Current Nature's Shield - To be quite frank. I don't see this trait ever get used unless it's in sPvP. But even then it's such a niche trait considering the fact that Heal Untamed is a thing now, so I think replacing this trait would overall make Untamed more attractive in general AND as a Defensive Support role.
Nature's Shield re-work. - What this trait accomplishes is giving heal Untamed easy access to Stability and not just a single stack, no no, 3 stacks of Stability so that it's more robust. But on top of this, I feel like the Cantrips could be a unique way to giving out boons to allies as you can easily choose which boons to give your allies because of the Unleash mechanic.
Do you want to give more uptime of Quickness to allies? Go for it via Nature's Binding , Or maybe, you just realized that everybody is crippled, slowed and weakened all of a sudden. So you Unleash your pet to give Resistance to everybody through, again, Nature's Binding. Instead of press X Button to give boon to allies like most classes, you can directly choose which boons your handing out.
Adjustments to Untamed Skills (My Reccomendations)
Forest's Fortification : Reduced all boon durations from 10 seconds to 5 seconds in PVE, sPVP and WvW. Stability stacks are decreased from 10 to 3 in WvW and sPVP. Superspeed is unchanged in all game modes.
Unnatural Traversal : Increased Regeneration duration from 6 seconds to 9 seconds in all game modes.
Mutate Conditions : Increased Vigor duration from 5 seconds to 7 seconds. Increased Fury duration from 6 seconds to 7 seconds.
Exploding Spores : Increased Protection duration from 4 seconds to 6 seconds.
Tell me your thoughts! I would love to hear what people think of making Heal Untamed a viable Defensive Support role.