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Yogurt Goblin.5934

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Everything posted by Yogurt Goblin.5934

  1. Any chance we get a way to "break down" item back into their currencies. Mostly just like anything from a seasonal festival e.g. candy corn pieces from candy corn cob. The baubles already have this mechanic of just adding the option to convert the bauble bubbles back at the vendor.
  2. Just waited in a queue to get in to EBG, pop up tells me its time to enter after 10 mins or so, I click travel, EBG is full so I'll need to join the queue again, so I do, wait to get the pop up, click travel.....low and behold I am inform EBG is full so I'll need to join the queue. What is the point in this queuing system if it randomly just doesn't work?
  3. I think you've hit the nail of the problem on the head here, without realising it. Do we expect devs to be putting out Snow Crows level benchmarks? No, of course not. But if a dev is running around with a broken/overpowered build and can't even break middle of the pack in terms of dps, in a PUG, then that is an issue. The reason is they have the power to influence the game. Lets take WvW for example, its hard to actually keep track on what is overpowered there because there isn't benchmarks and stuff for that, but whether its roaming or zergs, everyone can think of a build that is just sad to play against, but if a dev plays one of these builds but they aren't good at it, they might see it as needing a buff.
  4. Yeah I think we just see this differently, which isn't the end of the world. I guess I just see making raids more difficult by introducing the dying too much consequence (regardless of how small of a increase in difficulty) will disproportionally effect less experienced and newer players, which are the ones who should have it a bit easier in my eyes. If Anet sees that people are doing mass rezzing too much, they should balance the mass rez skills, and not just introduce a mechanic that punishes needing to get rezzed.
  5. These 2 points perfectly sum up my point, and I think one of us see these as problems and the other doesn't so in the end we may need to agree to disagree I'm afraid. But yeah, I am all for learning encounters and having individuals fix their gameplay mistakes, but making it more difficult for the beginners/new players of content to actually complete it seems like the wrong choice. Especially when they struggle to learn mechanics at the beginning of their raiding just to find out that hardcore/experienced raiders just cheese things with boons/barrier. The boons are the real issue here and they should be the thing that is reduced, not the encounters difficulty increased. If Anet wanted to make things more difficult for ALL raider players, while also making it so players actually do the encounter mechanics, they would heavily reduce stab, aegis and barrier (with a lesser extent of alac and quickness). Right now we will have new player groups trying raids, actually do mechanics, dodging big attacks and learning as they go. We will also have the old raiders speed running by stacking in one place and spamming aegis, stab and barrier. Which of these 2 groups do you think is playing raids like they are supposed to/how Anet planned for us to play them? I personally think it is the new players. So it seems weird that they are the ones who are having raids made more difficult for them.
  6. This is exactly my point to everyone who has done Vale Guardian, this changes makes no difference, we rarely get downed and our dps compensates if someone actually dies. BUT to the new players and first time raiders, this actually affects them. Why make the raid more difficult (even if it turns out to me very slightly) for the people who want to learn raiding and would benefit from not having the death consequence. The people who the devs actually want this change to affect, it does nothing to them. I understand that there are multiple things going on in WvW (do the devs?) but its literally the job of the balance team to balance them. If Willbender is wreaking absolute havoc in small scale doing 1v3s and walking away like nothing happened to them, then this should be taken into account when balancing for large scales. I get that, but if you look on the Ele professions forum page over the years, you would see the stuff that they are asking for, and for the devs to do an absolute swing and miss on this just seems negligent. They ask for something or give feedback on open-beta events, then get ignored. If devs do this, they should have to tell us why. Of course, everyone is entitled to opinions you have yours and I have mine, but balance seems to be getting worse to me over the years. Yes I will definitely agree that previous the huge time between balance patches wasn't good, we would go years without them. But I also think that is adding to the problem for me. Previously we would get a major updates every year or 2, if it sucked it really sucked, but we aren't gonna get sucker punched again for another 2 years, but with the new model it is 4+ times a year and every update just seems like the devs are further and further out of touch with some of their player base. I guess it comes down to would you rather get something really bad rarely, or get something kinda bad more often.
  7. Don't want to go on a huge rant here and I am very aware this opinion is my own, but the balance and development teams choices just make me lose interest in the game with each round of major updates. I'm not sure if there has been a huge shake up in the team or they have orders from above to how the game should be, but its weird to me. So I'll just jump right in, the choices that they are making rarely have good intentions behind them in my mind. Whether this is a best-of-the-bad situation or actually malicious, either way its not good. I'll rattle off a couple of examples of things that aren't quite sitting right me; Balancing spec/builds by top dps on golem (dps that normal players don't achieve) Sometimes they balance encounters to the new power level of the game due to power creep (see above point) which just make the game more difficult for player who aren't in organised groups pumping out top dps. This has recently came up with raids now having the negative-buff for dying, which just won't affect the hardcore raiders but will really make it difficult for new raiders and players to complete wings. Buffing/nerfing a build for no reason, with the most recent examples of these being confusion nerf and WvW Willbender buff. I'm not really sure the devs are actually still playing the game anymore, because there is truly no reason to buff willbender when it desperately needs anerf. Weapon choices that offer nothing new/are just worse than previous. This one I'm looking at Ele pistol and Engi shortbow, (which may be a coincidence that they both only have 1 weapon set in combat). The Ele pistol just sucks, Ele has a condition based ranged one-handed weapon, sceptre, so why add another one that is worse? they needed a power ranged weapon, or a main hand heal, or a ranged 2-handed weapon for either condi or power, but they go something useless. Engi has a different problem, shortbow does lots of different things, just not very well, want to use it as a support weapon, we mace/shield is better, use it for dps, all other weapons are better, so why add it in? Massive amounts of bugs getting through to live game. This is just getting worse and worse, they clearly aren't testing anything they are doing to an adequate enough level, but refuse to do a test realm, they need to swallow their pride and just start a test realm. So yeah, might just be me, but the devs seems to be pumping out updates, based on the wrong type of data, their own preference to classes, or just being lazy and upping health and difficulty of encounters instead of doing their actual jobs with is to balance the game.
  8. So I accidentally logged out to the character select screen while in Mount Maelstrom, and when I logged back in, my character logged back in at Lion Arch. Pretty inconvenient for me to have to go back to the secret garden, but not the end of the world, though I can imagine this would be more annoying to people who are exploring hard to reach areas like Tangled Depths or New Kaineng.
  9. I've been playing Mesmer quite a bit recently, and I feel like the ambush attacks need reworking. Mostly moving alacrity away from just staff and giving Mirage the Untamed treatment and make it so the ambush attack on every weapon gives alacrity, but at a reduced rate. Maybe keep the staff alacrity the same so if people want to keep the current staff/staff full dps alac build then they can, but it would give other people who don't mind adding a little extra boon duration to their build extra options when it comes to builds. Ideally this change would come before the rifle going live to allow alacheal mirage an actual chance to compete against xheal chrono.
  10. They could be good, but right now too many issues with them. Inconsistent rewards between players, loading screens causing you to be ghost on entry and kinda feel like the public events should have a count down in the wizards tower.
  11. Pretty much the same as the Inner Nayos Meta, some people seem to be getting them, while other don't. Just completed my first one of the day with 200% participation and didn't get it.
  12. And for anyone who is lucky enough to not see this as a problem, let me remind you there are literal guilds dedicated to farming people inside the Obsidian Sanctum JP. Competitive mode is one thing, but making the game worse for other players for no real reason is a problematic behavior.
  13. Please either remove these objectives from the WvW Weekly Wizards Vault or fix them by making the JPs non-combat zones. I'm tired of people just staying near the end of the JP and essentially stopping people from doing their weekly. I've ran into this a few times where 1 or 2 people are just farming people trying to get the weekly done, and because of how the JP is set up, once they get ahead of you, there is nothing you can do to stop them, they can just keep trolling people.
  14. Then allow these people who can't do bugs and balance to have more time to do their jobs and tasks, which will allow them to produce them to a better quality. This in turn the balance team and the bug team to focus on fixing pre-existing problem, without try to fix all the new issues that new content always brings in. We are looking at a new weapons being introduced while balance between classes, and in some cases between elite specs within a class, is completely out of wack, alongside new content that is full of bugs that need immediate fixing, while PvE and WvW is full of bugs and exploits that need dealing with.
  15. @Rubi Bayer.8493 Any chance we could slow down the release of content and fix issues in the current game first? I would rather have no new content, if it meant a good amount of bugs, exploits and other things got fixed across PvE, WvW and general gameplay.
  16. Looking to grab the Candy Corn Gobbler, but whenever I click on the "Halloween items no available" link in the BLTC, it does nothing. I've also searched for the gobbler in the BLTC and still nothing. Unsure if the bug is that the items are missing from the BLTC or if they banner link has been put up too early so the link doesn't go anywhere?
  17. Since the introduction of the new maps for weekly rift hunting it seems like the Weekly Rift Hunting is just repeating the same selection without offering different maps. I'm not sure how the weekly rift maps are chosen, but last weeks and this weeks combination has appeared multiple times before and I am still missing half of the possible rift hunting achievements (I missed the first couple of weeks of rift hunting). It seems like something is not quite right and there needs to be a better way of choosing these maps.
  18. Did they change the person who writes the tool tips/ ability tips in SotO? There seems to be quite a few tips that are just lacking so much information. Few examples; Skyscale Fireball doesn't tell you how many enemies it can hit, Relic of the Krait has a super vague description "After using an elite skill, emit a wave of corruption that inflicts damaging conditions" but doesn't actually tell us what it does, and other relics are like this too.
  19. Yes but this can create an issue, Anet has given us the option to do 3 out of 4 objectives in case 1 of the objectives is difficult for the player or the player is unable to do it for whatever reason. But now if i get a duplicate objectives for one of these undesirable I am forced to do it. See my above point about the task being difficult, you can get unlucky if you get a duplicate impossible task. And certain players getting less AA is just unfair, I know it is very little AA but it still shouldn't different between players.
  20. There is a bug with the new daily where it chooses they same objective twice, meaning you are missing 1 objective. This creates a situation when you have to do all of them to get the daily chest and also means you get less Astral Aclaim as you can only complete 1 of the 2 duplicate objectives. Please fix.
  21. All my meta reward chests from the Amnytas meta disappeared when I left the map. I realise now that I should of just opened them but I was a little bit lazy and impatient to get a different meta, and assumed I could just open them once I got there, but all of them just weren't there.
  22. Been having a problem lately where I join a squad for a meta event, join the commander on their map, get added to the map queue and when it comes to my turn to join the map, the loading screen takes about 10 minutes and then it puts me on a random map than no one in my squad is on. This means I have to then rejoin the queue and rejoining the map isn't always possible. I know there is a very small chance that the commander could of changed maps while I was suffering the incredibly long loading screen, but this has happened several times now.
  23. Some of my weapons are missing sigils that I am certain had them before SotO went live, can this be looked into?
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