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Vision.2780

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  1. This topic has been bothering me for a long time. So I want to express here the problems I have with my inventory and suggest a few solutions and wonder how others think about that. The amount of different items that fill the inventory on a daily basis is insane. Like just unnecessarily insane. I get the idea, make players inventories full so they buy more bag slots. Thats not necessarily a bad thing (yet I hate the amount of different items). So that's what I did. I bought the maximum amount of bag slots, and I crafted a full set of 32 slot bags. Did that solve my inventory problems? Well it is better but by far not where I want it to be. Inventory management in this game takes huge amounts of time. After a couple of hours playing the game, I need 1-2 more hours just to clean my inventory. It is not my playstyle. I wanna play content. I don't wanna play Inventory Wars 2. The idea I came up with in order to not having to deal sooo much time with the inventory was to just take the lower bags in my inventory and fill them with stuff that frequently drops, like boxes/lootbags/karma/... and then simply hide these bags and never deal with them again. And that approach worked really well actually and still does. Yet it causes another problem. It is impossible to make room for this amount of items. I already reached the point where I have 50 inventory slots left to work with. These get filled quite slowly but they cause an issue when I want to open bags or identify unidentified gears. Despite the amount of total inventory slots, I just dont have enough space to work with. So here are my whishes/suggestions: 1. Simply make 10 more bag slots available to have a total possible inventory size of 640. Arenanet, you can earn money with that. 2. Introduce a blocklist feature for items. I don't want a Clump of Swamp Moss or a Female Norn Holo Dancer after every single Fractal run. Nor do I want it in my inventory tomorrow, nor next year. I just want to prevent it from getting into my inventory without having to disable autoloot. I assume I would have around 100 items on my item block list in that cause, so they never cause me a headache again. 3. Offer a broader variety of 32-slot bags. For example there exist 20-slot Fractal bags that store exotic or rare items first. I used those before, especially the exotic ones, because it makes the inventory management alot easier. It would be great to have a 32-slot version of these. Also new bags could be introduced. For example those that store ascended gear first or prevent junk and materials from getting inside. I am sure people could come up with different other bags, that could make life a little better aswell. 4. Simply delete items from the game. A looooot of items. How many different lootboxes and bags are there? And to me it feels like they all give me the same items. One could simply reduce the amount to maybe 3 different boxes instead of... 300? Delete trash items from the game, or give them at least a little bit of value when being sold at the merchant. Like 3 silver each, not 16 copper. No one cares about 16 copper. Not even new players with a dire need for gold. 5. Similar to point 2: Introduce a self-adjustable list of items, that get sold together with trash items when hitting the instant-sell button at a merchant. When having a large inventory it can be unpleasent to have to scroll through all of it and manually sell stuff and then a minute later realize that you have forgot to sell 3 or 4 items from one bag. I know that many players dont have the issues with the inventory that I do. But maybe you can still find some of my ideas helpful, and maybe we will find some of them at some point in the game. What do you think of them and do you guys have other ideas to make the current inventory system more convenient for players who just wanna play the game without having to take lots of time for inventory management?
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