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Rosie.4158

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  1. Commonly video games entice inattentive people, immitating action movies where instead of narrative tension and character building you have hopscotching between the settings to trumpet the the awe, the spectacle and the quirkiness. Whilst artists and designers did a great job with tastefuly crafted set-pieces there isn't much of a continuity in overarching storyline. Path of Fire appears to be more of a advertisement, not only appealing to the viewers primary senses in a quick snapshot but also reiterating the last year of developmental changes. Demonstrating Anet has learned their lesson since HoT's launch & made great strides to improve their game whilst leaving you on a cliffhanger earning for more.
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