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grx.8714

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Everything posted by grx.8714

  1. I don't want willbender to have the same fate of firebrand. I was enjoying a lot to play firebrand as solo roamer in wvw or with burts builds in pvp, but because the support was overclocker they nerfed it to the ground (and it was needed dont get me wrong). But now from what I am seeing people already crying about willbender, I don't want the F virtues to have a 2 minutes cooldown. Yeah they start with 10 seconds more cds, then another 25, and finally they just go over 1 minute cd, and it's stupid. The f3 on 25 seconds cd is busted, but just rework it so it doesn't give stab to allies anymore when traited, but resistance to allies and stab for you, willbender is not a support spec and shouldn't be even if it has a healing power trait to spec into it, it makes no sense, it's a roamer damage dealer, not a healer. Just please don't gut things to the ground like you always do.
  2. I tried all possible willbender builds. Hammer is super fun, nothing to say, you can get sick combos and bursts, but it's a pug stomper weapon. You won't kill good players with it. The best build around is Radiance 2 3 3 Virtues 1 2 3 Willbender 2 3 2 Marauder Divinity for perfect 60% crit + 40% of RI. Scepter/focus + sword/sword You can play gs over scepter/focus just preference. In my opinion even if it's better than hammer, greatsword suffers the same problem, hard to land on good players, locked into whirling animation too much, and also the new utility skill of willbender whirling light is already a better gs2. Scepter focus gives you insane 1vs1 pressure, defense, range and good cleave. Even tho you arw to supposed to play like a shiro herald don't underestimate it's 1vs1 power especially on people who are short of cds. I didn't try burn builds, not my style, I find them cheesy and kitten to play,but maybe they do work, no idea. In the end if you don't care of rank and wanna have fun play anything you want really.
  3. I tried the standard radiance virtues willy valk build, the damage is nuts, but sustain is garbage, lot of times you have to waste all your mobility skills just to survive instead of using them aggressively for kills, leaving you without cooldowns. Maybe running meditation will be the way as usual to have more survivability. The buffs definitely felt good, but I don't think it's better than shiro herald in the current meta.
  4. It is one of the stronger boons available. More frequent windows to completely deny damage, which is better than any passive heal, damage reduction etc.
  5. I'm an ele main, wish I had those 😄 just gale...
  6. Aegis is a much bigger problem, everytime you team fight and the enemy has a sup guard it's all block block block block block block immune immune immune block block block invuln..." and repeat.
  7. You forgot it's also instacast, casted while you are CCed as well. You cannot counter it unless an instinct prediction when the thief is going to use it and hope he does. A good thief never miss his steal, like 1 out of 10 maybe.
  8. Celestial is the go to for the majority of specs and especially for elementalist is a god mode. Probably use Lord Hizen build. Go check his youtube channel he has pve solo builds for every profession, good for really hard content, but also for everything else concerning open world.
  9. Not really. You should multiclass every single class and build, especially the meta ones, become at least decent at them. But aftet that you gotta choose a main to really go deep and master. Real good players like boyce have 2-3 mains who can play effectively at top tier. But the average player should focus on only 1 max 2 and get the max experience out of it. As I said it's important to play every single at a decent level to understand the mechanics when you will face them at enemy, but then it's advised to stick to a main and perfect it. Otherwise you will be just ok at everything, but good at nothing. You can't pass plat2 in few words.
  10. They should just make them as DoTs and not as burst like in every other mmo. The more the stay on you the more damage you get at the end. And I don't understand bleeding and burning, they have no identity, burning just ticks for 10k in barely few seconds, so why bleeding exist? Poison has the heal reduction, torment is about moving, confusion about skill casting. I don't understand cripple either, when chill is 100 times stronger. They should get rid of condis that do the exact same thing, remove the burst aspect of them and rework them once for all. Now we are not in a condi focused meta, but slowly we are getting there again. Harbis will play condi 100% now after nerfs, same for specter which is still good in the hands of top players like sindrener who plays power, but condi right now seems stronger. Mechs are starting to play condi again. Lots of untamed, unless you are boyce or rom, just go condi because it's easier. Virtuoso is still bad, but condi is 100 times better than power. Willbender and bladesworn are the only ones who runs power effectively.
  11. Oh ok, i think i was able to see it before, maybe I am tripping. If cannot be seen for now i guess ok...
  12. Hey guys, recently I lowered my graphics to gain some fps, but I noticed I cannot see anymore when an enemy harbinger casts shroud5. So i walk into it and get floated because I see nothing on the ground. Anyone knows which is the setting to see it again? It's a bit hassle to try all of them one by one. Thanks
  13. Maybe they thought about this, and thought it was too much. Creating a combo is way easier than getting an aura that's why. You could simply drop water sphere and dodge with earth using arcane and you get already the area healing combo plus all the traits benefits you are saying. Combo fields happen so easy and often. Maybe people will start crying how broken that is.
  14. It is oppressive below gold2-3. But since when you are plat you can be matches with lower elo teammates because of low population, it can be a real pug stomper and look crazy op. Don't get me wrong, it's an ape tier build, low risk high reward, but nowhere near being broken or something. It's a build for casuals, who wanna play and stomp pugs, nothing more. Another reason it shines it's because nobody runs toughness amulets, everyone is in berserker, avatar, carrion, marauder. Playing as lr catalyst (grimjack build) yesterday I got hit by a 11k trueshot, I was too late to go earth for protection plus reflect, it's crazy, but expected, I'm not going into the forum saying how broken that ability is. I play an high risk high reward build, it's normal. I do agree trapper runes it's cheesy and shouldn't be allowed anymore, same as they removed/nerfed all other runes and amulets, that needs to go. Pro tip, if you fail to dodge the spear and you get caught, don't panic, watch their character animation, as soon they hit the pull, insta break free and you will stop after few "range" like 450 or less, and you probably won't even proc or enter the traps zone, it's just having good muscle memory and a stunbreak always ready for it. Of course if you are with no cds, you are dead no matter what, dh or not nothing much changes. Have fun.
  15. The population is simply too low, and you get matched maybe with gold3 players which are substantially better than silver ones, same as if you are low gold and get matched with plat players, you immediately see the gap difference, people tryhard kite, jump puzzle to escape, instant map awareness if you are about to get 1vs2 on a point. If you are silver and you are doing a 1vs1, maybe another enemy or 2 come to 3vs1 you, then you insta die or try to leave when it's too late, and that's a big loss for your team. Now literally every class has big mobility, if you kite too late you are pretty much dead, those things comes with experience and game knowledge. Of course if your team is all daily pvers and the enemy is plat it's 500-10 game and nothing you can do, but move to the next game.
  16. Immob and condi burst shut down bladesworn so easily, immob is pretty much gg for the bladesworn, they have ammo elite, true, but shake it off was hard nerfed already in the past, if more nerfs will happen, warrior disappear again, now it's not even meta, it's just viable. A core necro or ranger do bladesworn job 10 times better at least. Defense traitline it's garbage bc of all the 5 mins traits, strenght is mandatory for damage and what's left on sustain in MMR, arms is a meme traitline for niche oneshot 100% crits builds, and disciplice doesn't bring anything useful for bladesworn. You will be forced to play defense/strenght, and hope to survive.
  17. Where is the patch note preview of the upcoming changes next tuesday? Will be a surprise as usual?
  18. Unfortunately they don't play pvp, they come to the forum or read tickets asking about nerfs, if 100 people complain of bladesword sustain and 15 about harbinger, they nerf bladesworn coz the majority seems to be right, right? That's their behaviour and it's pretty obvious patch after patch. For example core ranger is 100 times more annoying to fight on point rather than bladesworn, it cannot be cc down, cannot be condi bursted, cannot be power busted, has almost 30k hp and insanely high damage. But yeah people see a 7-9k dragon trigger that has a telegraph bigger than an airplane, and they ask for nerfs.
  19. sPvP is no longer a competitive gamemode anyway. There are no people playing, they are all in PvE now since it was a PvE release. I have my own account since 2 months more or less and i got already 3 armor legendary pieces in sPvP. So who cares, I am not playing vindi neither harbi because you can abuse them now, but once they get nerfed you will be so bad at the game because you are used to play a carrying kitten. So let them play it and farm them hardcore once it gets nerfed even if it's in 6 months, worse for them. They don't play sPvP, so don't expect good balance in this gamemode, they called datas and crybabes posts and forums and this tells you everything.
  20. I know it was asked so many times, but we need a stow ability on gunsaber, the same way as holo can do it in photon forge, how is that hard to do and how did you forget. Dragon Trigger 2 bugs a lot, you don't charge, but stand in place even if you are not immobilized. Gunsaber skill4 could be a full block with reflect and not a projectile denial which doesn't always work.
  21. S Tier: Vindicator, Mechanist. A Tier: Harbinger, Specter. B Tier: Bladesworn, Untamed. C Tier: Virtuoso, Willbender. Z Tier: Catalyst. This is pretty much my opinion based on the matches I had so far. Vindicator needs adjustments, lower damage coefficients on gs and a halved reduced healing and barrier from dodge trait should be fine to put it in line. Harbinger needs damage tuned down as well, too spammy high reward playstyle. Mechanist is annoying as hell to deal with in a side node situation, the bot ai is too good. Remove the defiance bar and should be ok. Other specs like bladesworn are very promising, but full of bugs. Others like catalyst needs to be reworked from zero.
  22. Dude, you can mix up different stats, like cavalier with valkyrie, marauder, griefing etc. and easily get even better stats than the pvp ones. If you go full celestial in pve, it's already better than paladin or wizard that you said. If you got full legendary armor is even easier to test and theorycraft and watch your character numbers in the panel to achieve a certain amount of power, toughness etc.
  23. When an harbinger goes in shroud, it gets 50% damage reduction on health same as core necro and reaper? It happens so many times in many matches the enemy harbinger is like 15% 20% health, he uses shroud, I am bursting him for and he doesn't die, but his health moves so slowly. In theory it shouldn't apply the damage reduction, it even says leaving you vulnerable to attacks. Don't know if anyone else noticed or have confirmation of this.
  24. Im actually really liking it in pvp as well, it has an high learning curve and cap, but also rewarding if played right, so after multiclassing a lot i decided to make it as my main. What makes it that good in solo pve exactly? And you go full berserker?
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