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Raught.3294

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Everything posted by Raught.3294

  1. tbh WvW and sPvP kind of feels horrible since Boon strips were massively massively removed. Every class especially guardians and heralds just spams boons for existing, but theres no counter to it anymore. I really miss Scourge's boon purging.
  2. I don't actually think Guardians get nerfed. They've all always been lvl 90 while everyone else is lvl 80. We used to at least have boon purge to counter their boon spam. but its gone for.... reasons?
  3. +1 to this, Necromncer could really use some combos. Path of Gluttony should be leap, and Gormandize and Saitate should be blast
  4. I know, but that's a blanket statement they put out in all these betas. So wanted to make sure the feedback is out there. We don't know what animations are final or not.
  5. Hungering Maelstrom's effects is great, but Gormandize is lacking impact. I'd like to see Gormandize have a second animation of the bite, or many bites, to have it live up to its really cool name. Right now you can't even tell its going off, it feels very floaty. Satiate has the same issue, the animation for its follow up is very low key and unimpactful. Both of these skill's secondaries could greatly benefit from a impactful effect when activated!
  6. I took a break for about a year expecting maybe Scourge might be in a better place, but going through the last and todays patch notes, its been nothing but beating a dead horse. Are people really thinking they outperform by that much?
  7. I think that it will give Power Harbingers quite the mobility, will be interesting to see what people do with that
  8. I hope the sword "Consume" abilities like Gormandize get more Impactful animations when used, in the video I could hardly tell he was using Gormandize. Made it look kinda floaty to use.
  9. Personally I feel like Sylvari has the most ties to necromancer at this point. Your a curious meat-eating plant person that has no concept of death or how meat, flesh, and blood works. And a lot of their storylines deal with existentialism. There's other reasons too but they would be spoilers. Second races would be Human, Charr, and Asura in that order. Humans worship Grenth Charr fight ghosts on a daily basis so most bands of charr military know how to combat the dead and implement necromancy into their combat. Asura necromancer seem to be pretty rare. Outside of the splash art and Oola, they really don't have much dialogue regarding necromancy and seem to lean more toward Elementalists and Engineers. Be that as it may though, Gw2 was designed in the mind that all races can be all classes, so pick the one you like the most. It won't affect anything but your own Head Cannon.
  10. Yeah tbh I used to really really like pvp, and I still do, but its getting much harder to enjoy it when Everything can be ignored by I-Win buttons only available on certain classes. I'd rather see Invulnerables/Unblockables, etc etc, replaced with a high damage mitigate on that hit, but some damage still bleeds through, like 50-80%. Same with Projectile blocks. Some classes kind of feel awful to play with the amount of projectile blocks in the game just completely shutting you down permanently. Like Block the Boon still does 100% damage mitigation. All other, Projectile, Invulnerable, do 60% or 80% damage mitigation, and maybe reduced Condition duration or something.
  11. Yeah, they used to be 3 seconds, but were reduced to 1.5 seconds
  12. I do bring my own insta-rez, but I would prefer to not lol. It makes everything feel irrelevant with how difficult it can be to kill some classes, for their partner to be able to rez them within 1.5 seconds.
  13. It seems most of my matches come down to whoever has insta revives. And there is no real way to counter this. I feel in a 3v3, it would be different, but in a 2v2 it's pretty disheartening and frustrating.
  14. Theory-crafting a way to mix up Sand Savant for a Support/Healer scourge, without blindly putting Alacrity or a different boon on it as a blanket fix. I was thinking it might be really nice to tie it into Necros inherent selfishness. By having Conditions removed from the Necromancer, pulse to targets under your Sand Savant Shade. So you could load yourself up with Conditions from the Corruption tree, and then send them to a target, or cleanse/convert them, and get them pulsed to allies under your Sand Savant Shade. Sand Savant ( Current) Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. Sand Savant (Proposed) Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. When conditions are removed from you, convert them to boons and Alacrity to pulse them to allies under your Sand Savant Shade. Conversion tree for reference: https://wiki.guildwars2.com/wiki/Template:Boon_conversion_table
  15. Wow that old animation looks 1000% better. I never liked using the Axe because it felt so floaty without weight. That old animation actually makes sense with the decals that appear on your target. I really hope Anet corrects this.
  16. I've mained Necro for 2 years now, and despite its shortcomings as a support, it is vastly my favorite gameplay of a support in a game. Here is a list of tweaks and revamps to traits I'd like to see for both Core and Scourge to help it fill Support and Heal roles in PvE, PvP, and maybe WvW. The Idea behind these changes is to keep Scourge's flavor and feeling unique, but not just a blanket fix by slapping Alacrity on it. Some of these changes would also benefit other specs of Necro, I believe to increase overall build diversity. --Core:-- Death Magic: -Corrupter's Fervor: Pulse Protection to Yourself and Allies while at or above the carapace threshold. - Putrid Defense: Poison Damage and Effect is increased by 15%. Applying Poison grants Carapace and Stability. Spite: -Dread: Inflicting fear on a foe pulses boons to you and your nearby Allies. Shroud Skill 3 partially recharges when you defeat foes. Boons Given: Alacrity and Fury --Scourge:-- -Sadistic Searing: Punishment skills gain reduced recharge and cause your next Manifest Sand Shade to inflict burning on foes near it. Allies can no longer cleanse you of Conditions. -Sandstorm Shroud: Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies. Activating the Shroud again causes it to end early, at reduced effects. Detonation counts as a Blast Finisher. -Sand Savant: Summon Only One Shade at a time. This greater shade has a modified recharge. Influence a Larger Area with Shade skills. Manifest Sand Shade on an Active Sand Shade creates a "Blood" field at its location for 3 seconds. Blood fields cause the effects of both Water and Dark fields. (X second cooldown? for balance)
  17. the Harbinger is missing any player chatter. All the other new elite specilizations seem to have unique player chatter, but the harbinger does not. https://en-forum.guildwars2.com/topic/111057-harbinger-player-chatter-voicelines/#comment-1776841
  18. Still doesn't seem to be any unique voicelines for Harbinger or any of the harbinger's abilities. Did these just get forgotten?
  19. I loved support Scourge, one of the only games I've ever actually enjoyed playing a support. After the nerfs though, I was a little bit saddended at what they did to my boi in PvP. but and now Harbinger is out, and Condition Harbinger is Bae. I love it so much!
  20. I spent days theorycrafting my build before release, and now that its here its been a huge success. I run a Celestial Harbinger of Death with Weakness Spam + Aristocracy runes. Has been fantastic in WvW and sPvP so far. I specialize in cleaving. It's pretty much impossible to revive allies if I'm on you. Which is exactly the playstyle I wanted. http://en.gw2skills.net/editor/?PSAFoslaYZoMPmCjl1ilszb8H-zZx8MiXBExEwdDA&fbclid=IwAR331TR5Fkgd4EkVfijIL1Au5duYo3soTG5M7sRNLUDaqTVpj0vt4A_lLl4
  21. I've played a Male Sylvari Harbinger since EoD was released, and I haven't heard a single unique voice line for it. Where as my wife is playing a Virtuoso and they have tons of them. My untamed Norn also has tons of voice lines. Has any other Harbingers noticed the lack of player chatter? Does it happen on other races as well? I've only tested on Male Sylvari, but it seems to be completely lacking any specialization voice lines.
  22. As I've played and learned Harbinger this week in PvE and PvP. it is absolutely amazing. It is just as fun as scourge and I applaud at how they turned Harbinger around since Beta 1. Loving the spec, and I honestly believe it will only get better with time and fine tuning!
  23. Voracious Arc does not heal using the Trait Transfusion in Blood Magic. Male Sylvari Harbinger is missing any unique player chatter for the Harbinger class. Unsure if it occurs for other races. but doesn't have any unique player chatter like other classes do.
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