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Zhob.9027

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  1. I can confirm the same thing happens with foods effects as well.
  2. I wanted to try this food in WvW (as a Willbender) yesterday and I had the same issue. I was using a Metabolic Primer and it seemed to go into malnourished state after the first player kill.
  3. Triple immob meme build (Scepter 3, Sword 5 & Wrath of Justice master trait) into Glacial Blow or Whirling Wrath.
  4. I'm curious to see what you came up with because my tests with SA were terrible.
  5. Hello, After a few hours experimenting with this spec, here's my feedback from a WvW perspective (Pug zergs, roaming, guild raid - power build) : Willbender Flames : When they hit, they simply don't do enough and barely help for Lethal Tempo as they're too easily dodgable. To fix this, the flames could be wider and have a soft CC like cripple and/or vulnerability. Virtues Rushing Justice : Like everyone seems to agree, the aftercast is too long, often locking you in places you don't want to be in. I think it should either be sped up or maybe stowable. Damage wise, it feels really good and should remain so. Even though it sometimes misses when your target is moving towards you, this virtue is mostly fine. Flowing resolve : While the evade is useful, this virtue just doesn't feel good. Like some suggested, it could either be a targeted blink or even better : a targeted leap (like Daredevil's staff 5 but with a smaller AoE) with impact damage and/or healing. WB lacks combo finishers so it could either be a leap or blast (personal preference for the latter). Crashing Courage : The first part of the animation is a bit too long to my liking but it otherwise seems like in a good spot. Traits Minor traits are fine and make sense. However, I think we need some kind visual cues to know how our Lethal Tempo is doing. Looking at buff bar constantly to check the stack is really impractical. Maybe we could have some kind of blue (obviously) visual on our health ? Another option would be to increase the size of the effect on our character's fists depending on our Lethal Tempo stack (at 5 stacks, the effect would for instance cover the whole arm). Adept traits are honestly too lazy. While flat stats are ok and , buffing WB flames is pointless since they barely do anything in the first place. Adept traits would imo be a good place to improve Physical Skills in some way (1. Short daze whenever physical skills hit (?) - 2. Quickness whenever physical skills hit with a 1sc iCD - 3. Cleanse 1 condition whenever your physical skills hit) Master traits are build defining, impactful and that's what we want. Grandmaster traits : Pheonix Protocol : I haven't tested this trait so I won't comment on it. Tyrant's Momentum : I like it. While it sometimes is tough to maintain (a better visual would surely help with that), I think it's well balanced works well with the spec. Deathless Courage : I don't even know if it's useful in PvE or Open World but it's surely pointless in a PvP environment. I don't have any idea now but I think this trait should be scrapped completely. Heal and utilities I've barely used any because they're just not good enough to trade core skills for them. Heel Crack is however pretty decent for roaming. Offhand sword I probably haven't tested both enough. They surely need some getting used to but I think they are in a decent spot. EDIT : WB is the kind of spec I've always wanted in this game, please make it even better !
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