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Dromar.1027

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Everything posted by Dromar.1027

  1. I've been maining Warrior since GW1 2005 and Anet is the problem. They listen to babies cry about warrior and the effects have been detrimental to the class ever since. Warriors should be masters of weapons and high damage dealers to begin with.
  2. Your wrong, it's all filler because its the same formula over and over again.
  3. I think you mean revamp. Anet please revamp current dungeons and please make new ones.
  4. I recently came back to the game because I'm heavily invested in it and wanted to experience Cantha when EoD hits... However upon doing HoT, Pof and LS the maps are just as painful as I remember. Your marred with cliffs and barriers constantly that it makes a person want to scream. Not to mention the mobs and environmental effects that boot you off your mount and kill you in two or three hits. I really had hoped Anet learned a lesson and went back to rework the dungeons so GW2 had a more well-rounded MMO formula of Open World>Dungeons>Raids but I can see they are still hellbent on making the open world as painful as possible. How about instead of making open world so torturous you go back and put that energy into dungeon design outside of Fractals. This game needs more and better dungeons; not open world maps that with mindless gathering and content that foster thoughts of keyboard smashing. At the very least make past map metas easier to complete with a smaller group please. Also for the record I love Fractals and before GW2 was released I was anticipating the original concept of dungeons being a very in depth, 5 man exploratory map where you kill bosses. What ever happened to that concept? I know this seems like a kick in the groin but the abandonment of dungeons doesn't mean the idea within GW2 is bad it just means a lack of talent is present with dungeons.
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