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Jmvars.4501

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  1. I'm going to spew out random thoughts: I agree, energy is holding Catalyst back, especially quickness Catalyst. Luckily they are changing the Sphere Specialist trait to not only give longer duration boons, but make it so you can build energy even if a jade sphere is active. This probably does not help DPS catalyst, though. Currently the only viable quickness Catalyst weapons are sword/warhorn and hammer because energy generation is tied to number of hits rather than damage dealt, and these sets both have ways to do a large number of hits quickly. Want to play quickness Catalyst with spear? lol no I don't get why the jade spheres have a cooldown and require energy to cast. Surely it should be one or the other. Frankly I think they should combine Spectacular Sphere and Sphere Specialist into one, having to take two traits to give your boon effectively does not feel good. Especially considering most specs can get away with changing only one trait.
  2. Well, if we go full meta slave, currently the quickness Catalyst build on Snowcrows uses hammer and it apparently deals a tiny bit more damage on small hitbox enemies according to a bencher. Sw/Wh is 100% viable and deals basically the same damage, more on large hitboxes. Air Sword 3 and Warhorn 5 build energy like crazy, and so does Earth Sword 3, plus Fire and Earth Warhorn 5 also build decent energy.
  3. I'm talking specifically about Ride the Lightning and Ripple from Elementalist staff when attuned to water.
  4. They do roughly the same things, but Adrenalin has much more features.
  5. Adrenalin is terrible? Compared to Nvidia's GeForce Experience it's vastly better.
  6. It's not about the necessity for me, rather I don't consider a build complete until I have the underwater gear as well. I guess I'm sort of a completionist in that regard.
  7. I also said in my post that I tried to change it but the forge would not accept the recipe.
  8. I tried to swap a random aquabreather to Ritualist's but the Mystic Forge would not accept the recipe. There isn't even a "Togo's Metal Breather" listed in the wiki.
  9. This. Blinks don't need to deal damage, they are fine as purely mobility skills. Mesmer's Blink has the same cooldown but 1200 range and is a stunbreak.
  10. I've wanted this, but instead have a longer, thicker bar that spans F1 - F5 that is divided into three sections, like the warrior bar. Each section is one sphere, so we can easily see when we can cast two spheres.
  11. Oh I got some! For Catalyst: Either make energy refill out of combat or remove the energy system. Combine Spectacular Sphere and Sphere Specialist into one. It's unfair that Catalyst has to use two traits to effectively give boons. For Elementalist: Make the conjured weapons work like engineer kits, it replaces your weapons skills until you press it again. Give those conjured weapons group-wide utility skills, water bow can heal/cleanse, air hammer has CC, earth shield has projectile reflect and some honest to god stability that isn't tied to Tempest shout, staff, or the Earth traitline. Fire can do whatever, maybe it gives some might or something, maybe it is purely for damage. You know what would be cool? Instead of conjuring weapons, you "drop" your weapon and go full spellcaster, throw fire from your hands, throw cleansing/healing water on your friends, shoot disabling lightning from your hands, bend the earth with your hands. Oh man, I can already imagine the animations.
  12. I've been trying out Heal Specter and one thing that bothers me is the "target nearest ally" keeps targetting pets and mesmer clones. This isn't that much of a problem in instanced content where you can set personal target and always lock on to that, but in open world it becomes challenging. It should work by first of all only targetting player characters, but preferably always prioritize people in the same sub-group.
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