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Player.2475

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Everything posted by Player.2475

  1. PvP matchmaking is so awful that. I almost never get any close matches, 90% games I either stomp or get stomped 500-100. Bonus points for ranked matches where somehow my team either has 2 premade pairs or is 5 pugs against 2 premade pairs.
  2. The game mode is as janky to me as it's always been. Some jumps are weird because the collision is much larger/smaller than the object, some failed jumps let you double jump and climb, enemy melee attacks seem to project a 180° hitbox in front of themselves with a sweet spot right at the base of their weapon where they can't hit you at all, monkeys and assasssins hip-checking you by running 200 range next to you, king toad not swallowing the gem occasionally, checkpoints sometimes not launching you, faceplanting on some bouncing pads instead of being bounced by them... the list goes on. I think this sort of jank affects Guild Wars 2 as a whole but we do not notice it outside of SAB and some HoT adventures and LS3 jumping puzzles. Edit: Oh yeah and sometimes you slow down because the game registers you as having entered combat if you have recently taken damage.
  3. Now both the Mega Bombs and Super Bow hold up to 3 charges that do not cost you any baubles to fire the upgraded version of the original weapon (Mini bombs, Slingshot). The mega bombs are great, have a wider radius, can be planted, and deal double damage (100) to regular enemies and 50 to bosses and objects with a cooldown of I think 20s 30s instead of costing 5 baubles per shot like they used to. It's good for clearing trash but can't be (ab)used against (mini-)bosses any more. The Super Bow's ammo skill for some reason deals double damage (50) to regular enemies but 25 to bosses and objects with a cooldown of 30s. Seeing as there's some enemies with 50 HP this might be useful but the long cooldown makes it prohibitive to actually make use of the upgrade. I find myself using Mouselook to make sure I don't miss my shots, but eh, the regular mini bombs are just as effective in those situations where I have a clear shot.
  4. There's a hidden shopkeeper you access by walking into the water at the start, and she sells the dictionary to talk to Choya. Afterwards you go to the end of the level to the Choya shop, and they give it to you for free.
  5. The game mode is so unbalanced that the top builds can basically solo 3 other players that are playing anything other than the top 5 builds. That's what's ruining it.
  6. Would it ruin the currently established DPS rotations or give condi rev 3k more DPS or what is the logic here?
  7. If I knew new weapons were going to be this bad and Weapon Master Training wasn't paywalled behind SotO, I wouldn't have bought the expansion, tbh. You aren't missing anything.
  8. Willbender if you want to overperform in WvW and PvP. Reaper in PvP if you just want to spam stunlock the entire enemy team for 2 minutes straight and stall every 1v1 with shroud. Then in WvW there's unkillable cele builds with ridiculous mobility like Catalyst, but not sure how high the skill ceiling for those is. If you like spamming 1shots and invul invul invul invul block block block block, Mesmer is also a decent option from what I have seen. AFAIK all these specs can bring something to the table in PvE, though with different layouts.
  9. Or you could do content that is actually worth doing and earn 3x more gold than the WV-promoted content + extra AA gold. 😛 Of course there are some decent metas inbetween, but most of the WV objectives are there to nudge you towards doing bottom of the barrel content, not content that is still amazing even 9 years after it was initially released. I had a look at the wiki page https://wiki.guildwars2.com/wiki/Wizard's_Vault/Easy_objectives, and it doesn't look like most of these objectives would get you even 1 extra gold combined unless you are very lucky.
  10. My personal pick would be a herald because the amount of boons and damage reduction effects really carry them. The downside is that you'd want a hybrid/celestial build which is pretty expensive. I recommend watching Lord Hizen's videos for some ideas; he creates builds that can solo even open-world legendaries. Maybe there are some budget (power) options in there.
  11. Yeah, and I'm talking about people using the AA to buy gold... Reading comprehension is not your strength, is it? Edit: Not like the objectives PvE or WvW dailies have you do are more rewarding than just running around for 5 minutes and killing random things, lol
  12. The other rewards are nice, but the repeatable gold bags or 2g for dailies before the WV were never worth it to begin with. If you care about gold, spend those ~10 minutes doing a meta like Octovine or Dragonstorm or something and you will get ~5-9g instead of the 2g. Even AFKing in WvW for 2-3 ticks will probably give you more value than doing dailies for the repeatable gold bags.
  13. it's unfortunate but i say it was never really worth buying those to begin with... new players have up to 500g worth of other options, old players have better things to do for gold than invest 10+ minutes on getting 2 gold. Even in my best-case scenario of 7 minutes for my sPvP dailies, it isn't worth it.
  14. They tried so hard to not push power creep with the new weapon proficiencies that they forgot to make them fun or even usable.
  15. I'm pretty sure it's a joke but it definitely feels like it. sPvP and WvW balance changes read more like a disgruntled Anet employee got salty over his overpowered Willbender fantasy being ruined by someone boon stripping and locking him down, than people genuinely trying to create a fair and balanced competitive game mode.
  16. That's something I also wanted to mention. They keep adding more boons to abilities that did not previously have them, while increasing the costs, cooldowns of boon strips/corrupts and lowering the amount of boons they strip... where's the counterplay they talk about? Just spamming more boons?
  17. That was my suspicion with some of the changes, like Revenant Scepter's damage being nerfed and their pulsing effects getting delayed. I figured there was just some amazing Ultimate Dominator V Baron of the Arena Top 10 player that dominated enough that they nerfed the weapon across the board even if the average player doesn't get the same use out of it. I know that in MOBAs it's not uncommon that some characters get nerfed to the ground because world championship level teams capitalize on them well, even if the average player barely breaks a 30% winrate on them. Of course you might imagine how weird it feels when you spend weeks struggling to make a weapon or build work -- a build you do not see anyone else trying because of how bad it is --only to find that the developers found it too strong and decided to nerf it even more. Or when you consistently see Willbenders faceroll 1v1 or 1v2 fights in PvP and WvW only to receive buff after buff...
  18. the problem with underwater combat is that you're locked out of over a quarter of all of your skills, and in return you get weapons that are all over the place and have skills that do not synergize with any build in the game; their effects are completely random, and you have strike damage, condi damage and healing skills on the same weapon in different skill slots.
  19. For clarity I play pretty much every type of content in the game, from open world, fractals (+CMs), raids, PvP and WvW. I have 2 of every class and I play 4 classes regularly in each of these game modes. With these, I alternate between different specializations and builds. The last 3 balance updates basically made no sense to me. Nerfs to underperforming weapons and builds, buffs to overperforming weapons and builds, or changing build-defining traits in a way that makes certain specs completely unable to perform the role they were trying to allow with that sort of change. Claims that certain builds are overpowered in PvE and need to be scaled down when their benchmark damage is lower than the alternative builds for the same class. Increasing damage one patch, then reducing it below the initial value in the next... There are very few meaningful changes that actually make sense, but most of the time they boil down to: "We didn't expect a class to bench 100k dps with this one synergy we never expected to work." I am just confused.
  20. in 11 years of playing GW2 I never had a Customer Support issue resolved, so speak for yourself, lol
  21. not to mention that it got nerfed twice since it released despite being useless even in its initial state... sometimes I wonder if the balance updates are AI generated
  22. I'm surprised the default back strap item doesn't have that functionality.
  23. Week 3 of using the weapon and I still don't understand why anyone would choose this over just autoattacking with staff. Is it just to have something to use with Shield offhand that doesn't feel completely contradictory? The animations, clunkiness and the fact that you'll cancel/obstruct/fail skill casts and get a full cooldown if your target isn't within 15° of where your character is facing makes it feel like a joke weapon.
  24. In my experience getting more players into a doomed map that's meant to close will only make the message go away, but the map will still close in the same 1 hour window.
  25. How should I break the news to the 50 people in the squad I'm doing the meta in?
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