping defend Tyria from the Demons.
    • The Wizards knew of Ankka's travels through the Mists, but chose not to do anything because they knew Soo-Won was dying, and couldn't spend the manpower/resources needed to hunt her down in the Mists and deal with whatever might happen once Soo-Won died.
    • The Mysterious Door in Straights of Devastation that leads to the old Bloodstone Caves was created by the Astral Ward to hide a corrupted Bloodstone Censer.
    • The eye Janthir attempted to find Mabon following Lazarus' death, but either Mabon's ascension, or the tower's shield, preventing it from doing so which is why it vanished.
    • The Wizards were watching the player during the Shadowstone storyline, and the big tower in Amnytas is powered by a massive Shadowstone.
    • Galrath, who attempted to break into the wizard's tower back in GW1, is alive, and Mabon did something akin to Awakening on him so he is still alive and serving the Wizards.

    From @EdwinLi.1284

    • To add to the list of things learned in SoO so far, the Oni are confirmed to be part of the Kryptis species of Demons. However, they are considered wanderers since they do not have loyality to Eparch.

    From @Konig Des Todes.2086

    • Implication that the karka and riftstalkers may be related, despite riftstalkers being non-Tyrian.
    • Bastion of the Penitent was originally built by the Wizard's Court before being captured by the mursaat and turned into a prison.
    • Confirmation that when someone ascends to godhood among the Six, they lose part of their former personality and views and are... influenced by their domains' agenda, for lack of better wording. It's compared to dragon corruption and Joko's forced Awakening.
    • Related, more statements that "Kormir died" when she ascended, but also confirmation it's not literal but opinions of Kormir's personality changing after ascending.
    • Confirmation that Verata was after the secrets within the Wizard's Tower back in GW1, and even got inside for a very brief time after the events of War in Kryta, though the fate of Verata's cultists were ultimately left unanswered (they survived being thrown into the sea beneath Wizard's Tower and their hours long swim back to shore).
    • Peitha confirmed that fractals within reach can be influenced by other worlds besides Tyria.
    • Finally got confirmation of what would have happened if Logan didn't save Jennah at the end of Edge of Destiny through the Astral Ward's what if fractals: with the deaths of the royal family (curiously, the game uses deaths - plural), Logan takes rulership of Kryta eventually, and slowly becomes quite the tyrant to the point of pushing Kryta back decades.

    From @Invidia.9074

    • Mabon visited Janthir between 1000-1100 AE to set up some sort of protective/warding enchantment, but the reasoning for this decision was not disclosed to anyone by the Wizard's Court
    • Kryptis attacks have been observed near Kirin Peak
    • Mabon hid his wings willingly - an ability we did not know from other Mursaat
    • Lazarus the Dire and Mabon knew about each other
    • Isles of Janthir are not a calm place, according to one note

     

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  18. 3 minutes ago, RoastedBloop.9817 said:

    Zero hostile forces left for the charr? 

    It's been a very long time, didn't Rytlock try to sort out the ghosts of ascalon that have been plaguing the charr. Only to have failed, where he ended up in the mists. To this day, that hanging plot thread has never been resolved. Whose knows what story could be told in the Flame legion homelands. Can't say for the Norn and their potential stories post IBS. Those is what I'm referring to.  

    And yet centaurs are real issues of size/significance to be a threat? 

    Flame Legion have no homelands. They just infested the other Legion's lands. Their main base, and center of their operations(Flame Citadel), was in Iron Lands.

    And no, Centaur's weren't a threat. The Centaur story IBS planned to tell was them getting attacked by the Destroyers, us coming in to help them, and finally making peace with them. After the IBS maps got cut Anet almost did this plot in a DRM. They even had a Centaur representative NPC with weapons to buy with DRM tokens, made and ready to use, but cut that DRM because they felt the Centaur story was too big to do in a single DRM.

    The "Centaurs as enemies" story was done back in core, and ended with the defeat of Ulgoth the Mighty who was said to be the one forcing the centaur tribes together to attack humanity while most of them didn't really want too. This would've been the "making peace with the Centaurs" story, with the Destroyers/Icebrood being used as the catalyst. Much like how the DRMs went with various factions like the Kodan, Tengu, etc.

  19. 11 minutes ago, RoastedBloop.9817 said:

    1. Centaurs were whipping humans not charrs, if you watched the trailer to it

    2. and 3 became DRMS to speed up and end the story

    Never said they were whipping Charr, in fact, them whipping humans is exactly what I was referring to in regards to both the Charr and Norn stories being over.

    And the story wasn't "sped up". Pre-Champions IBS releases only had like 45min, to an hour max, of story. The back 4 story releases would've only been about 4 hours of story, tops, which is about the amount of time it takes to play through all the DRMs, Dragonstorm, and the other instances/dialogue segments across Champions. The only thing Champions did was remove the new maps they had planned. The actual story was the same length as it would've been anyways.

    11 minutes ago, RoastedBloop.9817 said:

    Norn and Charr have stories that can be told and explored. 

    Such as? By the time IBS is over

    • Jormag is dead
    • The Icebrood are mostly all dead
    • The Fraenir, the leader of the Svanir, is dead
    • The Svanir themselves are wiped out
    • Ryland is dead
    • Bangar is in prison
    • The Frost Legion is wiped out
    • Smodur is dead
    • The remaining/new Charr Imperators all agree that the whole Khan-Ur thing is dumb and that it doesn't need to happen
    • Crecia used the info she got from Bangar's offices to track down and wipe out the remaining Renegades.

    By the time IBS is over there are zero hostile forces, or real issues, of any size/significance left for the Norn/Charr to face.

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