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ovinnik.9216

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  1. So, looking at the scope of the Mesmer changes, a partial rework seems much more likely than a complete overhaul. Not only that, but it would also be preferable, I think. Personally, I really like the sound of removing the energy cost from weapon skills and adding a fourth utility skill per legend. That approach could be careful and thoughtful enough to constitute a change that's impactful, but not over the top. Two things: Most of you are ignoring underwater combat. Understandable, but this should still be considered when talking about improving a (and especially this) profession. What about weapon swap? If Rev's mechanics start functioning in an overall satisfying way, should it stay?
  2. How to improve jumping puzzles: Consistently disable mounts and gliders. Also Mesmer portals. Curb traffic, let everyone who's actually interested enjoy and suffer equally.
  3. This would be great, actually. Might make Legendaries attractive for a wider range of people.
  4. The anonymity of the internet sure leaves no room for shame, eh?
  5. Consistency regarding no-glider (and no-mount) zones around jumping puzzles would already go a long way, I think.
  6. Question, for those actually knowledgeable about these things: As I understand it, underwater mechanics are tied to land levels. Meaning, once a character moves below a certain point on the y-axis, they start "swimming" and so on. Do correct me if this is nonsense. But if it's not, wouldn't new and expansive underwater content be severely limited from a programming standpoint? There could be no domed cities to walk around in, no sea floor to move about on. I've seen many such suggestions, and they sound interesting but, perhaps, impossible. Which might in turn make the whole potential expansion less attractive, at least for some current proponents.
  7. People seem to use LFG as if it were some sort of auto-grouping tool, one where labels aren't taken all that seriously. This, at least, is my (limited) experience with LFG, as I also made the mistake of expecting otherwise. I doubt that titles are the problem here.
  8. Who's this "we"? I for one would rather see less clipping overall, not more.
  9. Some replies in this thread are incredibly patronising. I'm glad this game offers no optional subscription, the sense of superiority radiating from that group tends to be positively nauseating. The current labyrinth experience has everything to do with timing, I think. PoF was only just released and now, shortly after, there's an event. One that is, naturally, limited in time. And lo and behold: Not owning mounts makes itself noticeable. Of course it does. Some people have no urge, intention or disposable income to buy an expansion right away, if at all. This is aimed at present fence sitters. And yes, it's supposed to be frustrating.
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