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Seuchenherbst.2746

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Everything posted by Seuchenherbst.2746

  1. So what are the chances the skills will just arrive as shown in the beta? IMO pretty high. I'm a little concerned that there was only one of them. Doesn't seem enough to balance everything out. And when will they be launched? Forgot the date and can't seem to find it 😅
  2. In your new post you again complain that boons are your main problem (when fighting Harb), yet your answer (again) is to say that removing the boons is not how to handle it. When fighting Harbingers, I agree, removing all the boons is impractical, but mainly because their duration isn't that long and they can only use it once. So in that specific case, just sit it out by either using Wurm to port away or kiting them with Spectral Walk. I mean, if you know you lose against Harb always because of the same skill, it's not that hard to counter it. Just keep the utilities ready for it. However, the majority of enemies will not be Harbingers. Most enemies (e.g. Willbenders, Eles) will just repeatedly keep buffing themselves boons, and to counter that Path of Corruption is a pretty good solution, at least for Reaper and Harb (Core Nec skills are just too slow to keep up with current state of game and Scourge was deleted as a roaming class). Nah, it is to a great extent. If they nerfed or deleted Path of Corruption, Necro would have a much harder time against boon roamers.
  3. You seem to contradict yourself in your post. You first state that boonstrips are useless: and then you say that the lack of boonstrips is the thing that kills you: Honestly, I never have much problems with enemy boons. Just run Path of Corruption on Reaper or (even better) Harbinger.
  4. They'll just remove the corrupts from sword before release. Enjoy it during the beta.
  5. What makes it even more frustrating is seeing how bloated Specter's shadow shroud skills all are. Each one feels like 2-3 different skills merged into one. They could have taken some of those skill ideas and slapped them on Core Necro Death Shroud, but no, we still have an auto attack with ridiculous long cast time, snail-speed projectiles and pathetic damage while not even inflicting a single condition, not even cripple or vulnerability (for the latter, they honestly expect us to waste a trait on it). What did Specter get on Shroud 1? A projectile which deals damage, torment and buffs might, while having half the cast time of Life Blast (Death Shroud 1). Oh, and they can heal allies with it. I'll do one more, just for the heck of it. Arguably the best skill in Core Death Shroud (Doom) simply inflicts fear, on a 20 s cooldown. Specter gets on skill #3: aoe fear, barrier and a leap finisher, all on 8 s cooldown. It would be really easy to fix Death Shroud skills. And apparently the devs do have the capability to invent new shroud skills which don't suck. But for arcane reasons, they chose not to. I would have been perfectly happy had they just given the newest Necro e-spec the Shadow Shroud and have it's utilities be Glyphs whose flip skill you can use only during shroud. But instead we got Harbinger, whose shortcomings don't have to be repeated to the readers of this subforum and a Core Necro Shroud which still dates from 2013, i.e. ten years ago.
  6. I have a strong suspicion that the devs will never try to "fix" Harbinger because it somehow turned out to be a viable spec despite all the flaws, and they have no idea how that happened and they don't want to risk messing it up.
  7. Pretty much. Not the same, true, but I highlighted it because it's a grand master tier trait which is, as you agree, at least half useless on Harbinger. Transfusion is another GM trait which doesn't work as intended on Harbinger, because as far as I know they still haven't fixed it so Harbinger receives the healing.
  8. If you think THAT's bad, check out the GM trait Unholy Sanctuary on Harbinger. But yeah, Soul Battery is useless on Harbinger.
  9. >he can't form a coherent argument because he knows he is wrong lol lmao even
  10. easily explained: he doesn't play much necro in WvW
  11. I'm slowly arriving at the realization that Anet might have just lost the programming ability to implement the changes. Probably the people who coded the game 10 years ago are no longer around and nobody now knows what to make of it.
  12. you might wanna provide more context to your post. just saying
  13. anybody benchmark post-nerf yet? how much dps loss is it gonna be? 5k?
  14. Hell will freeze over before the devs buff the Core Necro Shroud. We all know this to be true. Actually lmao'd when the devs showed they possess the ability to create new interesting shroud skills when Specter was introduced to the game.
  15. maybe read up on how the ele build actually is played before writing stuff like this. If you actually get hit by a projectile while on that build, you're not playing it right.
  16. I was gonna engage your post in more detail, but as I know by now that is quite a waste of time. The fact remains, you we're simply wrong. Let's see (again) what you wrote before: Pretty clear cut case of you being wrong, since 2 of necro elite specs do not even have a second health bar. That fact isn't changed by your attempt to move the goalpost by retroactively invoking some alleged context. Glad I could clear that up for you. But if necessary, I will repeat it a third time.
  17. you're wrong again. the majority of necro elite specs does not have access to a second health bar.
  18. As I said, don't worry about people taking it the wrong way anymore. I think you've abundantly clarified now.
  19. Tbh, my initial reaction to your original post was simply an eyeroll (sorry) and I didn't take is as an offensive or inflammatory comment or anything like that. So you shouldn't worry about that. I think that's how most people took it. However, the word "race" is already pretty loaded, and when you combine it with "diversity" I can see why some people might think of the word more in the way it is used in the real-world (touchy subject) rather than in fantasy world terms (perfectly fine). edit: btw, I am quite happy with all of the great spec-artworks and would not like to see them changed.
  20. Idk what forum you've been reading, but take a look around this one and you will see that people currently have more urgent concerns about where the Scourge spec is heading. It's not that your suggestions are bad, in fact I like them, but don't hold your breath waiting for devs to actually do something good for Scourge. Seems like they have forgotten how to do that.
  21. well, simple and obvious only to those who don't make the balancing, it appears.
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