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tbh WvW and sPvP kind of feels horrible since Boon strips were massively massively removed. Every class especially guardians and heralds just spams boons for existing, but theres no counter to it anymore. I really miss Scourge's boon purging.
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Why is Scourge always getting hit with a stick?
Raught.3294 replied to Raught.3294's topic in Necromancer
I don't actually think Guardians get nerfed. They've all always been lvl 90 while everyone else is lvl 80. We used to at least have boon purge to counter their boon spam. but its gone for.... reasons? -
Expanded Weapon Proficiencies Beta Feedback: Necromancer
Raught.3294 replied to Rubi Bayer.8493's topic in Necromancer
So far I'm loving Pistol/Sword Scourge in sPvP -
Expanded Weapon Proficiencies Beta Feedback: Necromancer
Raught.3294 replied to Rubi Bayer.8493's topic in Necromancer
+1 to this, Necromncer could really use some combos. Path of Gluttony should be leap, and Gormandize and Saitate should be blast -
Expanded Weapon Proficiencies Beta Feedback: Necromancer
Raught.3294 replied to Rubi Bayer.8493's topic in Necromancer
I know, but that's a blanket statement they put out in all these betas. So wanted to make sure the feedback is out there. We don't know what animations are final or not. -
Expanded Weapon Proficiencies Beta Feedback: Necromancer
Raught.3294 replied to Rubi Bayer.8493's topic in Necromancer
Hungering Maelstrom's effects is great, but Gormandize is lacking impact. I'd like to see Gormandize have a second animation of the bite, or many bites, to have it live up to its really cool name. Right now you can't even tell its going off, it feels very floaty. Satiate has the same issue, the animation for its follow up is very low key and unimpactful. Both of these skill's secondaries could greatly benefit from a impactful effect when activated! -
I took a break for about a year expecting maybe Scourge might be in a better place, but going through the last and todays patch notes, its been nothing but beating a dead horse. Are people really thinking they outperform by that much?
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I think that it will give Power Harbingers quite the mobility, will be interesting to see what people do with that
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Sword-Wielding Necromancers Are Gluttons for Punishment
Raught.3294 replied to Rubi Bayer.8493's topic in Necromancer
I hope the sword "Consume" abilities like Gormandize get more Impactful animations when used, in the video I could hardly tell he was using Gormandize. Made it look kinda floaty to use. -
What race pairs well with the Necromancer profession?
Raught.3294 replied to Thalanox.7281's topic in Necromancer
Personally I feel like Sylvari has the most ties to necromancer at this point. Your a curious meat-eating plant person that has no concept of death or how meat, flesh, and blood works. And a lot of their storylines deal with existentialism. There's other reasons too but they would be spoilers. Second races would be Human, Charr, and Asura in that order. Humans worship Grenth Charr fight ghosts on a daily basis so most bands of charr military know how to combat the dead and implement necromancy into their combat. Asura necromancer seem to be pretty rare. Outside of the splash art and Oola, they really don't have much dialogue regarding necromancy and seem to lean more toward Elementalists and Engineers. Be that as it may though, Gw2 was designed in the mind that all races can be all classes, so pick the one you like the most. It won't affect anything but your own Head Cannon. -
Tired Of Pepega Invuln Design Classes
Raught.3294 replied to Trevor Boyer.6524's topic in Player vs. Player
Yeah tbh I used to really really like pvp, and I still do, but its getting much harder to enjoy it when Everything can be ignored by I-Win buttons only available on certain classes. I'd rather see Invulnerables/Unblockables, etc etc, replaced with a high damage mitigate on that hit, but some damage still bleeds through, like 50-80%. Same with Projectile blocks. Some classes kind of feel awful to play with the amount of projectile blocks in the game just completely shutting you down permanently. Like Block the Boon still does 100% damage mitigation. All other, Projectile, Invulnerable, do 60% or 80% damage mitigation, and maybe reduced Condition duration or something. -
Should Instant Revive abilities be disabled in 2v2?
Raught.3294 replied to Raught.3294's topic in Player vs. Player
Yeah, they used to be 3 seconds, but were reduced to 1.5 seconds -
Should Instant Revive abilities be disabled in 2v2?
Raught.3294 replied to Raught.3294's topic in Player vs. Player
I do bring my own insta-rez, but I would prefer to not lol. It makes everything feel irrelevant with how difficult it can be to kill some classes, for their partner to be able to rez them within 1.5 seconds. -
It seems most of my matches come down to whoever has insta revives. And there is no real way to counter this. I feel in a 3v3, it would be different, but in a 2v2 it's pretty disheartening and frustrating.
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Theory-crafting a way to mix up Sand Savant for a Support/Healer scourge, without blindly putting Alacrity or a different boon on it as a blanket fix. I was thinking it might be really nice to tie it into Necros inherent selfishness. By having Conditions removed from the Necromancer, pulse to targets under your Sand Savant Shade. So you could load yourself up with Conditions from the Corruption tree, and then send them to a target, or cleanse/convert them, and get them pulsed to allies under your Sand Savant Shade. Sand Savant ( Current) Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. Sand Savant (Proposed) Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. When conditions are removed from you, convert them to boons and Alacrity to pulse them to allies under your Sand Savant Shade. Conversion tree for reference: https://wiki.guildwars2.com/wiki/Template:Boon_conversion_table