Virtuoso is doing well in pve, but I would like it to be more rewarding in pvp. By all means, it is good in a 1v1 or 1vX, but most of your damage unlocks from gaining blades and boons by blocking or dodging attacks, which feels bad when you are in a prolonged skirmish and are not targeted. It is also rather annoying to play against with the plethora of i-frames. Here are some suggestions which you might agree or disagree with. Feel free to criticize or add own suggestions.
Goals: Improve ranged dagger usage, reduce invuln and reliability on dodging/blocking to deal dmg.
Let dagger 2 work like untamed's longbow ambush multishot to increase usability from range.
Dagger 3 should have an optional starting location and direction. (Think League of Legends Viktor's laser, E ability)
Dagger 3 should have an additional effect like cripple added to it.
Bladeturn requiem should no longer block, but have massively increased damage and add one blade per tick.
Infinite forge should give a blade every 2 seconds. It is already vastly inferior to the two other options.
Phantasmal blade: Make blade from phantasm attack baseline and increase boons from the trait, like i.e. might gain.
Make bladesong dissonance aoe ground targeted. Less projectiles.
Give more blade generation to other weapons.
What are your thoughts?