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Blue.9401

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  1. At start I wish to point out that I am probably late with this type of topic, I mean I am not first to have this idea, to open topic like this. Anyway, even I do expect that people will add their comments, this post is mostly for Arena Net Developers. After playing this game from very beginning, and after doing every content that was available to us I decided that best OPEN WORLD CONTENT is: Verdant Brink. No other content in game cannot pick up this title. Yes, there is still good maps and contents in all Tyria and Elona, but VB is still number one. Why? The map and its events and at the end the META event is well designed. All concept in the map make good use of complete 3D posture of the map, and once a player have a grasp of it just adds right flavor. All events on map are interconnected with general story, and every event has at least some meaning, not just to fill that area of the map. As every HoT map this one too is hard to navigate alone, specially when you are there for first time. I See that as good thing because it will enforce players to ask for help and to team up.. Yes, I hated that map for a while, it was very confusing for me. Well I did not tried Tangled Depth, atm. :) In time I started to see what was idea while developers made this map. For this reason only I think this content is the best. As players enter the Meta event (night time) they do need to work together to achieve the end goal. The cooperation is not given trough lanes, that in a way streamline the action of all players in the map.. Again, that's a good thing. On map there is always ever changing situation that needs to be followed. Every local problem or situation has an impact on general goal. When you are a part of group that tries to reach T4 security on the map you are not a headless drone that follows Commander to the letter. You still have freedom to resolve situation as you see fit. Yes, sometimes you are on your own, but with well organized group you are almost never without a help if you need it. Commander of the squad cannot and will not hold your hand and to tell you on every step what you need to do., once you get starting instructions, you need to react. I like that individuality of single player is not crashed. Yes, I know, there are players that hate VB map, and being there makes them uncomfortable, but If I may ask: Do you wish to to have park work in that jungle or to have sense of danger while you explore it? The map Auric Basin (also HoT) is very nice, but streamlined with entry lanes on Tarir. The next map, Tangled Depths , has even more streamline during meta and its duration is very short. the Dragon Stand map, as last in HoT, is very climactic by design, but still very streamlined. Other Meta events that players can play on other maps are not as elaborate as Verdant Brink. Most of the time they last much less then VB. Bounties on PoF are not that great, since you as player just run around a map with rest of the squad and kill any nasty monster that Commander have picked for that moment. And there is a Drizzelwood Coast meta. It is a huge map and events are story driven, but.. as you guessed.. be near commander and do what he/she say and you are good. Does not help that you have some backtracking on the map if you are not careful, since there is no time limit to finish META event. So sooner o later the players will come in numbers and push the progress on the map. Even with help of mounts, poorly organized group on Verdant BRINK META will fail. To end this post, VB map is single piece of content in game that, by my regards , best think that Guild Wars 2 as game can offer to the community.
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