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Peterson.5172

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  1. the resource costs are not the same, a shoddy "alliance system" costs less than raids. i didnt focus on the timing, but i dont see why it doesnt make sense - wvw gets played actively (anet's words) for 5 years, they get a new map (a bit late in my opinion) - raid doesnt get played actively, no more raids (i'm surprised they didnt stop making raids sooner tbh)
  2. well anet already decided it doesnt deserve attention, the raid team got put onto other things, i didnt make that decision, raiders did. you see, tradable LI = more people playing raids = more raids from anet. but if you rather hold onto your "prestige"... we had 5 years of trial with raids, enticing people in with a carrot didnt work. you want more raids? get more people playing them.
  3. i spent 300g on the tag, what they do in their group vs an npc doesnt affect me at all. which is a 300g hurdle, costing some up to 5 weeks to get if we want people instanced content, why not remove hurdles?
  4. by you yes, but i imagine 95% of the playerbase would welcome the idea
  5. so just to clarify, OP isnt asking for the tag, just group functions now, lets say you are right, it doesnt help. but does it hurt anyone?
  6. i was pointing out to the other guy wvw is getting attention it deseves, comparing it to "punishment", not sure what your point was and if you read OP's post, he's not asking for new armor set...
  7. it's just a gold sink anet designed to take gold away from players, no point trying to logic it think of it this way, they want to take a 15% tp tax overall, and took out 5% as a listing fee to prevent constant spamming of undercutting. it coulve been 3% + 12% instead.
  8. "12. Memes about WvW being dead are just memes, WvW actually has one of the most healthy population numbers in the game." https://wiki.guildwars2.com/wiki/Alliances, can't say the same about raids + it's their first "major" update in 5-6 years vs raid regular update for 5-6 years + alliance is just "system" changes? a lot less dev time vs new raid + around 2015 wvw was actually quite popular. granted it was mostly eotm playing like pve, it was still wvw. only after pip did eotm die
  9. even if you ignore everything else raid brings (special legendary skin, exclusive currency items, aerodome) the last (and only?) new wvw map was back in 2015...
  10. those game mode havent gotten any major updates in like 5/6 years? for the most part they just get anet's "balance" patches. their legendary armor are just existing reskins. raids on the other hand get custom maps, mechanics and enemies.
  11. "punished" is probably too strong a word, but depends how you look at it i think only 5% of the playerbase plays raids? assuming they account for 5% of the game's playtime/income, you get 95% of the playerbase bankrolling content they never get to enjoy, rewards they never get. is that "punishment"?
  12. while i can understand why some people like housing, i like the idea of it too, but i doubt its implementation can be meaningful (widely used). gw2 nodes are interesting, but they cost way too much. wildstar had one of the best housing systems in "recent" mmo history, even mixing with gameplay, still went down and down economy-wise i've played games with housing, where the "housing" element was pretty much forgotten by everyone, and people spent tiny amounts of money/gold there vs rest of the game so (to make an excuse for anet), i rather they spend dev resources elsewhere
  13. i dont know how pvp works, but for wvw, i've gone in there with firebrand, in soldier armor, in random support build, and just focused on staying alive/tagging enemies. wasnt helpful to the team at all, but i was getting max participation. if i didnt find wvw so boring i wouldve gotten my legen armor there. wvw can be challenging, but you can also be more braindead than open world and not lose out.
  14. OP is quite clear where the line is. he's not asking for a visible tag in a public setting, or the ability to lead 50 people. these 2 features should require some investment from the commander. but i dont see why the rest shouldnt be added to help random groups better tackle strikes. isnt that the whole idea? to get more people into strikes and maybe eventually raids? but your average person is being kitten every step of the way fyi 300g costs more than the "average" person makes in a week, even if they are super efficient (chances are they are making 5-10g/hr, so around 5 weeks) https://www.techrepublic.com/article/8-hours-and-27-minutes-thats-how-long-the-average-gamer-plays-each-week/ for the record, i did spend the 300g on a tag
  15. harvest temple for example, starts right away this is also just one basic feature out of many
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