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Friend.2837

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  1. It's indeed true that OP should feel no qualms going into training raids with a 60% benchmark, but real gameplay and golem benching aren't mutually exclusive. Never have I found that practicing a golem rotation makes me perform worse in an actual encounter - in fact it helps me develop the muscle memory to recognize how I've deviated from my golem rotation (perhaps for CC, perhaps to squeeze in more burst during a phase) and how to "fix" it. Personal opinion, the average pug vastly underperforms compared to the damage potential of their class. If one truly wants to improve (and it sounds like OP does), one does not want to compare themselves to pugs. A simple way to gauge your own performance is to see where you land on gw2wingman logs.
  2. Harsh, but fair points. OP, there are a lot of veterans in the community who have a bad habit of pushing new players towards training wheels when they can manage perfectly fine without them. Does power weaver have a somewhat steep learning curve? Yes, esp in CMs, mostly because of how squishy it is. Is the rotation itself hard? Not particularly. Do not be discouraged by bad performance while you learn. Compare your golem logs with benchmark logs and see where you are losing time / messing up skill order. The people over on the Snowcrows discord are also a great resource if you ever want to ask more specific questions. Good luck, you can do it!
  3. Brother I said subjective because I acknowledge that those points are my opinions, so I'm further supporting them. Good point on the persisting flames. 10s is more than 4s then. Happy? I really want to inform you about updraft so I hope you see this: "The Defiance Break displays 232 instead of 332." That's from the wiki. The more you know! You're just pulling whatever out of your kitten about the CC now. You know you're wrong but you're just stubborn because you want to argue with me. Come on now. And wow, you got a big improvement in your bench overnight. Congratulations! "Not sure where you got these number from, but with warhorn im doing 38k, with dagger 35-36k. I very much doubt its just 1,2k." Anyways. It really does not seem like you're interested in having a productive discussion either, so cya and keep coping I guess. No point wasting words on... Whatever. Please do post the logs of your benches before you go. You seem to be innovating quite a bit with your rotations and I'm genuinely curious how you're playing fresh air - I love that setup! 🫡
  4. On the subjective points: - I'll give you this one and take off the "much" for general situations. However, it remains that dagger is strictly superior in fractal CMs because of the *frequency* that you can perform the burst with dagger offhand (up every loop). For shorter burst windows dagger is also indeed much better (<=10s). If you're really not convinced, let me know and tomorrow I can pull up the burst comparison charts for you. - Flame uprising ticks for 2 seconds. Wildfire ticks for 8. 8 seconds is a longer time to need a boss to stand in a field than 2 seconds. You speak like a competent raider so I assume you know full well that pugs have a tendency to drag Deimos everywhere. - Warhorn rotation is scuffy because the first pyro vortex you cast after ending the weave self loop is in a/f instead of f/a, and the rotation needs to be adjusted accordingly. It's not the end of the world, but it is a bit more complex. Your warhorn offhand skills also do not line up perfectly at the exact same time every loop like dagger does. This is big for refining muscle memory. - Also, warhorn weave self rotation is much tighter and you are punished more for skipping the final air in f/f-a/f-w/a before going into water. Dagger can go f/f-w/f without losing much. I would argue this is a big pro in hectic encounters. As for CC, this is not a debate. Snowcrows themselves and every good weaver player will recommend dagger for fights where CC is needed. See here: https://snowcrows.com/builds/elementalist/weaver/power-weaver We simply compare warhorn cyclone, 150cc on a 25s cd, to updraft, 332cc on a 20s cd. It is not even close. Warhorn does have utility. Its utility is in boon extensions, not cc. Also glad you brought up Samarog here! If you play warhorn on Samarog you are semi trolling your group when you could bring dagger, do the same damage (likely more in high DPS groups), and not GIGA leech cc + help with Rigom push Regarding the 41.5k bench, here you go bud, it's ok to be misinformed: With all due respect you are simply bad at the dagger rotation. If you're going to try to discredit me because I haven't played for long, here is me benching significantly higher than you on both weapon sets: https://dps.report/1uAb-pweaverwhbench_golem https://dps.report/9n6j-pweaverbench_golem I actively raid and am making my way into optimized fractal & strike CM groups. I tend to perform very well as a DPS player in any group I join, so I don't know what your point is. You even went into some of my old posts and reacted with confused. I can't lie, that isn't too classy. Just for good measure, here's some evidence that I did in fact play the content that I said I did with some regularity: https://killproof.me/proof/kwgkk I apologize for being somewhat adversarial, but I hope that you can take my points for what they are. There is no need to be defensive. I also get that you might want dagger buffs, but please try to be objective.
  5. I like the current iteration of Peitha where the effect is specifically on one target from a thematic standpoint. "Blink for more 4s of more damage" is terribly boring. Agree with suggestions on targeting. Don't mind the torment personally as a lot of power builds tick some random condis here and there; it's damage all the same and torment kind of fits Peitha.
  6. Dagger has: - Much better burst that you have access to frequently (every time you go to air-air), making it the go-to for fractals and bosses with many phases (Sloth, Samarog) - No reliance on an enemy standing in your AoEs (Matthias and Deimos walk around a lot) - Decent CC as opposed to Warhorn's pathetic CC - A more fluid and arguably easier rotation RoF buff put dagger at 41.5k bench; at ~1.2k below warhorn, dagger is in a perfectly fine spot (I wouldn't mind if if were a tad bit better, but too much and they will just nerf it). You seem to be stuck at SOTO release. Calm down, things are fine.
  7. All variants of Bladesworn's dragon slash do not trigger relic of the thief. This is a seemingly small "bug" has made playing bladesworn rather clunky - you're forced to pad an extra gunsaber skills between dragon slashes to upkeep your relic. Again, it's not ruining anyone's life but it does hurt flow of Bladesworn's rotation for many people. The class is already challenging to make work (as evidenced by its play rate...) and having to accomodate for an awkward, boring relic is a bit disappointing. Bladesworn is has such an amazing class fantasy and dopamine-inducing gameplay, but is held back by these little annoyances that chew away at your enjoyment. I'm really hoping this will get some visibility and be given some consideration. 🙏
  8. All variants of Bladesworn's dragon slash do not trigger relic of the thief. This is a seemingly small "bug" has made playing bladesworn rather clunky - you're forced to pad an extra gunsaber skills between dragon slashes to upkeep your relic. Again, it's not ruining anyone's life but it does hurt flow of Bladesworn's rotation for many people. The class is already challenging to make work (as evidenced by its play rate...) and having to accomodate for an awkward, boring relic is a bit disappointing. Bladesworn is has such an amazing class fantasy and dopamine-inducing gameplay, but is held back by these little annoyances that chew away at your enjoyment. I'm really hoping this will get some visibility and be given some consideration. 🙏
  9. So when I started GW2 I brought some gems and converted them to gold because I *really* wanted some weapon skins that were many hundreds of gold on TP. Later I realized that really wasn't satisfying at all, so I started buying *everything* I needed with gold farmed in-game. Now I'm debating with myself where to draw the line; I brought living world seasons with gems that I could've converted from gold, so maybe I could've done a couple weeks worth of fractals instead? I also want the 5 shared inventory slots pack, and I *could* liquidate my material storage to get that instead of buying gems... But, all those materials were going towards a set of legendary armor (that I'll be able to get in 3 days, wooo), and I was REALLY looking forwards to that. It's already been shown that farming for gold in-game is NOT at all an efficient use of your time objectively, compared to working and then buying gems. But then, neither is playing the game at all! I enjoy the game, and to some extent I feel like using real world money to buy the things I want cheapens my experience. On the other hand, at what point should I deem something too much of a pointless grind and drop the cash, saving myself time to play content I enjoy more? I've never been much of an MMO player before GW2. I played games like League of Legends, where the enjoyment came solely from playing, so buying skins with money to enhance that enjoyment was a no-brainer. In MMOs, a lot (not all) of the enjoyment comes from progression - and you can BUY progression, which makes for a strange dynamic. I know this is a pretty funny debate to have, and that it's entirely up to personal preference. I'm just curious how you all think about this problem.
  10. Hi there! I've a bit of a strange invitation for players in a similar boat as me. Personally, I've found it rather difficult to find a group that I really clicked with as a player making the transition into endgame. Here's my experience: - Groups are either intimidatingly hardcore, or too casual for my personal preference; I want to optimize my gameplay in challenging content like fractal CMs and hit benchmark DPS numbers, without being exclusionary to players who aren't quite there yet - Pugging is perfectly fine for getting your dailies done, but the experience is so impersonal that it feels more like a chore than anything - Everyone seems to be 10-year GW2 veterans who know each other already (not to rag on experienced players, but I think there's a lot of enjoyment to be had in improving and progressing with friends at a similar level as you) If any of this sounds familiar, drop a message and let's run some stuff sometime! I've hosted training runs for raids, strikes, and fractal CMs before and found them incredibly rewarding. I'll be happy to help others make the transition into more difficult content, and make some friends while at it! https://discord.gg/AJyazpPGq
  11. Appreciate all the advice! Practiced a bit yesterday and won my first 3 duels 😄 Final thing I'd like to confirm. It looks like even if you're holding RMB, so long as you don't also hold down a movement key, your character will still be able to turn to cast skills? And you mean that if an enemy walks through you, you WILL miss right? Thats where we'd want to manually aim the skill?
  12. Fair enough. It's hard to test though; I'd need to find an enemy to walk through me and time the skill right to observe the behaviour.
  13. I think you might have misunderstood my question. I find that as long as I'm not locking my character in a direction by holding any arrow key, they will turnt owards the targeted enemy to cast a skill if need be. However, some skills will change directions during cast time to hit the enemy if you blink, while some don't. For example if I start cauterizing strike then lightning flash mid-cast behind the target, my character will do a 180 and still hit the target. If I try this with pyro vortex, they will just cast it away from the target. I want to know if this tracking behaviour or lack thereof I see with lightning flash also applies when enemies are moving. Does a skill that tracks during your own blink also track moving enemies, or vice versa? The reason I ask is because if skills do track moving targets then I want to start getting used to letting my character do targeting on its own. If they don't, I want to get used to orienting my character manually.
  14. I have watched the videos he had on this build, but I'd still like to understand the "why" behind some things people do. The earth shiels question still stands, as does the opener. I also noticed that he always goes earth after water even if he doesn't blast his water 2 field and I'm not sure why. MOST IMPORTANTLY, are y'all manually aiming everything by holding right click and moving camera, or adjusting the camera when you need to then letting autotargeting aim the skills? I can't really tell. Also, I have no way of testing whether your skills track enemies if they move during cast time. Generally if you start a cast and then run / dash behind you, will your character turn to hit them? Thanks for the advice!
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