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oujiboardspamname.1932

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Everything posted by oujiboardspamname.1932

  1. At some point it just boils down to experience and learned routes. Doing what works against certain playstyles by getting owned at your own and trying different things til it works against the people you originally lost against.
  2. So does deathstrike, its insta cast, the difference is you have to be facing the cam properly to ever land it, so no one cares about that one. Maybe if the instacast teleports had an internal cooldown of a few hundred ms or every tele had an obvious tell, because yeah I feel you on teleports being touched upon in several ways. No valid path being the most annoying one.
  3. You'd be waiting a very long time in between games. I'm talking 15 minute ques for p2 and 30 for p3, then I'm not sure 1800+ would be able to play at all.
  4. No, and they'd be absolutely stupid to ip ban someone that paid for 40 accounts. The only people that have gotten a sort of hardware ban have been the mat sellers, anet just doesn't give a kitten.
  5. Eagle has more crit strike chance. Ranger crits higher.. They're not identical. The 5 &6 line are typically where seemingly similar runes differ. I typed this out backwards, but it's still the same.
  6. There's 3 points and 10 people on the map at any given time. 5 people on each team. There's audio and visual clutter that allows you to know that there is a treb strike on the way, it's telegraphed and easy to avoid. The game is now a 4v5 where the objective is to contest nodes, if treb say gave 50 point on a kill, it could potentially be worth using, but as it stands it's one of the worst mechanics in gw2.
  7. Someone wanna test what happens if you kill someone with a skill like impact strike or banner on down?
  8. Relic of Resistance: This relic now triggers when using a healing skill instead of when using an elite skill. Reduced the resistance duration from 5 seconds to 2.5 seconds. Reduced the cooldown from 30 seconds to 10 seconds. The resistance from this relic is now only applied to the user instead of in an area around the user. This does nothing to make the relic viable, in pve or pvp, in any aspect of gw2.. So why? I'm not even trying to be a bad guy, just genuinely curious. Like there was no trade off, in fact I'd argue it's in a worse place now.. and it wasn't used before? Just make it make sense.
  9. Only time I'll afk is when there's an absolutely toxic person on my team being toxic. Depending on who's on my team I'll leave the game so the others won't lose rating, but I'm not about to try for a gw2 drill sergeant.. kitten that lmao. There's nothing to prove and trying to win promotes their behavior. Gotta draw the line somewhere.
  10. I personally would keep sa for that sweet superspeed. DP is in a pretty solid spot rn, i'd just practice rotating(keeping your team in even fights, plussing a stray fight on roads), figuring out where to place yourself on the map and you'll win most of your games. Now mechanically to get better at thief just 1v1 a mirror or fast paced builds.
  11. There'd be a thief running shadow arts and thieves guild that wins because gw2
  12. Don't tempt anet to cut everything in half. We'll be playing bunker wars 2 next season. Now if the only gamemode wasn't conquest ppl might diverge a bit lol.
  13. I shan't be buying another ncsoft/anet title that claims to have pvp. I just hope they stray away from the ip guild wars, as it's completely a lie in 2024. Fashion Wars would probably sell better to their targeted demographic anyways.
  14. I'd like to know the comparison of bot quantity in EU vs NA because bots can absolutely be a cause.. and anet doesn't ban.
  15. It might be unranked.. but honestly, you'll get nothing outta finishing high and chances are if you aren't already you won't on a meta build.. So play off meta in ranked, be a for fun Franky, not a tryhard Terry.
  16. All of the above, because as much as I dislike the direction of the game, everything has a counter due to the nature of conquest. Change the dynamic to tdm and I'll reconsider.
  17. Because anet doesn't care to address persisting issues, people devolve without authority.. etc.. toxicity is called toxicity because it spreads, and when left unattended it'll eventually fully corrupt.
  18. I'm just gonna wish them luck and hope they somehow manage to turn it around. Suggestions fall on deaf ears.
  19. Yeah, you're not wrong. The emotes are from people that can't compete there I'm sure.
  20. I guarantee you they saw the bug and was like "not our problem, filthy toxic pvpers"
  21. It's funny because this was a problem with the last beta. You can't teach an old anet new tricks.
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